Warfighter: WWII Expansion #36 – Vehicle Pack #1
Warfighter: WWII Expansion #36 – Vehicle Pack #1 Rulebook
Table of Contents
Table of Contents
Vehicles
Squad Vehicle cards, Anti-Vehicle Hostile cards, and Driving cards first appeared in Expansions #36, #37, #38, and #39.
You can now purchase and operate Squad Vehicles as part of your team. This added capability is balanced by the presence of Anti-Vehicle Hostiles that appear during the Mission.
Every Nation has its own set of Squad Vehicle cards, Anti-Vehicle cards, and Driving cards, which can be identified by the Nation's flag.
Treat Vehicle cards as being Squad Soldier cards for the purposes of card effects, unless specified otherwise on the card.
Example: If a Hostile card Targets the Soldier with the Highest RP value, include Vehicle cards in the selection.
Example: A card inflicts 1 Wound on a random Vehicle. Do not include non-Vehicle Soldiers in the random selection.
Squad Vehicle Cards
You purchase and use Squad Vehicle cards the same way you purchase and use Squad Soldier cards. Each Vehicle card represents a specific Vehicle. Each Vehicle's values vary slightly to take into account the skills of that specific crew as well as the quirks of that specific Vehicle. The new aspects of Squad Vehicle cards are detailed below.
1 - Noise: The amount of Noise the Vehicle creates. The higher the number, the more Noise it creates. In general: 1 = Jeeps, 2 = Half-tracks, 3 = Light Tanks, and 4 = Medium and Heavy Tanks.
2 - Cannon: Some Vehicles are equipped with a Cannon. Use the Attack chart and keywords as normal. The new Keyword "Prox" for "Proximity" appears for many Cannons, and is defined on the Keywords sheet.
Example: A Cannon has the keywords "Single Shot, Pen 3., Ranged Attack". This means it can only use the Cannon once per Turn, it has Penetration 3, and it is a Ranged Attack.
3 - MG: Many Vehicles are equipped with a Machine Gun. Use the Attack chart and Keywords as normal.
Example: A Machine Gun has the Keywords "Auto: 3 dice, Spray, Pen 2., Ranged Atk". This means that when it Attacks, it will perform a 3-die Auto Attack and you check each die roll to see if it inflicts a Hit. It has Penetration 2, and is a Ranged Attack.
4 - S. Arms: Some Vehicles are able to carry soldiers which can perform Small Arms Attacks. Use the Attack chart and Keywords as normal. The new Keyword "Atks = Health" appears for all Small Arms. This means the Vehicle can perform a number of Small Arms Attacks each Soldier Turn equal to its current Health, without spending Actions.
Example: A Half-track has a Health of 4 and has a Small Arms' Attack chart with the "Atks = Health" Keyword. Every Turn, the Half-track can perform 4 free Small Arms Attacks. If the Half-track suffers 2 Wounds, it can then only perform 2 Small Arms Attacks each Turn.
5 - Keywords: Squad Vehicle cards introduce several new Keywords, which are defined on the Keywords sheet.
Anti-Vehicle Cards
Anti-Vehicle cards represent the enemy's anti-vehicle capabilities. These cards are specially designed to engage your Squad Vehicles in combat.
During Set-Up, shuffle the enemy Nation's Anti-Vehicle cards to form a deck, and place it next to the Tactical Display. All Anti-Vehicle cards are Elite difficulty.
Example: You set-up a Mission and select Japan to be the Hostile Nation. Shuffle the Japanese Anti-Vehicle cards and place them next to the Tactical Display.
6 - Noise Range: During the Hostile Reinforcement step of each Turn, draw an Anti-Vehicle card for each Squad Vehicle. If the Squad Vehicle's Noise rating falls into the Anti-Vehicle's Noise range, then place the Anti-Vehicle in its specified Location. If the Squad Vehicle's Noise rating does not fall into the Anti-Vehicle's Noise range, then discard the Anti-Vehicle card.
Example: You are drawing an Anti-Vehicle card for an M4 Tank Vehicle with a Noise rating of 4. You draw the Anti-Tank Rifle Team Anti-Vehicle card with a Noise range of 2-3. Since 4 is not in the range 2-3, you discard the Hostile.
If you had drawn the Anti-Tank Gun with a Noise range of 3-4, you would have placed the Anti-Tank Gun 2 Location cards beyond the Front-most Location.
7 - XP: The XP gained from Destroying the Hostile.
8 - Keywords: Anti-Vehicle cards introduce several new Keywords, which are defined on the Keywords sheet.
Driving Cards
Driving cards are part of the Anti-Vehicle deck of cards. Instead of being an enemy group of Soldiers or a Vehicle, these represent random vehicle-rated events.
1 - Nation: As with the other cards, these cards are also Nation specific.
2 - Noise Range: This works the same as the Noise Range on Anti-Vehicle cards.
3 - Card Text: Each card has text detailing the card's effect.
Sample Driving card text, as printed on PDF p.47 (Tank Terror, Driving card): Inflict 4 Suppressions on Hostile cards. Distribute the Suppressions to any non-Anti-Vehicle Hostiles.