Warfighter: Modern Expansion #22 – US Airborne
Warfighter: Modern Expansion #22 – US Airborne Rulebook
Table of Contents
Table of Contents
Airborne Mission
An Airborne Mission is a special kind of Mission. Airborne Missions begin with the Soldiers being delivered to the start of the Mission by either Parachutes, or in a Glider. Once the Mission is underway, Airborne forces must operate behind enemy lines, cut off from support forces, until their Mission is complete. The Landing Zone and Enemy Lines cards simulate the difficulties of Airborne Missions.
Airborne Mission cards cannot play Support Action cards.
Set-Up
To perform an Airborne Mission, select an Airborne Mission card. Only Airborne Soldiers may participate in Airborne Missions. Select Airborne Player Soldiers, Non-Player Soldiers, and Squad Soldiers as normal.
Select an Objective card as normal.
Your Soldiers must be delivered to the Mission card with a Glider, or with Parachutes. Decide if you will use a Glider or Parachutes when selecting your forces.
Parachute Equipment card: Any Airborne Soldier may use the Parachute. Soldiers may not start with any Gear with 3+ LO or any Explosives, except for up to 3 Grenades.
Glider Equipment card: Any Airborne Soldier may use the Glider. Move the Objective(s) 1 Location Beyond their original Location.
If you selected Parachutes, refer to the rules on the Parachute Equipment card. All Soldiers must be Equipped with a Parachute.
If you selected a Glider, refer to the rules on the Glider Equipment card. All Soldiers must arrive in the Glider.
Shuffle the Landing Zone cards and place the deck next to the Tactical Display Sheet. If you have multiple Airborne expansions, you may combine the Landing Zone cards to form a single deck.
Shuffle the Enemy Lines cards and place the deck next to the Tactical Display Sheet. If you have multiple Airborne expansions, you may combine the Enemy Lines cards to form a single deck.
You are now ready to begin.
During the Mission
Landing Zone card: Move the Timer counter 1 space forward.
Enemy Lines card: Pay XPs equal to the new Squad Soldier's cost to bring a new Airborne Squad Soldier into the Mission, and place in your Location.
At the start of the 1st Turn, draw a Landing Zone card and apply its effect. Do not draw Landing Zone cards after the 1st Turn.
At the start of each Game Turn, starting with the 2nd Turn, draw and resolve an Enemy Lines card.