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Vinhos

Vinhos Rulebook

Table of Contents

Table of Contents

  • Using This Manual
  • Year Overview
  • Start of Year
  • Actions Phase
    • 1st Action
    • Movement Rules
    • Order of Play
    • 2nd Action
  • Available Actions
    • Vineyards Action
    • Wineries Action
    • Enologists / Farmers Action
    • Cellars Action
    • Sales Action
    • Export Action
    • Wine Experts Action
      • Wine Expert Abilities
    • Pass / Press Release Action
      • The Seven Steps of a Press Release
      • Fair Booths
  • Aging and Wine Production
    • Wine Quality
    • Wine Value
  • Maintenance
  • Production
  • Wine Tasting Fair (only 3rd, 5th, and 6th Year)
    • a. Determine the Ranking
    • b. Adjust the Order of Play
    • c. Move your Disc
    • d. Buy Magnate Action/Multiplier Tiles
    • e. Refill the Display
    • Magnate Action Tile Use
  • End of Game and Final Scoring
  • Credits

Using This Manual

This gamebox allows you to play two different versions of Vinhos: the Special Vintage 2016 and the 2010 Reserve.

The 2010 Reserve is nearly the same as the first edition of the game, but with slight rules tweaks for better balance.

The Special Vintage 2016 is a less complex version of the 2010 Reserve, with (hopefully) the same depth: It has new rules and adds some new concepts and tiles to the 2010 Reserve, replacing some of the more intricate portions of it.

The vast majority of the rules are the same for both games; so, to highlight the differences, and make it easy to play one when you are accustomed to the other, visual cues are used: whenever a rule appears in blue, it only applies to the Special Vintage 2016.

This rulebook describes the Special Vintage 2016. The currency in Vinhos is called the Bago.

Year Overview

The game lasts 6 rounds, and each round represents 1 year. The Year/Taxation marker indicates the passing of years and of different steps within each year.

Each year comprises the following phases:

  • Start of Year: Each year begins with the weather forecast for the current year. Discard last year's Vintage tile, and flip the new top tile face-up.
  • Actions: Each player will perform 2 Actions from the 9 options available. You can buy Vineyards, build Wineries, hire Enologists and Farmers, build Cellars, sell or export Wines that you have produced, hire Wine Experts, Pass and/or announce which Wine you intend to present at the following Fair. You can also take advantage of the benefits offered by the 3 Magnates and Wine Experts.
  • Maintenance: Each player must take at least one Barrel from one of the Sales slots, if she has any there.
  • Production: Every year, Wines will move 1 slot to the right to indicate their aging. Then, each player will receive 1 Wine tile for each Estate on her Player Board that has at least 1 Vineyard, and places it in the leftmost slot of the corresponding Warehouse or Cellar. The color of Wine depends on the color of Vineyard that produced it, while its Production Value depends on the number of Vineyards, Wineries, Enologists, and Farmers in the Estate, as well as the weather conditions of the current year.
  • Wine Tasting Fair (only 3rd, 5th, and 6th year): At the end of the 3rd, 5th, and 6th year, a Wine Tasting Fair is held. Each player must present 1 Wine, and only 1 Wine, at each Fair. If you have not yet presented a Wine when the Fair starts, you will do so at the fair. You can play Wine Expert tiles to gain Fair Points. The higher the value of the wine you present, the higher the number of Fair Points you earn.

Start of Year

At the beginning of each year except the 1st (which skips this phase), prepare for the year as follows:

  1. Discard the Vintage tile used in the previous year and reveal a new Vintage tile for the current year by flipping the top Vintage tile face-up. The number (from +2 to -2) in the upper-left corner of the Vintage tile indicates the weather conditions for the current year. Weather conditions will influence the Wine production at the end of the year.
  2. Before the start of the 4th and 6th year, each player flips all of her face-down Wine Expert tiles and Magnate Action tiles face-up again. (Look for this symbol on the gameboard).

Actions Phase

Each player, in Player Order, will perform 1 action. Next, any changes in Player Order go into effect. Then each player, in the new Player Order, will perform a 2nd action, and then any changes in Player Order go into effect.

1st Action

Place the Year/Taxation Marker on space "1" of the current year to indicate that everyone is taking their 1st action.

Play proceeds according to the order shown in the "Player Order" area. On your turn, you must move your Action Marker to another space on the "Quadrel" and take the action related to that space.

The nine action spaces on the Quadrel are: Vineyards, Cellars, Wineries, Wine Experts, Pass / Press Release, Enologists / Farmers, Exports, Sales, and Vineyards (there are two Vineyards spaces).

Movement Rules

  • If you are unwilling or unable to take any actions, you must move your Action Marker to the Pass / Press Release space and pass.
  • If you move your Action Marker to an adjacent space (orthogonally or diagonally), the movement is free of charge.
  • If you move your Action Marker to a non-adjacent space, you must pay 1 Bago to the common supply.
  • You must pay 1 Bago to each player whose Action Marker was already present in the space to which you moved.
  • You must pay 1 Bago to the common supply if the Year/Taxation Marker was present in the space to which you moved.

Note: You cannot stay in the same space; you must move to a new space. If you cannot pay the movement costs, and pay for and perform the action, you cannot move to the space.

Exceptions:

  • You never have to pay to move to the Pass / Press Release space, even if other Players' Action Markers are there.
  • If your Action Marker is already on the Pass / Press Release space, and you have no way to take any other Action, then you can stay on the Pass / Press Release space, without moving the Action Marker.

Order of Play

Once all players have taken their first action, if any player chose the Pass / Press Release action, the turn order will have to be adjusted:

If any Player Order Marker is in the bottom row of the "Player Order" area, move it to the same Slot in the top row, shifting other Player Order Markers still in the top row to the right or left, as necessary, to make room for it.

Once the turn order has been adjusted, place the Year/Taxation Marker in space "2" of the current year to indicate that everyone is taking their 2nd action.

2nd Action

Play proceeds according to the new order shown in the "Player Order" area. Again, on your turn, you must move your Action Marker to another space and take the action related to that space, just as you did for the 1st action.

Once all Players have taken their second action, place the Year/Taxation Marker in the "B" space of the current year to indicate that it is the Maintenance phase.

Once again, after all players have taken their action, if any player chose the Pass / Press Release action, adjust the turn order as described in Order of Play above.

Available Actions

The available actions are: Vineyards, Wineries, Enologists/Farmers, Cellars, Sales, Export, Wine Experts, and Pass / Press Release.

Vineyards Action

An estate without any vineyards will not produce any wine — not good if you want to be a wine producer! Each vineyard adds 2 points to the quality of the Wine produced.

When you take this action, you must purchase 1 Vineyard per region from 1 or 2 regions of Portugal.

For each Vineyard you purchase, you must:

  1. Take the topmost Vineyard tile from the region's deck,
  2. Pay the price shown on its cost side,
  3. Place it, region-side-up, on your Player Board in 1 empty Estate Slot of your choice.

Only 1 tile (Vineyard or Winery) can occupy any single Estate Slot. In each Estate on your Player Board, Vineyards must be from the same region and of the same color (White or Red). There are 2 White Wine Vineyards and 2 Red Wine Vineyards for each region, so an Estate can never have more than 2 Vineyards.

If it is the first Vineyard in the Estate, you must place that Estate's Region Marker (you just moved it from the first Estate Slot in order to place the Vineyard tile there) on the gameboard in the appropriate Region Space on the map. The Region Markers make it easy for all players to see which players have Estates in the region.

If it is the second Vineyard in the Estate, you do not place a Region Marker. Your Player Board has 5 Estates (each one with 3 Estate Slots), so the map will have a maximum of 5 of your Region Markers on it.

  1. If possible, place 1 Region Renown Cube (to be taken from the common supply) in 1 empty Cube Space of the appropriate Region inset. Skip this step if there are no Region Renown Cubes left in the supply, or if there are no empty Cube Spaces in the Region inset.

Important note: A single Vineyard Action never allows you to buy 2 Vineyards from the same region.

Any number of Players may have an Estate (and therefore a Region Marker) in the same region. Also, you can have more than 1 Estate (and therefore more than 1 Region Marker) in the same region.

Wineries Action

Wineries are necessary to house enologists, and a Winery also adds 1 to the quality of Wine produced.

When you take this action, you must build 1 or 2 Wineries.

For each Winery you build, you must:

  1. Take 1 Winery tile from the gameboard,
  2. Pay 3 Bagos,
  3. Place it in an empty Estate Slot of your choice on your Player Board. Only 1 tile (Vineyard or Winery) can occupy any single Estate Slot. Because you will want to have at least one Vineyard in each Estate, each Estate can have a maximum of 2 Wineries.

If possible, place 1 Region Renown Cube (to be taken from the common supply) in 1 empty Cube Space of the appropriate Region inset. If the Estate already has a Vineyard, place the Renown Cube on an empty Cube Space in that Region's inset; otherwise, place the cube on the Winery itself until the Estate becomes affiliated with a region. At that point, move the cube from the Winery to an empty space in the Region's inset.

Note: Place the Winery Red-side-up for a Red Wine estate; White-side-up for a White Wine estate. If your estate has a Winery before it has any Vineyards, the color of the Winery doesn't matter, and can be changed to match the Vineyard you eventually buy for that estate.

Enologists / Farmers Action

Enologists work in wineries, and Farmers work on vineyards. An Enologist adds 2 to the quality of wine produced. A Farmer adds 1 to the quality of wine produced.

When you take this action, you must hire 1 or 2 Enologists/Farmers (any combination).

For each Enologist you hire, you must:

  1. Take 1 Enologist from the gameboard,
  2. Pay 3 Bagos,
  3. Place it on your Player Board on an empty Winery of your choice. Each Winery can only host 1 Enologist. (You cannot hire an Enologist if you do not have any unoccupied Wineries).

For each Farmer you hire, you must:

  1. Take 1 Farmer from the gameboard,
  2. Pay 2 Bagos,
  3. Place it on your Player Board on an empty Vineyard of your choice. Each Vineyard can only host 1 Farmer. (You cannot hire a Farmer if you do not have any unoccupied Vineyards).

Cellars Action

Cellars allow Wines to age longer, increasing the Wine Value for Sales, Export, and the Fair. The older the Wine, the more valuable it is.

When you take this action, you must build 1 or 2 Cellars.

For each Cellar you build, you must:

  1. Take 1 Cellar tile from the gameboard,
  2. Pay 3 Bagos,
  3. Place it on your Player Board to cover a Warehouse of your choice. Only 1 Cellar can cover any single Warehouse. Transfer all of the Wine tiles from the Warehouse to the Cellar, respecting their aging. Therefore, a Wine in the leftmost slot of the Warehouse moves to the leftmost slot of the Cellar; a Wine in the second Warehouse slot moves to the second slot of the Cellar.
  4. If possible, place 1 Region Renown Cube (to be taken from the common supply) in 1 empty Cube Space of the appropriate Region inset. If the Estate already has a Vineyard, place the Renown Cube on an empty Cube Space in that Region's inset; otherwise, place the cube on the Cellar itself until the Estate becomes affiliated with a region. At that point, move the cube from the Cellar to an empty space in the Region's inset.

Sales Action

Without Sales you will have no profits to invest in your business. Casa de Fados, the Hotel, and the Enoteca are all eager to buy your wine.

When you take this action, you must sell 1 or 2 Wines from your Warehouses and Cellars, to 1 or more of the 3 available local Establishments.

For each Wine you sell, you must:

  1. Place 1 barrel from your supply in an empty Sales Slot of your choice in the Sales Area. Only 1 barrel can occupy any single Sales Slot. The Wine Value must be at least as high as the requested value indicated in the Sales Slot. Red Wines can be sold only in "Red Wine" Sales Slots; White Wines only in "White Wine" Sales Slots. Once placed, the barrel cannot be moved, unless you use a Wine Expert that permits you to do so.
  2. Remove 1 or 2 Region Renown Cubes (see Wine Value), if and only if you need them to increase the Wine Value in order to reach the requested value indicated in the chosen Sales Slot. Note: You cannot remove Region Renown Cubes if you do not need to use them.
  3. Discard the Wine tile.
  4. Receive the value of the Sales Slot in Bagos.

Export Action

Export your Wine to the different countries and markets to get prestige. Exports provide immediate points and points at the end of the game.

When you take this action, you must export 1 or 2 Wines from your Warehouses and Cellars, to any number of the foreign markets (each column represents a different country).

For each Wine you export, you must:

  1. Place 1 barrel from your supply in an empty Export Slot of your choice in the Export Area. Only 1 barrel can occupy any single Export Slot. The Wine Value must be at least as high as the requested value, indicated in the Export Slot. Once placed, the barrels can neither be taken back nor moved, unless you use a Wine Expert that permits you to do so.
  2. Remove 1 or 2 Region Renown Cubes (see Wine Value), if and only if you need them to increase the Wine Value in order to reach the requested value indicated in the chosen Export Slot. Note: You cannot remove Region Renown Cubes if you do not need to use them.
  3. Discard the Wine tile.

You immediately earn as many VP as shown in the Export Slot where you placed the barrel (regardless of the Wine Value).

Note: At the end of the game, each country will reward the player who exported the most barrels to it with the VP as listed at the top of the column. In case of a tie, the points will be divided (rounded down) between the tied players.

Note: In a 2-player game, only the Export slots inside the 2-player frame are available.

Wine Experts Action

Experts in the Wine industry will help you to improve your business and will guide you on your journey into the world of Wine.

When you take this action, you must hire 1 or 2 Wine Experts.

For each Wine Expert you hire, you must:

  1. Choose a deck and take the top Wine Expert tile,
  2. Pay 1 Bago,
  3. Place the Wine Expert tile in front of you, face-up.

After you hire the first Expert, then you can decide whether to hire a second one (from the same deck or another). There is no limit to how many Wine Experts you can have. A discarded Wine Expert always goes face-up to the bottom of its deck.

Note: Each tile represents a Wine Expert, who specializes in a specific Wine feature (Taste, Aroma, Appearance, Alcohol Content).

During the Fair Phase, you will be able to use a certain number of face-up Wine Experts to promote your Wine and earn you Fair Points. Wine Experts may be able to help your Wine perform better at the fair, depending on the characteristics depicted on the Vintage tile for the year.

Wine Expert Abilities

In addition to being able to help promote your Wine at the fair, each Wine Expert also has a special ability. During your turn, you may flip 1 Wine Expert tile face-down to use the special ability depicted on the front.

Note: You can only use 1 Wine Expert tile per turn.

See page 9 of the Reference Book for detailed descriptions of the Wine Experts' special abilities, which also tells you when each special ability can be played.

Note: If you flip a Wine Expert tile face-down to use its special ability, it will not be available at the next Fair to help your Wine perform better; however, after the 1st and 2nd Fairs, it will flip face-up once again, allowing you to use its ability or send it to the next Fair.

Pass / Press Release Action

With this action you are positioning yourself and preparing your Wine for the biggest competition in the world. Here you will prove that you are managing the best Wine business of all.

Remember: Moving to this space is always free.

When you place your Action Marker on the Pass / Press Release space, you must first move your Player Order Marker from the top row of the "Player Order" Area to the bottom row, and place it in an empty Player Order Slot of your choice (only 1 Player Order Marker may occupy each Order Slot).

After that, you either:

  1. Pass (do nothing), OR
  2. Do a Press Release (enter a Wine into the upcoming Wine Tasting Fair) - You can take this action only once per Fair: Once you have done a Press Release for the upcoming fair, on further visits to this action space you must Pass.

Note: If you have not taken this action before the Fair, you will have a chance to do a last-minute Press Release to enter a Wine in the Fair (as a free action), because every respectable Wine producer must participate in the Fair. So, you are not required to take the Press Release action during the Actions phase.

Entering your Wine in the fair early lets you choose the best Fair Booth before someone else claims it. Also, the sooner you impress the Magnates, the earlier you have access to crucial barrels. Furthermore, timing your Press Release just right lets you send the Wine Experts best suited for the current Vintage.

The Seven Steps of a Press Release

a. Declare which Wine (just one), among those on your Player Board, you will enter in the Fair.

b. (optional) Remove 1 or 2 Region Renown Cubes (see Wine Value) from the Wine's region of origin in order to increase the Wine Value.

c. Earn Fair Points: You earn Fair Points equal to the Wine Value. Advance your Fair Scoring Marker accordingly.

d. Choose an empty Fair Booth, and move your color disc onto it.

e. Wine Experts: For each wine feature depicted on the Vintage tile, you may discard 1 face-up Expert, whose expertise matches the wine feature, in order to earn Fair Points equal to the number of symbols depicted on the Vintage tile for that Wine Feature. If the Wine Expert tile also has a symbol with an arrow on it, earn one additional Fair Point. Put discarded Wine Expert tiles face-up on the bottom of their respective stacks.

f. Take barrels (optional): Take 1 or 2 of your barrels from the Magnates Area into your supply, following the steps below. For each Magnate (Anabela, Bruno, and Carolina) you must:

  1. Determine whether the Wine you entered meets the Magnate's current expectation, as indicated on the current Vintage tile: Anabela's request is indicated beside the letter A; Bruno's, beside the letter B; and Carolina's, beside the letter C.
    • Anabela is always interested in Wines of a certain Color;
    • Bruno is always interested in Wines with a minimum Wine Value;
    • Carolina is always interested in Wines from certain Regions of Origin.
  2. If your Wine meets the Magnate's current expectation, decide if you want to take 1 of your barrels from that Magnate's space.

Note: A single Press Release allows you to take up to 2 barrels (1 from each of 2 different Magnates' spaces), so, even if the Wine satisfies all 3 Magnates, you can still only take a maximum of 2 barrels (from 2 different Magnate spaces of your choice).

g. Discard the Wine tile.

Remember: Once you have done a Press Release for the upcoming fair, on further visits to this Action space, you change the turn order and then you must Pass.

Note: Because you must present precisely 1 Wine at each Fair, and there are 3 Fairs during the game, you will only have 3 opportunities to take barrels from the Magnates Area.

Fair Booths

Each Fair Booth depicts 1 bonus. When you select a Fair Booth, you earn the depicted bonus:

  1. No bonus, but you get to be the first player to choose Magnate Action/Multiplier tiles.
  2. Immediately take the topmost Wine Expert tile from the stack of your choice.
  3. Immediately get 3 Bagos from the common supply.
  4. Immediately advance 3 Fair Points.

The positions of the discs in the fair booths will also determine the Player Order for taking Action/Multiplier tiles and for the next turn after the Fair.

Note: Once placed, the disc can neither be moved nor taken back until the end of the upcoming Fair.

Note: Fair Points do not reset to zero after the Fair! They accumulate from Fair to Fair, your reputation building up over time.

Aging and Wine Production

In order to better understand the actions, you need to know how Wine is made and aged, how its Wine Quality is calculated at the time of production, and how its Wine Value is determined when it is sold, exported, or presented at the Fair.

At the end of each Year (during the Production Phase), move each Wine in each of your Warehouses and Cellars 1 slot to the right to indicate that it has aged for 1 year. If a Wine moves out of the rightmost slot of its Warehouse/Cellar, it can age no further. The Wine is lost and must be discarded.

After that, Wine production for the current year will start.

For each Estate on your Player Board that has at least 1 Vineyard (if an Estate has no Vineyard, it does not produce Wine) you must:

  • Calculate the Wine Quality (see below),
  • Take 1 Wine tile of the appropriate value (from the common supply),
  • Place it in the leftmost slot of that Estate's Warehouse/Cellar, with the "Red Wine" or "White Wine" side face-up, depending on the color of the Vineyard(s) that produced it.

Wine Quality

Wine Quality is represented by an icon of a barrel with a number inside. Anything that affects the Wine Quality will depict this icon.

Wine Quality depends on several factors:

  1. the number of Vineyards in the Estate, and therefore the quantity of high-quality grapes produced;
  2. the work of Farmers who can select the best grapes;
  3. the presence of Wineries, which store the grapes in optimal conditions;
  4. the Enologists in Wineries, who oversee and optimize the process of turning grapes into Wine;
  5. whether you are making Porto Wine (in Douro, see Reference Book p.12);
  6. the weather conditions of the current year (shown on the Vintage tile).

Wine Quality is calculated as follows:

  • +2 points for each Vineyard in the Estate,
  • +1 point for each Farmer in the Estate,
  • +1 point for each Winery in the Estate,
  • +2 points for each Enologist in the Estate,
  • +3 points if you are making Porto Wine (in Douro, see Reference Book p.12),
  • ± Weather conditions Value (+2 to -2), shown at the top of the current Vintage tile.

Before production, you can move Enologists and Farmers to whichever of your Estates you like, but each Winery can only host 1 Enologist and each Vineyard can only host 1 Farmer.

Note: If you produce a Wine with "0" Quality, you didn't harvest enough high-quality grapes to make any Wine; do not take a Wine tile (notice that there are no "0" Wine tiles).

Wine Value

Wine Value is represented by an icon of a circle with a barrel inside. Anything that affects the Wine Value will depict this icon.

When Wine is Sold, Exported, or Presented at the Fair, you must determine its Wine Value, which is based on the Wine Quality, the Renown of its Region of origin, and its time aging in a Cellar.

Wine Value is calculated as follows:

    • Wine Quality (the value on the Wine tile),
    • 1, 3, or 5 points for aging in a Cellar,
    • (optional) 1 or 2 points for the Renown of its Region of origin: If you choose to rely on the Renown of its Region, remove 1 or 2 Region Renown Cubes from the inset of the Region of the Wine's origin, and add 1 point for each removed cube (+2 if the Wine is from Alentejo, region 8). If you choose not to use the Region's Renown to increase the Wine Value, do not remove any cubes.
    • 1 if the Wine is from Algarve (region 9).

Return removed Region Renown Cubes to the common supply.

Note: A Region's Renown Cubes can be used by any player that has an Estate in the Region (has a Region Marker there), regardless of whose actions generated the Renown in the first place.

Maintenance

The supply of your lovely wine has run out, and now the customers demand more!

Place the Year/Taxation Marker on the appropriate space (B - Barrel) of the current year, to indicate that the Maintenance Phase is starting.

Each player must take one of her barrels from the Sales Area, if she has any there. Return it to your supply on your player board.

Production

Production is the most crucial phase of the game, it's the wine-maker's ultimate goal, and the moment everyone has been waiting for!

Place the Year/Taxation Marker on the appropriate space of the current year, to indicate that Production Phase is starting. Then, perform the following steps:

  1. Age Wine: As described in Aging and Wine Production, move each Wine tile on your Player Board (in Warehouses and Cellars) 1 slot to the right. Any Wine tile that cannot be moved to the right any further in its Warehouse/Cellar is lost, and must be discarded.
  2. Redistribute employees: (optional) Reassign your Enologists and Farmers to different estates. Remember, each Winery can host 1 Enologist, and each Vineyard can host 1 Farmer.
  3. Produce Wine: For each of your Estates that has a Vineyard, do the following:
    • Calculate the Wine Quality the estate produces this year, as described in Wine Quality (+2 per Vineyard, +1 per Farmer, +1 per Winery, +2 per Enologist, +3 if you are producing Porto (see Reference Book p.12), ± weather Value).
    • If the Wine Quality is greater than 0, take a Wine tile matching the Wine Quality, and place it in the leftmost slot of the Warehouse/Cellar, with the appropriate side of the tile face-up, corresponding to the Vineyard tile(s) in the estate: either "Red Wine" or "White Wine".

If this is the 1st, 2nd, or 4th year, the year ends. If this is the 3rd, 5th, or 6th year, there will be a Fair Phase, and then the year ends.

Wine Tasting Fair (only 3rd, 5th, and 6th Year)

Now you will get the rewards of your efforts.

Place the Year/Taxation Marker on the Fair space of the current year, to indicate that Fair Phase is starting.

Any player that hasn't yet placed their disc in the Fair Area (using the Pass / Press Release action), must do so now, in Player Order, respecting the same rules described in the Pass / Press Release Action.

Note: If you have not entered a Wine into the fair, and you somehow have no Wine now, you shamefully will not participate in the fair. This is not good for business!

Now, the Fair starts.

a. Determine the Ranking

Determine the ranking according to the number of Fair Points each player has accumulated over the course of the game.

The first 3 players in the ranking immediately gain VP according to their current position in the Fair Scoring Track per the table below; the 4th player takes a Wine Expert (WE) from any stack of her choice:

Position1st Fair (3rd Year)2nd Fair (5th Year)3rd Fair (6th Year)
1st91215
2nd6810
3rd345
4thWEWEWE

Note: 4th place gains no VP but does get a Wine Expert.

In case of a tie, the total amount of VP given by the tied positions will be split (rounded down) by players who tied. If tied for last position in a 4-player game, each of those players, in turn order, gets a Wine Expert.

Important: In a 2-player game, use the 1st and 3rd place scorings.

Note: The Fair Points you earn will never reset to zero during the game. The VP you earn at each of the three fairs is determined by your ranking on the Fair Scoring Track, which records your total cumulative Fair Points over the course of the game.

b. Adjust the Order of Play

The new player order matches the left-to-right order of the players' discs in the fair booths. This order of play will be kept for the first action of the following year.

c. Move your Disc

Move your Disc from the Fair booth onto the fair logo.

d. Buy Magnate Action/Multiplier Tiles

In the new Player Order, players take turns either discarding any 1 Wine tile from their player board to take a Magnate Action/Multiplier tile, or passing to take no more this Fair. To be clear: Once you pass, you cannot come back in to buy more. Once everyone has passed, move on to the next step.

Magnate Action tiles: When you buy a Magnate Action tile you place it face-up next to your player board.

Magnate Multiplier tiles: To buy a Multiplier tile you must have a barrel available. Place the tile face-up next to your player board and place a barrel from your supply on it. Once placed, the barrel cannot be moved, unless you use a Wine Expert that permits you to do so; however, note that a Multiplier tile with no barrel on it at the end of the game will not score any VP.

Note: You are not allowed to have more than 1 identical Action/Multiplier tile (with the same icon).

e. Refill the Display

Discard the unpurchased Magnate Action/Multiplier tiles remaining on the board and refill the display from the Magnate deck next to the board. Make sure that the Action tiles, which should be on top of the deck, get placed first.

Magnate Action Tile Use

During your turn in the Actions Phase (before moving your Action Marker, or before or after performing the Action, but not during the Action itself), you can flip one (and only one) of your face-up Magnate Action tiles to take the Action. Face-down Action tiles will be only flipped face up after the 1st and 2nd fairs, just like the Expert tiles.

For details on Magnate Action/Multiplier tiles, see page 5 of the Reference Book.

End of Game and Final Scoring

After the 3rd Fair (i.e. at the end of the 6th Year), move the round marker to the circle to the right of the Fair icon. Then, starting with the current first player and following the order of play shown in the "Player Order" area, each player takes one more action. (You are allowed to use one of your face-up Wine Experts' abilities and one of your Magnate Action tiles, as usual.) The game then ends, and players move to the final scoring.

Note: The Wine Expert tiles and Magnate Action tiles do not flip over after the 3rd fair. Notice the lack of Flip tile icon after the fair.

You receive VP for:

  • Money you have (see the money-scoring table);
  • Half of the quality of each of your wines (rounded down);
  • Majorities in columns of the Export Area. Ties split the points, rounded down (see Export Action);
  • End-game Multiplier tiles (only the ones with Barrels on them) (see Reference Book p.5).

The winner is the player with most VP. Tie goes to the player with more barrels in the Export Area. Further tie goes to the player with more money.

Credits

Game Design: Vital Lacerda. Illustrations: Ian O'Toole. Graphic Design & 3D Illustrations: Ian O'Toole. Rulebook & 3D Illustrations: Vital Lacerda. English Rules Editing: Nathan Morse. Official Rules Video: Gaming Rules! Proofreading: Ori Avtalion. Project Manager: Rick Soued.

© 2016 Eagle-Gryphon Games. All Rights Reserved.