RulesPal
Chat
Rulebook
Vudù: Zombi vs Barbari thumbnail

Vudù: Zombi vs Barbari

Expansion for Voodoo

Vudù: Zombi vs Barbari Rulebook

Table of Contents

Table of Contents

  • Contents
    • Triangle
  • Setup
  • Breaking Curses
    • Stubborn Curses
    • Contagious Curses

Contents

Printed on the insert:

  • 20 Curse cards: 10 Zombie and 10 Barbarian curses.
  • 5 Permanent Curse cards.
  • 5 Artifact cards.

Triangle

All cards of the Vudù: Zombi VS Barbari expansion are marked with a Triangle symbol in the upper left corner, to make them easy to identify and remove.

Setup

A game of Vudù: Zombi VS Barbari follows the normal rules of a game of Vudù, with a few small variations.

This expansion allows up to 8 players. If you own the Ninja VS Pigmei expansion, you already have the two additional spheres for the missing players. Otherwise, you can use anything you like to keep track of your points.

Take the Vudù Curse deck from the base game. Remove one card for each school of magic (Haitian Vudù (purple), Egyptian Priests (yellow), Celtic Druids (green)), shuffle them and draw one: remove from the deck all the cards of that school of magic and return them to the base game box. They will not be used in this game.

If you want to play only with Zombi VS Barbari, add the Curse cards of this expansion, which include the Barbarian and Zombie spells.

If you want to mix several expansions, take one card of each school of magic to add. Shuffle them and draw two at random. Add all the cards of those two schools of magic to the base deck, and return the other cards to their respective boxes. They will not be used during this game.

Add the Artifact and Permanent Curse cards of one or more expansions to their respective decks. You are ready to begin. As always, the player who first reaches 11 points wins.

Breaking Curses

The new schools of magic in this expansion have different breaking rules from the others.

There are only two cases in which a Zombie curse is discarded and removed from the game:

  • If the Target card is in the possession of the player who originally cast the spell, or
  • If the Target card is in the possession of the same player who broke the spell.

In these two cases, the curse is discarded and is no longer active. The player who cast the spell still receives the victory points from breaking the spell normally.

Placement note: this paragraph is printed on the reverse side of the insert, in the column above the Contagious Curses text; it is placed here as the opening of the breaking rules. Its opening line reads "Esistono solo due casi..." ("There are only two cases...") and it is a continuation of the Zombie breaking rules.

Stubborn Curses

Barbarian sorcerers are famous for their stubbornness. They are so headstrong that they can even change the laws of magic!

Whenever a player breaks a Barbarian curse by mistake, they may slam their fist on the table and shout "NO!". If they do, the curse is not discarded and remains active (the player must keep doing what the card commands). The opponent receives only 1 victory point, not the normal breaking points for the spell. This condition can be repeated several times, even on the same card. Each time, the player who cast it receives only 1 point.

In any case, this effect is optional: at any time, the player may choose to break it and give the breaking points to the player who cast it.

Note on the source: the printed text reads "lanciat." at the end of the final sentence, a typo for "lanciato". It is rendered here as "lanciato".

Contagious Curses

Zombie curses are not easy to remove, but they have the bad habit of contaminating other sorcerers and staying in play for a long time.

When a player breaks a Zombie curse, the curse passes to the player who holds the Target card at that moment, and is not discarded, but becomes active for the new target. The player who cast the spell receives the breaking points normally, and will receive them again when the new player breaks the curse.