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Warhammer: Invasion – Battle for the Old World thumbnail

Warhammer: Invasion – Battle for the Old World

Expansion for Warhammer: Invasion

Warhammer: Invasion – Battle for the Old World Rulebook

Table of Contents

Table of Contents

  • Cards
    • 41. Wurrzag
    • 42. Da Great Waaagh!
    • 43. Mob O' Hutz
    • 44. Ded Scary Boy
    • 45. Iron Defenders
    • 46. Dead-Eye Cannon Crew
    • 47. Reiksguard Elite
    • 48. Devoted to Taal
    • 49. Chapterhouse Stables
    • 50. Lilea
    • 51. Nagarythe Warrior
    • 52. Hidden Outpost
    • 53. Norse Clansman
    • 54. Power of Chaos
    • 55. Summoning Tower
    • 56. Slave Hunter
    • 57. Captured Mind
    • 58. Hag Graef Mine
    • 59. Pegasus Knight
    • 60. Bonegrinder Giant

Cards

41. Wurrzag

Legend | Orc | Cost 3 | Loyalty 2 | Power -1 | HP 3 | Copies in pack: 3

Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game. Action: When this legend attacks, play a non-Epic Spell [Orc] tactic from your hand for free.

42. Da Great Waaagh!

Quest | Orc | Cost 0 | Loyalty 3 | Power -1 | HP -1 | Traits: Mission. | Copies in pack: 3

Play in any opponent's zone under your control. When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead. Forced: When the 3rd damage token is placed here, sacrifice this quest to gain an additional battlefield phase this turn after the current battlefield phase.

43. Mob O' Hutz

Support | Orc | Cost 1 | Loyalty 1 | Power 1 | HP -1 | Traits: Building. | Copies in pack: 3

If you control a faceup non-[Orc] unit or support card, sacrifice this card.

44. Ded Scary Boy

Unit | Orc | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Berserker. | Copies in pack: 3

Orc only. Ambush 2.Action: When this unit ambushes, it takes 1 damage. Then, units with no damage lose [Power][Power] until the end of the phase.

45. Iron Defenders

Unit | Dwarf | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Warrior. | Copies in pack: 3

Dwarf only. Ambush 1.Action: When this unit ambushes, it gains Toughness 2 until the end of the phase.

46. Dead-Eye Cannon Crew

Unit | Dwarf | Cost 5 | Loyalty 2 | Power 3 | HP 4 | Traits: War Machine. | Copies in pack: 3

Battlefield only. Action: When this unit attacks, sacrifice X developments to destroy target non-Attachment support card in the attacked zone. X is the support card's cost.

47. Reiksguard Elite

Unit | Empire | Cost 3 | Loyalty 2 | Power 2 | HP 1 | Traits: Elite. Knight. | Copies in pack: 3

Battlefield only. This unit gains +1 hit point for every experience attached to it. Action: When this unit attacks or defends, attach 1 experience to it.

48. Devoted to Taal

Tactic | Empire | Cost 0 | Loyalty 1 | Power -1 | HP -1 | Traits: Limited. | Copies in pack: 3

Action: Take target experience attached to a unit or legend you control into your hand. Then, attach this card facedown to that unit or legend as an experience.

49. Chapterhouse Stables

Support | Empire | Cost 3 | Loyalty 1 | Power 1 | HP -1 | Traits: Building. | Copies in pack: 3

Lower the cost of the first Knight unit you play each turn by 1.

50. Lilea

Unit | High Elf | Cost 4 | Loyalty 2 | Power 2 | HP 3 | Traits: Elite. Ranger. | Copies in pack: 3

Action: When this unit attacks, put 1 resource token on it. Then, deal X indirect damage to target opponent. X is the number of resource tokens on this unit.

51. Nagarythe Warrior

Unit | High Elf | Cost 4 | Loyalty 2 | Power 2 | HP 3 | Traits: Elite. Ranger. | Copies in pack: 3

High Elf only. Ambush 2.Action: When this unit ambushes, deal 1 damage to each damaged unit.

52. Hidden Outpost

Support | High Elf | Cost 3 | Loyalty 1 | Power 1 | HP -1 | Traits: Fortification. | Copies in pack: 3

Lower the Ambush cost of the first card you ambush each turn by 1.

53. Norse Clansman

Unit | Chaos | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Berserker. | Copies in pack: 3

Forced: When this unit is opposed in combat, discard the top card of your deck. If the discarded card is a unit, deal 1 uncancellable damage to target attacking or defending unit.

54. Power of Chaos

Tactic | Chaos | Cost 0 | Loyalty 5 | Power -1 | HP -1 | Traits: Spell. | Copies in pack: 3

Action: Until the end of the turn, you may play any number of Limited cards. (Paying all costs.)

55. Summoning Tower

Support | Chaos | Cost 2 | Loyalty 2 | Power 1 | HP -1 | Traits: Fortification. | Copies in pack: 3

Action: When this zone is attacked, sacrifice a unit in this zone to put a [Chaos] unit of equal or lower cost into play from your hand into this zone.

56. Slave Hunter

Unit | Dark Elf | Cost 3 | Loyalty 1 | Power 1 | HP 2 | Traits: Elite. | Copies in pack: 3

Action: When this unit survives an attack on an opponent's zone, sacrifice it to take control of target non-unique unit in that zone. Move that unit to your corresponding zone.

57. Captured Mind

Tactic | Dark Elf | Cost 1 | Loyalty 3 | Power -1 | HP -1 | Traits: Hex | Copies in pack: 3

Action: Examine target opponent's hand. Then, you may play a unit from that opponent's hand (paying its printed cost but ignoring its loyalty) into any of your eligible zones under your control.

58. Hag Graef Mine

Support | Dark Elf | Cost 3 | Loyalty 1 | Power 1 | HP -1 | Traits: Building. | Copies in pack: 3

Action: Corrupt a unit that you control but do not own to (choose one): draw X cards, or gain X resources. X is that unit's loyalty.

59. Pegasus Knight

Unit | Neutral | Cost 4 | Loyalty 0 | Power 2 | HP 4 | Traits: Bretonnian. Knight. | Copies in pack: 3

Order only. Battlefield only. Action: When you declare attackers, you may declare this unit as an attacker against a different zone.

60. Bonegrinder Giant

Unit | Neutral | Cost 5 | Loyalty 0 | Power 3 | HP 4 | Traits: Giant. | Copies in pack: 3

Destruction only. Battlefield only. While this unit is attacking alone, you may assign damage to your opponent's capital before assigning damage to defending units.