RulesPal
Chat
Rulebook
W Krainie Baśni thumbnail

W Krainie Baśni

W Krainie Baśni Rulebook

Table of Contents

Table of Contents

  • Components
  • Variant: Kto pierwszy, ten lepszy (Whoever Is First, Is Better)
    • Setup
    • Play
    • End of the Game
  • Variant: Każdy sobie rzepkę skrobie (Everyone Scrapes Their Own Turnip)
  • Variant: Gdzie to jest? (Where Is It?)
    • Setup
    • Play
  • Variant: Wszyscy razem (All Together)
    • Setup
    • Play
  • Variant: Wielka kraina (The Great Land)
    • Setup
    • Play

Components

  • 18 boards with fairy-tale illustrations.
  • 30 cards with illustrations of objects.

Variant: Kto pierwszy, ten lepszy (Whoever Is First, Is Better)

Suggested number of players: 1 to 18.

Goal: The players' goal is to find, as quickly as possible, the objects hidden in the illustrations. The one who does it fastest wins the card. The player who first collects 5 cards becomes the winner.

Setup

  1. Each player chooses or draws one board with a fairy-tale illustration and places it face up in front of them.
  2. Shuffle all the cards and place them in a face-down stack in the middle of the table.

Example setup in a 3-player game: the stack of face-down cards sits in the middle of the table, and each of the three players has one board in front of them.

Play

The game is played in rounds, in which the players search for the object shown on the card on their own boards. The game continues until one of the players collects their 5th token (żeton, as printed here; the End of the Game section below refers to the 5th card, and the two describe the same win condition).

The oldest player takes the top card from the stack and places it face up between the players. Everyone tries to find the object shown on the card on their board with an illustration. When a player finds it, they cover the card with their hand, and then point to the object's location on the illustration. If they pointed correctly, they take the card and place it in front of them.

If a player covered the card but pointed to the wrong object, they are out of the round and may not search for it again. The remaining players continue playing until someone correctly points to the object's location, or until all players have made a mistake.

If all players point to the object's location incorrectly, the card is put back in the box. Nobody takes it, and the players move on to the next round.

Psychologist's view: develops observation skills and concentration. Teaches acting under time pressure. Trains reflexes, but also the ability to inhibit reactions.

End of the Game

The game ends at the moment when one of the players collects the 5th card. That player wins the game.

Variant: Każdy sobie rzepkę skrobie (Everyone Scrapes Their Own Turnip)

Suggested number of players: 1 to 5.

In this variant, the players search for objects on one board placed in front of them. The game proceeds in the same way as in the variant Kto pierwszy, ten lepszy (Whoever Is First, Is Better), with one difference: during preparation, you do not give each player a board with a fairy-tale illustration. Instead, you place one board within reach of all players. Everyone searches for the hidden object on it. The other rules do not change.

Psychologist's view: trains observation and eye-hand coordination. Develops selectivity, stability, and range of attention. Allows for healthy competition.

Variant: Gdzie to jest? (Where Is It?)

Suggested number of players: 2 to 6.

Goal: The players' goal is to find objects based on a verbal description of their location.

Setup

  1. Place one board with a fairy-tale illustration in the middle of the table.
  2. Shuffle all the cards and place them in a face-down stack in the middle of the table.

Play

The game is played in rounds, in which the players search for the object shown on the card on the illustration. The game continues until one of the players collects their 5th card. The oldest player turns over the top card from the stack and looks at it without showing it to the other players. Then they search for the object from the card on the illustration and describe its location. Example: The lost object is located next to the building, right beside the ladder.

Everyone tries to find the object on the board with the illustration as quickly as possible. When one of the players finds it, they cover the card with their hand, and then point to the object's location on the illustration. If they pointed correctly, they take the card and place it in front of them.

If a player pointed to the wrong object, they are out of the round and may not search for it again. The remaining players continue playing until someone correctly points to the object's location, or until all players have made a mistake.

If all players point to the object's location incorrectly, the card is put back in the box. Nobody takes it, and the players move on to the next round.

The next round is started by the player who took the card last. If nobody took a card, the turn passes to the next player, clockwise. That player describes the location of the next object.

Psychologist's view: develops visual perception and concentration. Teaches orientation in space on a sheet of paper, which is necessary later for learning to write correctly. Trains language skills related to describing the location of objects.

Variant: Wszyscy razem (All Together)

Suggested number of players: 1 to 5.

Goal: The players' goal is to find objects together on boards with a fairy-tale illustration. Try to do it as quickly as possible, because time is running out.

Setup

  1. Place one board with a fairy-tale illustration in the middle of the table.
  2. Draw 10 cards (return the rest to the box), shuffle them, and place them in a face-down stack in the middle of the table.

Play

Prepare a timer and set it for 10 minutes. When everyone is ready, start it. One of the players turns over the top card, and everyone tries to find the object shown on it on the board with the illustration as quickly as possible. When one of the players finds it, they cover the card with their hand, and then point to the object's location on the illustration. If they pointed correctly, set the card aside and turn over the next one.

If a player covered the card but pointed to the wrong object, continue your search until someone correctly points to the object's location.

Remember that you cannot turn over the next card until you find the object from the previous card.

The game ends if you find all the lost objects before the time runs out. Well done, you won! If the time runs out and you have not found all the objects, unfortunately you must try again.

If you feel you are ready, you may increase the number of objects to find (e.g. to 15) or shorten the time for searching (e.g. to 7 minutes). We suggest adjusting the difficulty level to the age and skills of the players.

Psychologist's view: develops the ability to work under a time limit and to plan actions and keep to a sequence. Trains visual functions and attention functions.

Variant: Wielka kraina (The Great Land)

Suggested number of players: 1 to 18.

Goal: The players' goal is to find objects together in one large fairy-tale land.

Setup

  1. Make one large fairy-tale land out of all the boards.
  2. Draw one card (return the rest to the box) and place it face down in the middle of the table.

Play

Prepare a stopwatch. When you are ready, turn over the card and together search for the object on all the boards that make up the land. When someone finds it, they show it to the others, and then set the board aside in the box.

When you have found the object on all the boards (all of them are set aside in the box), stop the stopwatch and record the time achieved.

Next time, change the card and try to achieve a better time.

If you feel that searching for one object is too easy, draw 2 or 3 objects during setup instead.