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Vindication: Remnants of the Ancients

Expansion for Vindication

Vindication: Remnants of the Ancients Rulebook

Table of Contents

Table of Contents

  • Companions
    • Stonework Golem (Y)
    • Stonework Golem (R)
    • Stonework Golem (B)
  • Traits
    • Inventor’s Inclination
    • Transhumanism
  • Relics
    • The Go-Faster Gadget
    • Stonework Contraption
    • Inscrutable Device
    • One Man Band, Without the Man
  • Pets
    • A Single Gear
    • Stonework Fledgling
  • Monsters
    • Enraged Stonework Stomper
  • Loot
    • Mobile Platform
    • Stonework Glove
    • Backpack Engine

Companions

Stonework Golem (Y)

Companion — Yellow Golem, 12. Attributes: 2 Inspiration.

When you gain a new companion, augment 1 power for each honor they bestow.

Stonework Golem (R)

Companion — Red Golem, 88. Attributes: 2 Strength.

When fighting monsters, you may re-roll either die a number of time equal to your strength.

Stonework Golem (B)

Companion — Blue Golem, 44. Attributes: 2 Knowledge.

  • If adjacent to the Arcane Tower: 1 Inspiration
  • If adjacent to the Ancient Tomb: 1 Strength

Note on this card: the DB text prints these two conditional effects as icons only. The icons are a yellow "1" token matching the Inspiration attribute badge on the Yellow Golem, and a red "1" token matching the Strength attribute badge on the Red Golem. The card does not print a verb for them, so they are transcribed here as the attribute and amount shown, with no verb added.

Traits

Inventor’s Inclination

Trait.

Proficiencies cost you 1 attribute fewer. You may not have more than one of each type (return all duplicates).

Transhumanism

Trait.

In lieu of diluting power to activate a loot card ability, you may add an influence to one of your companions instead.

Relics

Each relic in this pack has the "When acquired" line printed below its ability.

The Go-Faster Gadget

Relic.

Return 1 influence: move to the opposite side of an adjacent region.

When acquired, place 1-3 influence here.

Stonework Contraption

Relic.

Lose 1 honor and return 1 influence: swap any two proficiency tiles.

When acquired, place 1-3 influence here.

Inscrutable Device

Relic.

Return 2 influence: move one of your blocks from anywhere, to any other legal location.

When acquired, place 1-3 influence here.

One Man Band, Without the Man

Relic.

Return 1 influence: use the ability of one of the face-up companions on the main board.

When acquired, place 1-3 influence here.

Pets

A Single Gear

Pet.

Attach this pet to your character. When you activate your character, you may use the ability of any of your companions.

Stonework Fledgling

Pet.

Attach this pet to a companion you control. While active, if you rest, you may augment twice instead of once.

Note: the DB text reads "toa a companion" and "agument". The card image (publisher art) prints "to a companion" and "augment", so the corrected wording is used here.

Monsters

Enraged Stonework Stomper

Monster.

Before end game scoring, destroy 1 proficiency tile. If you have 2 or more relics, you may claim that tile for yourself.

Loot

Each loot card's ability begins with a cost of diluting power. The ability-cost icon printed on these cards is not in the DB text and is not transcribed separately.

Mobile Platform

Loot.

Dilute 1 power: Remove an influence from each of your companions.

Stonework Glove

Loot.

Dilute 1 power: Move 2 influence from your companions – 1 back to your influence and 1 onto a relic.

Backpack Engine

Loot.

Dilute 1 power: Roll the white die; gain that attribute. Gain 1 honor if its color matches one of your cards.