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Warhammer: Invasion – Bleeding Sun

Expansion for Warhammer: Invasion

Warhammer: Invasion – Bleeding Sun Rulebook

Table of Contents

Table of Contents

  • Cards
    • 1. Oathbearer
    • 2. Honor in Death
    • 3. Master Rune of Defence
    • 4. Stonebearer
    • 5. Ancient Debts Repaid
    • 6. Warriors of Ulric
    • 7. Blessing of Myrmidia
    • 8. Moon Staff of Lileath
    • 9. Dragon Armour
    • 10. Mad Shaman
    • 11. Giant Spider
    • 12. One Orc's Scrap...
    • 13. Smash Der Beards
    • 14. Beast of Rot
    • 15. Necrotic Spasms
    • 16. Angi'arie
    • 17. Soul Stealer
    • 18. Grail Knight
    • 19. Advanced Engineering
    • 20. Assassin's Blade

Cards

One entry per card in the pack (database numbers 101–120). The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack. A stat that the card does not print is omitted.

1. Oathbearer

Unit | Dwarf | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Warrior | Copies in pack: 3

If this unit would be destroyed, instead put it face down as a development in this zone.

2. Honor in Death

Tactic | Dwarf | Cost 1 | Loyalty 2 | Copies in pack: 3

Action: Sacrifice a unit to destroy target attacking unit.

3. Master Rune of Defence

Tactic | Dwarf | Cost 2 | Loyalty 2 | Traits: Rune | Copies in pack: 3

Action: Put into play one target Building support card that entered your discard pile this turn. (You choose the zone in which the card enters play.)

4. Stonebearer

Unit | Dwarf | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Warrior | Copies in pack: 3

This unit gains [Power] while attacking or defending if there are more opposing units in combat.

5. Ancient Debts Repaid

Quest | Dwarf | Cost 0 | Loyalty 2 | Copies in pack: 3

Quest. You may spend any resource tokens on this card as though they were in your pool to play cards. Quest. Forced: When a [Dwarf] unit enters your discard pile from play, put a resource token on this quest if a unit is questing here.

6. Warriors of Ulric

Unit | Empire | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Knight | Copies in pack: 3

Action: When a player declares a zone to attack, move this unit from its current zone to another of your zones.

7. Blessing of Myrmidia

Tactic | Empire | Cost 1 | Loyalty 2 | Copies in pack: 3

Action: Each of your attacking or defending Knight units gains [Power] until the end of the turn.

8. Moon Staff of Lileath

Support | High Elf | Cost 2 | Loyalty 3 | Power 0 | Traits: Attachment, Weapon | Copies in pack: 3

Attach to target [High Elf] unit. Action: When attached unit attacks or defends, deal 2 indirect damage to each opponent.

9. Dragon Armour

Support | High Elf | Cost 2 | Loyalty 2 | Power 0 | Traits: Attachment | Copies in pack: 3

Attach to a target [High Elf] unit. Action: When attached unit defends, draw a card.

10. Mad Shaman

Unit | Orc | Cost 4 | Loyalty 2 | Power 1 | HP 3 | Traits: Shaman | Copies in pack: 3

This unit gains [Power] for each resource token on it. If this unit has more resource tokens on it than hit points, sacrifice it. Forced: At the beginning of your turn, put a resource token on this unit.

11. Giant Spider

Unit | Orc | Cost 3 | Loyalty 2 | Power 2 | HP 4 | Traits: Creature | Copies in pack: 3

Battlefield only. This unit cannot attack unless the defending zone has at least one unit.

12. One Orc's Scrap...

Support | Orc | Cost 2 | Loyalty 1 | Power 1 | Traits: Building | Copies in pack: 3

Kingdom. Action: Sacrifice a development to draw a card.

13. Smash Der Beards

Tactic | Orc | Cost 2 | Loyalty 3 | Copies in pack: 3

Action: Target attacking unit gains [Power] for each development in the defending player's zone.

14. Beast of Rot

Unit | Chaos | Cost 5 | Loyalty 2 | Power 2 | HP 4 | Traits: Creature | Copies in pack: 3

Lower the cost to play this unit by 1 for each Disease card in play. Beast of Rot gains [Power] for each Disease card in play.

15. Necrotic Spasms

Support | Chaos | Cost 1 | Loyalty 2 | Power 0 | Traits: Attachment, Disease | Copies in pack: 3

Attach to a target unit. Action: At the beginning of its controller's turn, attached unit takes 1 uncancellable damage.

16. Angi'arie

Unit | Dark Elf | Cost 4 | Loyalty 3 | Power 2 | HP 4 | Traits: Hero | Copies in pack: 3

Limit one Hero per zone. Action: At the beginning of your turn, treat target unit's text box as though it were blank until the end of the turn.

17. Soul Stealer

Support | Dark Elf | Cost 4 | Loyalty 2 | Power 0 | Traits: Attachment, Hex | Copies in pack: 3

Attach to a target non-Hero unit. Take control of attached unit. Move that unit to your corresponding zone.

18. Grail Knight

Unit | Neutral | Cost 4 | Loyalty 0 | Power 2 | HP 2 | Traits: Bretonnian, Knight | Copies in pack: 3

Order only. Lower the cost to play this unit by 2 while you have a quest in play.

19. Advanced Engineering

Support | Neutral | Cost 2 | Loyalty 0 | Power 1 | Traits: Siege | Copies in pack: 3

Action: At the beginning of your turn, look at the top two cards of your deck. Place one of those cards on the top of your deck and the other card on the bottom of your deck.

20. Assassin's Blade

Support | Neutral | Cost 1 | Loyalty 0 | Power 0 | Traits: Attachment, Weapon | Copies in pack: 3

Attach to a target unit in your battlefield. You may play this card any time you could take an action (paying all costs). Attached unit gains [Power].