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Warfighter: WWII Expansion #34 – Canada #1! thumbnail

Warfighter: WWII Expansion #34 – Canada #1!

Expansion for Warfighter: The WWII Tactical Combat Card Game

Warfighter: WWII Expansion #34 – Canada #1! Rulebook

Table of Contents

Table of Contents

  • Expansion List: WWII Exp #34 – Canada #1
  • Ability Check
  • Multiple Objectives

Expansion List: WWII Exp #34 – Canada #1

This list of expansions will tell you what rules to look at when you have that specific expansion. If you do not see a rule in this manual, check the Keywords Reference.

WWII Exp #34 - Canada #1:

  • Ability Check
  • Multiple Objectives

Ability Check

Soldiers with printed Keywords followed by a number and a + are abilities that can be rolled for when required, typically by a card.

These rolls are done with a ten-sided die. If the roll equals or exceeds the number printed on the Soldier's card, the roll is successful. Otherwise, the roll is a failure.

Bonuses or penalties can be provided by the Ability Check. A "-X" is a negative modifier, while "+X" is a positive modifier; add or subtract these to the result of the roll when performing the check.

If an ability check provides a Success heading, it is executed if the check is successful. If the card provides a Fail or Failure heading, it is executed if the check is failed. If the check has neither of these headings, assume the rest of the text is only executed in a Success.

Ability checks with a Success condition may be attempted by any Soldier on the Location during the Soldier Turn. This costs an Action. A Fail or Failure check is only checked once. Benefits from a Success can only be gained once.

Some ability checks may be Upgunned if the ability on the Soldier's card has a number in [square brackets] following the normal number. This provides a better chance at succeeding at the ability check.

An ability check can only be performed with Soldiers that have that ability. If a Soldier would roll a check for an ability they do not have on their card, do not roll. Instead, execute any Fail heading. If the Fail heading is a Trap, assume a 1 was rolled, and cannot be increased by any means.

Ability checks with a Failure condition on a Location are to be rolled for as soon as a Soldier enters the Location, even if the Soldier doesn't have the ability required to roll printed on their card. If a Fail ability check is added to a Soldier's Location, the check must be attempted immediately before continuing the game. The ability check is considered to automatically fail if a Soldier does not have the ability needed to perform the check.

Multiple Objectives

Setup:

  • Place Objectives in each Location # according to the Mission card.
  • Place the Inactive counter on the left-most Objective.

Gameplay:

  • When an Objective is Activated, move the Inactive counter to the next Objective to the right. (If the Activated Objective is the final Objective, return it to the supply.)
  • All of the Objectives must be completed.