Warhammer 40,000: Conquest – Decree of Ruin
Warhammer 40,000: Conquest – Decree of Ruin Rulebook
Table of Contents
Table of Contents
Astra Militarum
Broderick Worr – Warlord
Keywords: Bloodied.
Army units that retreat from this planet are destroyed instead. Each other Astra Militarum unit you control at a Strongpoint planet (green) gets +1 ATK and gains, "Cannot retreat or be routed."
Traits: Soldier. Commissar.
Anxious Infantry Platoon – Army
Forced Reaction: After a combat round at this planet ends, you may pay 1 resource. If you do not, retreat this unit.
Traits: Soldier.
Forward Barracks – Support
Reaction: After a combat round ends, if you control an Astra Militarum unit at the planet where the battle is taking place, put 1 Guardsman token into play at that planet.
Traits: Location.
Summary Execution – Event
Play only during a battle. Combat Action: Sacrifice a unit at a planet with your warlord to have that planet gain a Strongpoint icon (green) until the end of the battle. Then, draw 1 card.
Traits: Tactic.
Commissarial Bolt Pistol – Attachment
Attach to a Commissar unit. Attached unit gets +1 ATK.
Reaction: After an army unit you control at this planet leaves play, deal 1 damage to a target army unit at this planet.
Traits: Wargear. Weapon.
Tau
Commander Starblaze – Warlord
You may include common Astra Militarum cards in your deck, but cannot include other out of faction cards.
Reaction: After this warlord commits to a planet, move 1 Astra Militarum unit you control from an adjacent planet to this planet.
Traits: Soldier. Shas'o.
Ardent Auxiliaries – Army
Reaction: After this unit commits to a planet, if you control an Astra Militarum unit at this planet, ready this unit.
Traits: Soldier.
Starblaze's Outpost – Support
Action: Exhaust this support and return an Astra Militarum army unit at a planet to your hand to put a Tau unit with equal or lower printed cost into play from your hand at the same planet.
Traits: Location.
Bond of Brotherhood – Event
Action: Until the end of the phase, each Tau unit you control at a target planet get +2 HP and each Astra Militarum unit you control at the targeted planet get +2 ATK.
Traits: Tactic.
Searing Burst Cannon – Attachment
Attach to a unit.
Interrupt: When attached unit damages an enemy unit by an attack, if no shield card was used during this attack, double the damage taken.
Traits: Wargear. Weapon.
Space Marine
Lone Wolf – Army
Action: Exhaust this unit to move it to a target planet with an enemy warlord and without any units you control.
Traits: Solier [sic]. Space Wolves.
Righteous Initiate – Army
Unstoppable - The first time this unit is assigned damage this round, prevent 1 of that damage and this unit gets +2 ATK until the end of the phase.
Traits: Soldier. Black Templars.
Accept any Challenge – Event
Reaction: After you win a battle at a Tech planet (blue), draw a card for each Black Templars unit you control at that planet. (Max 1 per round.)
Traits: Tactic. Vow.
Ork
Rickety Warbuggy – Army
Keywords: No Wargear Attachments.
Goes Fasta! - While your opponent has the initiative, this unit cannot be dealt damage by units while you control an army unit at this planet not named "Rickety Warbuggy".
Traits: Vehicle.
Lucky Warpaint – Attachment
Attach to an Ork army unit. Attached unit gains the Blue trait. Attached unit gains Immune to enemy events.
Traits: Upgrade.
Chaos
Ravening Psychopath – Army
Reaction: After this unit resolves an attack, deal 1 damage to this unit to deal 1 damage to an enemy army unit at the same planet.
Traits: Cultist. Khorne. Ally.
Sowing Chaos – Event
Deploy Action: Destroy each army unit with printed cost 2 or lower at each Tech planet (blue).
Traits: Tactic.
Dark Eldar
Stalking Ur-Ghul – Army
Keywords: No Attachments.
This unit gets -5 ATK while attacking a warlord or undamaged army unit.
Traits: Creature.
Holding Cell – Support
Your opponent cannot deploy copies of the attached card.
Reaction: After an enemy army unit is destroyed by an attack, if no card is attached to this support, attach that unit to this support.
Traits: Location.
Eldar
Prophetic Farseer – Army
Reaction: After you deploy this unit, look at the top 3 cards of your opponent's deck. Discard any number of those cards with 1 or more shield icons and place the remaining cards on top of his deck in any order.
Traits: Psyker. Saim-Hann.
Wraithguard Revenant – Army
Interrupt: When you win a command struggle at a Strongpoint planet (green), put this unit into play from your discard pile or hand at that planet instead of taking the planet's card and resource bonuses.
Traits: Drone. Spirit.
Deathly Web Shrine – Support
Combat Reaction: After you move a unit you control from one planet to another, exhaust this support to exhaust a non-Elite army unit at the same planet as the unit just moved.
Traits: Location.
Tyranid
Striking Ravener – Army
Reaction: After this unit destroys an army unit by an attack, ready this unit.
Traits: Creature. Kraken. Elite.
Acid Maw – Attachment
Attach to an army unit you control. Damage dealt by attached unit cannot be prevented.
Traits: Wargear. Biomorph.