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Warfighter: Shadow War – Daylight Combat: PMC – Scenario Book #2 thumbnail

Warfighter: Shadow War – Daylight Combat: PMC – Scenario Book #2

Expansion for Warfighter: The Tactical Special Forces Card Game

Warfighter: Shadow War – Daylight Combat: PMC – Scenario Book #2 Rulebook

Table of Contents

Table of Contents

  • 1. No Surrender
  • 2. Danger Close
  • 3. Behind Enemy Lines
  • 4. Teamwork
  • 5. There's Something Out There Waiting For Us...
  • 6. Bring it Down
  • 7. A Dish Served Cold
    • 7.1 Tora Bora
    • 7.2 Pakistan
  • 8. Rendezvous with Destiny
  • 9. The Cutting Edge
  • 10. Nemesis
  • 11. By Strength and Guile
  • 12. Advance and Overcome
  • 13. Groundhog Day
  • 14. Band of Brothers
  • 15. The Dogs of War
  • 16. The Need for Speed
  • 17. Justice Served
  • 18. Lone Wolf
  • 19. Know Your Enemy
  • 20. Battle Buddies
  • 21. Money Out, Money In
  • 22. Ol' Warhorses
  • 23. Monopoly

1. No Surrender

Player Nation: Israel

Region/Hostile: Middle Eastern / Insurgents

Mission/Objective: On Foot (M-18) / Hostage Rescue (M-24)

Required: Modern Day Core, Expansion 14, and 15

Special Set-Up Rules: Only Soldiers with Never Again printed on their card can be selected for this Mission.

Special Mission Rules: At the Start of Turn #1, Recon Location: Crowded Street (15-54). Crowded Street must be placed in Location #2.

Separate the Event card from the Hostile deck. The 1st Hostile card placed for each Location must be an Event card.

2. Danger Close

Player Nation: Germany

Region/Hostile: Middle Eastern / Military

Mission/Objective: In and Out (M-17) / VIP Helicopter M-25)

Required: Modern Day Core and Expansion 16

Special Set-Up Rules: One Soldier must Equip the Mk 19 Grenade Launcher and the Mk 19 Tripod. Treat the Tripod as having a Loadout of 0.

Special Mission Rules: Reduce the Time Limit: 2 Turns on the Objective to 1 Turn.

3. Behind Enemy Lines

Player Nation: United States

Region/Hostile: North Korea / Military

Mission/Objective: Railway (17-35) / Rail Station (17-42)

Required: Modern Day Core and Expansion 17

Special Set-Up Rules: Limit 2 Soldiers on Mission.

Special Mission Rules: During the Reinforcement Step, roll a die. On a 8+ do not draw for Reinforcements this Turn. Before rolling, you may pay 2 XP to add 3 to the roll.

4. Teamwork

Player Nation: United States, United Kingdom, Russian

Region/Hostile: Jungle / Drug Cartel

Mission/Objective: Sweep (M-22a) / VIP Sit Down (M-27a)

Required: Modern Night Core and Expansion 18

Special Set-Up Rules: You must take at least 1 United States, United Kingdom, and Russian Soldier (PS, NPS, or Squad).

Special Mission Rules: Once per Soldier turn, a Soldier may use an Action to give another Soldier an Action.

5. There's Something Out There Waiting For Us...

Player Nation: Mexico

Region/Hostile: Jungle / Drug War

Mission/Objective: Rainy Patrol (19-53) / Drug Lord (19-55)

Required: Modern Day Core and Expansion 19

Special Set-Up Rules: Start with 10 extra RP.

Limit of 2 Soldiers on the Mission.

Special Mission Rules: At the start of the 1st Turn, place the Executioner Hostile in the Objective. Executioner gains Immobile keyword.

Reduce the Objective's Hostile value by 5.

6. Bring it Down

Player Nation: United Kingdom

Region/Hostile: Yongbyon / Military

Mission/Objective: 0300 Hours (20-35) / Melt the Reactor (20-37)

Required: Modern Night Core, Expansion 20, and 26

Special Set-Up Rules: Draw the "Alerted" On the Ground. Remove the "Feedwater Pumps", "Condensers", and "Central Station" Location cards from the Location Deck.

Special Mission Rules: If a Hack or Pick attempt is successful, reduce the next Location's Hostile value by 2.

Double the Noise = X on Hack/Pick Locations.

7. A Dish Served Cold

Player Nation: United States

Region/Hostile: Tora Bora / Insurgent + Pakistan / Insurgent

7.1 Tora Bora

Mission/Objective: 0330 Hours (21-39) / Bin Laden Asleep (21-55)

Required: Modern Night Core and Expansion 21 (Tora Bora)

Special Set-Up Rules: Use the "Unmapped Caves" On the Ground card. At the start of the 1st Soldier's Turn, Recon: Tight Valley Location card.

Special Mission Rules: You must take a minimum of 4 Soldiers. At the start of the 1st turn, move the Mobilization counter to the "On Alert" square.

If you failed at Eliminating Bin Laden in Tora Bora, you must attempt to Eliminate him in Pakistan.

7.2 Pakistan

Mission/Objective: 0230 Hours (21-91) / Bin Laden Gathering (21-111)

Special Set-Up Rules: Use the "Squeaky Floors" On the Ground card. You must take the same Soldiers you took on the Tora Bora Mission. Each Soldier starts with 2 XP.

Special Mission Rules: Subtract 2 from the Hostile value of the Locations.

8. Rendezvous with Destiny

Player Nation: United States

Region/Hostile: Middle East / Insurgent

Mission/Objective: Taking Fire! (22-52) / Long Range Snipe (22-56)

Required: Modern Day Core and Expansion 22

Special Set-Up Rules: You may purchase 1 Supply Drop for 0 RP.

You must take at least 3 NPS or Squad Soldiers.

If 1 Soldier has the "Smart Landing" Skill, ignore one of the Landing Zone card.

If 2 Soldiers have the "Smart Landing" Skill, ignore both of the Landing Zone cards.

Special Mission Rules: Draw both the "Hard Landing" and "They're Here!" Landing Zone cards.

9. The Cutting Edge

Player Nation: United States

Region/Hostile: Tabqa Airbase / Military

Mission/Objective: 0100 Hours (23-2) / Control Tower (23-14)

Required: Modern Night Core and Expansion 41

Special Set-Up Rules: Use the "Bad Intel" On the Ground card.

Special Mission Rules: You may only make JTAC Guidance rolls from the Location 1 Before the Objective. Reduce all Covert Action card discard costs by 2.

10. Nemesis

Player Nation: Poland

Region/Hostile: China / Military

Mission/Objective: Arrival By Boat (24-37) / Down the Chopper (24-40)

Required: Modern Day Core, Expansions 27 and 24

Special Set-Up Rules: 1 Soldier may Equip the PZR GROM for 0 RP and 4 Loadout.

Place the Rocket Team Hostile in the Objective. The Rocket Team gains the Immobile Keyword.

Every Player Soldier must have the Darmowa Polska Skill Equipped.

Special Mission Rules: None.

11. By Strength and Guile

Player Nation: Shadow UK

Region/Hostile: Golden Nori

Mission/Objective: 0000 Hours (36-4) / Clear Ship (36-9)

Required: Modern Night Core, Expansion 36, and 26

Special Set-Up Rules: You must take both Squad Marks and Lasko. Use the "Gunfire" On the Ground card. Take all Locations without the Hack or Pick note on them out of the Location deck.

Special Mission Rules: After performing any Action that generates Noise, you may pay 1 XP to reduce Noise generated by 2. This reduction cannot reduce Noise below 0.

12. Advance and Overcome

Player Nation: Australia

Region/Hostile: Africa / Warlord

Mission/Objective: Armor Support (32-33) / Take 'Em Out (33-39) & Fortress Destruction (32-39)

Required: Modern Day Core, Expansion 28, 32, and 33

Special Set-Up Rules: Place "Take 'Em Out" Objective in Location #6, and "Fortress Destruction" Objective in Location #10.

You may spend 6 RP to Equip any NPS Soldier with the M3 Gustav with 3 Rockets, in addition to their usual Printed Gear/Skills.

Special Mission Rules: None.

13. Groundhog Day

Player Nation: United States, Israel, and Germany

Region/Hostile: Jungle / Cartel

Mission/Objective: Blackhawk Entry (38-38) / Deal Gone Bad (38-43)

Required: Modern Night Core, Expansion 29, and 38

Special Set-Up Rules: You may spend 10 RP to remove any 3 Hostile cards from the Hostile deck.

Special Mission Rules: You may spend 2 XP during the Soldier turn to draw a Location card from the Location deck.

14. Band of Brothers

Player Nation: Russia

Region/Hostile: Middle East / Insurgent

Mission/Objective: Slow and Steady (39-38) / Elusive Leader (39-41)

Required: Modern Night Core, Expansion 39, and 41

Special Set-Up Rules: Every Player Soldier must have the "MICH Helmet" Equipped.

Both the "Executioner" and "Callout" Skills must be taken. These Skills gain the note: "You can Purchase this Skill for any Soldier."

Special Mission Rules: Reduce all Location's Melee Action cost by 2.

15. The Dogs of War

Player Nation: United States

Region/Hostile: Middle East / Military

Mission/Objective: On Foot (WF-18a) / Intimidating Presence (37-79)

Required: Modern Day Core and Expansion 37

Special Set-Up Rules: You can only take Handler/K9 pairs.

Special Mission Rules: Draw 2 K9 Encounter cards per Location.

16. The Need for Speed

Player Nation: United States, Israel, and Germany

Region/Hostile: Oil Platform / Military

Mission/Objective: 0300 (43-40) / It's Rigged! (43-43)

Required: Modern Night Core, Expansion 29 and 43

Special Set-Up Rules: Use the "Move It!" On the Ground card.

Special Mission Rules: After Failing a Pick or Hack roll, you may spend 2 XP to increase the roll by 3.

17. Justice Served

Player Nation: United States

Region/Hostile: Golden Nori / Pirate

Mission/Objective: 2200 (36-3) / Disable the Ship (36-8)

Required: Modern Night Core and Expansion 36

Special Set-Up Rules: Use the "They Shot a Hostage" On the Ground card.

Special Mission Rules: When a Hostile Moves into or is Placed in your Location, you may spend 3 XP to Move them 1 Location Behind or Beyond their current Location.

18. Lone Wolf

Player Nation: United States

Region/Hostile: Eastern Europe / Military

Mission/Objective: Solo Operation (40-38) / Blow the SAM (40-40)

Required: Modern Day Core and Expansion 40

Special Set-Up Rules: None.

Special Mission Rules: Once per Mission, during the Soldier turn, you may move the Timer counter 1 space forward to place the "Hidden Cache" Location in your hand.

19. Know Your Enemy

Player Nation: Canada

Region/Hostile: Africa / Warlords

Mission/Objective: Working with Locals (33-34) / Hold the Huts (32-36)

Required: Modern Day Core, Expansion 30, 31, 32, and 33

Special Set-Up Rules: Player Soldier Cobick is the only Soldier that can be on this Mission. He may equip the Hunter, Hunter 2, Close Combat 2, and Machine Gunner Skills for 0 RP.

Increase Cobick's Loadout to 15.

Special Mission Rules: If Cobick performs an Attack and does not place a Suppress or EKIA, one Hostile reticle removes a Suppress.

20. Battle Buddies

Player Nation: PMC

Region/Hostile: Middle East / Militant

Company Type: Sole Prop.

Required: PMC Core

Special Set-Up Rules: Reduce your starting Money to $100,000.

Start with Lvl 6 Smith, reduce their Overhead to $0.

Start with Lvl 6 Owen, reduce their Overhead to $0.

Equip Smith with the Lucky Break Skill.

Equip Owen with the Lucky Break Skill.

Special Campaign Rules: You must Allocate Smith and Owen to the same Contract each Month.

If either Smith or Owen is Killed, the Campaign immediately ends with a Dismal result.

When drawing Escalation counters, draw 1 additional counter.

21. Money Out, Money In

Player Nation: PMC

Region/Hostile: Middle East / Militant

Company Type: Partnership

Required: PMC Core and Expansion 44 and 45

Special Set-Up Rules: Begin the Campaign with:

High Power Weapons, Ranged Explosives, Automatic Weapons, Explosives, for $0.

Special Campaign Rules: After purchasing Soldiers, choose up to 20 RP of Gear to Equip to any Player Soldiers.

After the 1st Month, you can only purchase Lvl 1 PMCs.

You are limited to "Low Rent Office" and cannot upgrade to any higher tier Offices.

22. Ol' Warhorses

Player Nation: PMC

Region/Hostile: Middle East / Militant

Company Type: LLC

Required: PMC Core, Expansion 44 and 45

Special Set-Up Rules: You must choose both Greason and Samcroft. They do not gain Hero Points.

Start with the Automatic Weapons License for $0.

Special Campaign Rules: If you have the WWII Pacific Core Game, you may replace Samcroft's MP5 SMG with a WWII M1 SMG, and Greason's MP5 SMG with a WWII M1 Rifle.

23. Monopoly

Player Nation: PMC

Region/Hostile: Middle East / Militant

Company Type: Corp.

Required: PMC Core and Exansions 44, 45, 46, and 47

Special Set-Up Rules: Start with 3 Competitors.

Special Campaign Rules: When performing Accounts Payable each Month, you may pay the Soldier's Lvl 1 Overhead instead of their current Lvl's Overhead.

If you decide to, roll a die:

2-: The Soldier leaves your Company, and you lose 1 Reputation.

3+: Pay their Lvl 1 Overhead.