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Vikings Gone Wild: It's a Kind of Magic

Expansion for Vikings Gone Wild

Vikings Gone Wild: It's a Kind of Magic Rulebook

Table of Contents

Table of Contents

  • Introducing New Mechanics
    • Sorceress Tower
    • Sheep Storm and Cursed Trap
    • Spells
    • Counter-Spells
    • Dreki
    • Deck Optimization
  • Destroying Cards
  • Suggested Setups
    • Spark of Magic
    • Full of Magic (Expert Setup)
    • Guild of Magic (2v2)
  • Creating Your Own Set

Introducing New Mechanics

Sorceress Tower

This expansion introduces a new Building: the Sorceress Tower.

This Building produces 2 new tokens:

Curse token: This token reduces an enemy's Building defense by one.

Note that a Building's defense can never go below 1.

Bless token: This token removes all Curse tokens from one of your Buildings.

During the Production Phase, starting with the first player, each player who owns at least one Sorceress Tower will need to decide for themselves if s/he:

  • Places a Curse token on an opponent's Building,
    • If the Building already has a Bless token and a Curse token is then added, then both the Curse and Bless tokens are removed.
    • If no Bless token is already on the Building, simply put the Curse token on top of the Building. You can put as many Curse tokens as you wish on a Building, but its defense can never go below 1.
  • Places a Bless token on one of their own Buildings.
    • If the Building already has one or more Curse tokens on it, then all tokens are removed, including the Bless token.
    • If no Curse tokens are already on the Building, simply put the Bless token on top of the Building. You can only put 1 Bless token on any Building.

Because a Building's defense cannot go below 1, if a Curse token is placed on a Brewery, the Brewery's defense is still 1.

IMPORTANT: None of the Curse and Bless tokens are removed during the End of Round Phase. They remain at appropriate Buildings until removed with Bless or Curse effects!

Sheep Storm and Cursed Trap

Both of these cards produce a Curse token. In this case, the Curse token has to be placed immediately on an opponent's Building when the card is played.

Spells

Spell cards are a new type of card. They are meant to break the classical Unit/Defense setup, bring various abilities into the game and allow for the development of deeper strategies.

Counter-Spells

The Spell cards can all be canceled! This can be best described with an example.

Magic Intervention (Spell) reads: "Cancel at any time a Spell played by an opponent."

Sorceress (Unit, Strength 5) reads: "Cancel at any time a Spell played by an opponent."

Example:

Vincent plays an Alchemy card to gain a Beer resource. Marta cancels the spell immediately by playing a Magic Intervention card. Vincent then cancels Marta's card by playing a Sorceress. This allows Vincent to play his Alchemy card, but he had to discard his Sorceress after using to counter Marta instead of attacking with it later. Marta also discards her Magic Intervention card.

Dreki

Dreki is a very special Unit. When it enters into play, it lays an Egg. This Egg card stays in your Village Area and opens at the beginning of your next turn, unless someone destroys it before it opens! Once open, it reveals a Baby Dreki of Strength 3 that will be automatically destroyed at the end of the player's turn. You can use Baby Dreki during your turn exactly as if it was a Unit card played from your hand.

Note that the Dreki doesn't open at the beginning of the round but at the beginning of your next turn!

Baby Dreki (Unit, Strength 3): "At the end of your turn, destroy this card."

Dreki Egg (Strength 2 shield): "If the Dreki Egg is successfully attacked, it is destroyed. Flip this card at the beginning of your next turn."

Deck Optimization

Alchemy and Magic Manipulation are the perfect cards to optimize your deck by removing unwanted cards! Both cards introduce the Destroy verb. When a card is destroyed, it is permanently removed from the player's deck and returned to the supply.

Destroying Cards

The word Destroy means that you remove a card from your hand or discard pile. Destroyed Odin's Path cards are put on the Odin's Path Discard Pile. Destroyed Units and Defenses are returned to their respective supply pile. Destroyed Basic cards are removed from the game and put back in the box (as are the Divine Favor cards if you really want to destroy those).

NOTE: You can never destroy a card that you have played this round, as it is no longer in your hand and not in your discard pile, yet.

Example:

Matthew recognizes that he bought too many Defense cards and he always have plenty of them in his hand. He plays the Magic Manipulation card to remove one of his Chicken Towers from his discard pile to destroy it and return it back to its supply pile.

Suggested Setups

Spark of Magic

This first set is perfect for you to fully appreciate the expansion. It contains the core of this expansion in a very accessible way.

  • UNITS: Elf Archer / Sorceress / Dreki
  • SPELLS: Magic Intervention / Curse Trap / Magic Manipulation (printed as "Curse Trap" in the setup list; the card itself is printed as "Cursed Trap")
  • BUILDINGS: Brewery / Gold Factory / Sorceress Tower / Beer Container / Gold Container / Drakkar

ODIN'S PATH DECK

  • Take all 40 regular Odin's Path cards.
  • Add 2 Bone Crushers & 2 Pigators.
  • Add all Odin's Path cards from It's a Kind of Magic Expansion.

MISSIONS DECK

  • Take all 20 regular Mission cards.
  • Remove Beer!, Gold!, InnKeeper and Shield.
  • Add all It's a Kind of Magic Expansion Missions.
  • Follow the usual setup.

DIVINE FAVORS DECK

  • Add Hel to the 12 regular Divine Favors cards.
  • Follow the usual setup.

END-GAME BONUSES

  • Magic Master.
  • Dragon Master.
  • Plus 2 Random cards from this list: Follower, Accomplisher, Builder, Brewer and Miner.

Full of Magic (Expert Setup)

This second set is not for a casual crowd or first time players. Reason is simple: we have removed the Gold Factory and Brewery cards. However, we introduce Magic Potion and Gold Touch which will be the main way to fill up your Containers! All Buildings have at least 3 in defense, so you will need to bring your Sorceress Tower quickly on the field!

  • UNITS: Elf Archer / Sorceress / Dreki
  • SPELLS: Magic Intervention / Curse Trap / Magic Manipulation / Magic Potion / Gold Touch (printed as "Curse Trap" in the setup list; the card itself is printed as "Cursed Trap")
  • BUILDINGS: Beer Container / Gold Container / Sorceress Tower / Drakkar

ODIN'S PATH DECK

  • Take all 40 regular Odin's Path cards.
  • Remove Beer Specialist, Gold Specialist and Scroll.
  • Add 2 Pigator and 2 Bone Crusher cards.
  • Add all Odin's Path cards from It's a Kind of Magic Expansion.

MISSIONS DECK

  • Take all 20 regular Missions.
  • Remove Foundry, Brewer, Captain, Shield & Architect.
  • Add all It's a Kind of Magic Expansion Missions.
  • Follow the usual setup.

DIVINE FAVORS DECK

  • Take all 12 regular Divine Favor cards.
  • Remove Dvergar.
  • Add Hel.
  • Follow the usual setup.

END-GAME BONUSES

  • Magic Master.
  • Dragon Master.
  • Select 2 Random End-Game Bonus between Follower, Accomplisher, Conqueror and Builder.

Guild of Magic (2v2)

This set requires Guild War Expansion. It allows you to play in 2 vs 2 mode with the It's a Kind of Magic Expansion.

Use the Spark of Magic setup and follow the usual Guild War Mode instructions!

Creating Your Own Set

We strongly recommend you first play with the suggested sets detailed above, but you are free to create your own set and include part or all the cards of this expansion. Create your own constraints or combos, everything is possible! A few things that we would like to underline:

  • Make sure to not include Missions and End-Game Bonuses about cards which you did not include.
  • Be aware that as soon as you add more choices, going beyond the recommended set of 12 different cards, you might create further analysis paralysis (AP). Therefore make sure to know your players well when playing very large sets.
  • You can easily differentiate all cards from this expansion by looking for the expansion icon on the bottom left of any cards!

Please share your sets with the community either on the Kickstarter page or on our boardgamegeek.com product page!