Vudù: Double Trouble
Vudù: Double Trouble Rulebook
Table of Contents
Table of Contents
Contents
This expansion contains 30 cards:
- 9 Artefact cards
- 12 Double Curse cards
- 6 Curse cards
- 3 Permanent Curse cards
All cards of this expansion are marked with a crescent-moon symbol in the upper left corner, so they can be easily identified and removed if you want to play a standard game of Vudù.
Setup
This expansion can be added to the base game, or to the base game combined with the Ninja VS Pigmei expansion.
If you are using the base game combined with the Ninja VS Pigmei expansion, first prepare the Curse deck, the Artefact deck and the Permanent Curse deck as described in the Ninja VS Pigmei expansion rulebook.
Then:
- Add the Double Curse cards and the Curse cards of this expansion to the Curse deck.
- Add the 9 new Artefact cards to the Artefact deck.
- Add the 3 Permanent Curse cards to the Permanent Curse deck.
The game then proceeds as usual, with the following variations.
Team Play
At the start of the game, the players divide into groups of two, called "teams". The player you are paired with is called your "teammate".
If there is an odd number of players, see the variant "What If We Are an Odd Number?" below.
Score
Each team uses a single score marker. When one of the team's members scores points, move the shared marker according to the points obtained.
Target Card
When a player is the target of a Curse, the Target Card is given to the whole team. The player chosen by the caster must carry out what is written on the Curse card, as in a normal game. However, both players of the team are considered to be holders of the Target Card, and therefore neither of them can be the target of new Curses for as long as the Target Card remains in their possession.
If you are playing with 4 players, one team against the other, this rule does not apply, and the Target Card follows the normal rules of the base game.
Permanent Curses
When the score marker reaches or passes a skull, the Permanent Curse is drawn and takes effect on the player who caused the score marker to move (not on the whole team). That is, the Permanent Curse applies to the player who has just cast a Curse, or who has just gained points from breaking one of the Curses they cast.
Double Curses
There are 12 new Double Curse cards. These Curses affect both members of the opposing team: a Double Curse is considered broken if even one of the members of the target team breaks it.
The first team to reach 11 points is the winner of the tournament!
What If We Are an Odd Number?
We recommend playing Double Trouble only with an even number of players. However, if you want to play with an odd number, one of you will not be "paired": that player plays normally and competes alone, with the following differences:
- Each Curse cast by this player gives them 1 extra point compared to normal (only when casting it).
- This player cannot be the target of Double Curses.