Volcano Island Countdown
Volcano Island Countdown Rulebook
Table of Contents
Table of Contents
Object of the Game
Work together as a team to find the four hidden Guardian Totems and return them to their shrines before time runs out and the volcano "erupts"!
Contents
- Game Board
- Electronic Volcano
- 4 Player Movers
- 8 Obstacle Tiles
- Tiki Mover
- Die
- 30 Tool Cards
- 8 Mystery Tiles with Decal Sheet
The First Time You Play
Mystery Tiles (red): Apply the 8 decals to the blank side of the 8 Mystery Tiles.
Volcano: Install three "AA" batteries as shown (screwdriver required). Put the top of the volcano onto the volcano base.
Requires 3 "AA" alkaline batteries (not included).
The electronic volcano "erupts" with lights and sounds.
Setup
- Place the volcano in the center of the board.
- Place the Player Movers on START.
- Place the Tiki Mover on the orange TIKI space in front of the Tiki Temple.
- Separate the Obstacle and Mystery Tiles and shuffle them, face down. Without revealing the tiles, randomly place a red Mystery Tile face down on each Question Mark on the board, then place an Obstacle Tile face down on top of each red Mystery Tile, as shown.
- Choose one player to take the first turn and give that player the Die.
- Choose your level of play (below). Shuffle the Tool Cards and deal cards face up to each player. Place the remaining cards face down on the Tool Cards space to make the Draw Pile.
Example of a 4-player "Tricky Tiki" game setup.
Choose Your Level of Play
- Easy Tiki (Easy): Everyone starts with 7 cards.
- Tricky Tiki (Medium difficulty): Everyone starts with 5 cards.
- Freaky Tiki (Very tough): Everyone starts with 3 cards.
- Ultimate Tiki Challenge (Impossible!): Everyone starts with only 1 card. Do you dare?
Starting the Volcano Timer
Turn the timer on by pressing the Tiki button on the volcano. When you're ready to start playing, press the button a second time. The drums will start beating; the faster the drums beat, the less time you have left. So get moving!
Pausing the Game
At any time you may Pause the game for up to 10 minutes by pressing the Tiki button. Press the button a second time to continue playing. Press and hold the button to reset the game.
How to Play
Rolling and Moving
After turning on the Volcano Timer, the first player starts by rolling the die.
If you roll NUMBERS (2, 3, 4, 5, or 6): You may move your mover UP TO that number of spaces IN ANY DIRECTION on the path. So if you roll a 3, you can move 1, 2, or 3 spaces, or not move at all.
If you roll TIKI SYMBOLS: The evil Tiki is coming to get you! Move the Tiki Mover the number of Tiki Symbols shown on the die.
IMPORTANT: The Tiki can only move on the TIKI spaces on the board, and only in a clockwise direction. If the Tiki Mover passes over a Player Mover between Tiki spaces, the FIRST player it passes is captured and goes back to the Tiki Temple with the Tiki. See "Moving the Tiki" for more details, below.
If you roll DRAW: You may either DRAW a Tool Card or TAKE a Tool Card from another player. (See "Tool Cards" below.)
After you've taken your turn, pass the die to the player on your left.
Moving on the Path
Players use the path to move around the island and find the missing Guardian Totems.
- You may move through or onto a space occupied by other players' Movers.
- You may NOT move through or onto a space occupied by the Tiki Mover.
Moving the Tiki
When Tiki Symbols are rolled, move the Tiki the number of Tiki Symbols shown on the die. (Example: move the Tiki two Tiki spaces.)
If the Tiki catches up with a player on the path, the player's mover is captured and taken to the Tiki Temple. Place the Tiki on the orange Tiki Space. You can't leave as long as the Tiki is blocking your exit. You're trapped in the Temple until someone rolls a Tiki Symbol and the Tiki moves away!
Example: Player A is captured by Tiki. Player B stays on the path.
- Captured players go into the Tiki Temple.
- The Tiki goes onto the Tiki space.
- If there's a Player Mover on the Tiki space, that player is captured, too.
Tools and Obstacles
Revealing and Removing Obstacle Tiles
The four Guardian Totems are hidden under the Obstacle Tiles. When you end your turn on an Obstacle Space, you can flip over the Obstacle Tile.
IMPORTANT: Do not flip over the Mystery Tile. You must first remove the Obstacle on top of it using the proper Tool Cards.
Land on an Obstacle Space and turn over the Obstacle Tile.
- If you have all 3 Tool Cards shown on the Obstacle Tile, remove it. You now get to reveal the Mystery Tile underneath! Set the Tool Cards and Obstacle Tile out of play.
- If you don't have all 3 Tool Cards, leave the Obstacle Tile face up on top of the Mystery Tile until you get all three cards, or until another player with the necessary cards lands on the space.
Players sharing an Obstacle Space can share their Tool Cards to remove an Obstacle Tile.
Obstacle Tiles
Each Obstacle Tile shows the tools needed to get past it. The tile shown in the instructions is guarded by a gorilla: you'll need the ROPE, NET, and BANANAS cards to get past the Gorilla.
Obstacles
The eight Obstacle Tiles, with the Tool Cards shown on each (read from the printed artwork):
- Behind Boulder: Shovel, Crowbar, Rope
- Guarded by Giant Spiders: Torch, Machete, Bug spray
- Hidden in a Bat Cave: Rope, Torch, Net
- Guarded by Killer Shark: Snorkel, Fishing Rod, Net
- Guarded by Giant Gorilla: Net, Banana, Rope
- At the Bottom of a Snake Pit: Torch, Rope, Beach Towel
- Buried in Quick Sand: Rope, Snorkel, Shovel
- Hidden Inside a Giant Clam: Crowbar, Snorkel, Surfboard
Tool Cards
Each player starts the game with Tool Cards. Use your Tool Cards to remove Obstacle Tiles. You'll need different combinations of Tools to remove the Obstacles. Draw cards or take them from other players to get the tools you need.
The 30 Tool Cards are:
- Rope x 5
- Net x 3
- Torch x 3
- Snorkel x 3
- Shovel x 2
- Crowbar x 2
- Machete x 1
- Surfboard x 1
- Bug spray x 1
- Fishing Rod x 1
- Beach Towel x 1
- Banana x 1
- Backpack x 2
- Shortcut x 4
Backpack: A Backpack is a "wild" card. It can be used as a substitute for any Tool Card. It cannot be used as a Shortcut card.
Shortcut: On your turn, you may play a Shortcut card to move an extra four spaces in addition to your dice roll. Discard the Shortcut card after you use it.
Guardian Totems and Winning
Revealing a Mystery Tile
Once you've successfully removed an Obstacle Tile using your Tool Cards, you get to reveal the Mystery Tile beneath it. There are three types of Mystery Tiles:
- Guardian Totem: Good job! Place the Totem on the table in front of you. You must now take it back to a Shrine. If more than one player helped remove the obstacle, choose who will return the Totem to a Shrine and give that player the Totem.
- Nothing Here: There's nothing here. Discard this tile.
- Ambush: Uh-oh! All Player Movers that helped reveal this tile are placed in the Tiki Temple. Put the Tiki Mover on the orange Tiki Space in front of the Tiki Temple. Discard this tile.
You've Found a Guardian Totem: Now Run to a Shrine!
To stop the evil Tiki, the Guardian Totems must be returned to their sacred shrines before time runs out and the volcano "explodes"! You must roll and move your Player Mover to any one of the four Shrine spaces in order to insert the Totem Tile into the Shrine slot.
Note: Only the player who finds the Guardian Totem can return it to a Shrine.
End your turn on the Shrine space to place the Totem Tile in the slot.
IMPORTANT: When you place a Totem Tile into a Shrine slot, the Volcano Timer will reset. You have 8 minutes to return the first Guardian Totem to a Shrine, 6 minutes to return the second Totem, 5 minutes for the third, and 4 minutes for the fourth. The faster the drums beat, the less time you have, so pay attention to those drums! The Tiki will taunt you when you have one minute left.
HURRY: When the Tiki taunts you, you only have 1 minute left to return a Guardian Totem to a Shrine!
Winning the Game
If you and your team can return all four lost Guardian Totems to their Shrines before time expires, the Tiki is returned to its prison and you win!
If you don't return the Totems in time, the volcano explodes and the terrible Tiki is victorious! Set the board back up and play again. It may take a few tries to defeat the sneaky Tiki, so don't give up.