Vidrado
Vidrado Rulebook
Table of Contents
Table of Contents
Setup
- The 4 decks are shuffled separately (Brown, White, Grey and Blue) and are placed in order with the face up, leaving a space for each respective discard pile (face down).
Warehouse - Place where the resource cards are located.
Production line - On the left side, there are two decks of tiles (Brown and Grey) and, on the right side, 3 production columns, which, at maximum capacity, will form a 3x3 card grid.
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Separating these two areas, there are 4 helper cards, one for each stage of production (ie colour).
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5 tile cards are placed brown side up.
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Shuffle the tile cards and place them grey side up.
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Tile cards are placed on the production line in each of the 3 production stages as shown. It means that the factory is already in operation and there is 1 tile in each phase ready to be worked on and moved to the next phase. The 4th phase (painting) will be in front of each player.
Office - Table location visible and within reach of all players where the other cards are placed.
- Orders, 7. Master Alfredo, 8. Painting bonuses, 9. Production bonuses (in decreasing order of points 20, 20, 10, 10, 5 and 5), 10. Higher level cards (3/4) of each phase working (colour).
Workstation - Place in front of each player where all support cards are placed (initial level cards and cards that are being acquired; Master Alfredo, certifications, painted tiles, orders and bonuses).
- In their workstation, each player places 1/2 level cards of each of the different stages of work, in order of colour and with the level 1 side facing up.
Setup note: the game set-up diagram in the rulebook shows the arrangement of each area described above.
Thematic description of resources
- Brown deck - symbolizes the clay that will be modelled in a tile shape.
- White deck - symbolizes the ceramic glaze, a complex mixture of various oxides (silica, water etc.), that will be used to bathe the tile.
- Grey deck - symbolizes the charcoal powder that will define the design through perforated parchment paper applied with a cloth "doll".
- Blue deck - symbolizes paints to paint the tile. Paints consist of oxides, carbonates and chromates of various metals. The colours of most of these paints completely change colour after the glaze is fired and the respective painting is done. For game purposes, these paints will be presented in their final colour: dark blue, light blue and yellow.
How to Play
Randomly select the 1st player. The game is played in turns and, on each turn, the player performs only 1 of 2 actions (draw a card or play a card). When a player finishes their turn, the turn passes to the player on the left (clockwise) and that will be repeated until the end of the game.
Actions
Action: Draw a Resource Card
The player draws a resource card into his hand from one of the 4 available decks and ends his turn. The certification card (there is one on each deck) is the exception. Whenever a certification is drawn, it is immediately placed on the table at the player's workstation instead of the player's hand. Its effect is explained later.
Action: Play Card(s)
The player plays card(s) from his hand to work on the production line. When playing cards, after resolving their effect, the cards are placed face down on the discard pile of the respective colour. Whenever a deck is finished, the discard pile of the same colour is flipped over and becomes the new deck.
Out of stock: In the event that a deck and its discard pile run out (out of stock) and a next player wants to pick a card of that colour, all players are immediately required to return all their cards of that colour. These returned cards are then shuffled to form the new deck. The player who triggered the stock rupture can then draw his card from the recently formed deck.
Play Brown Card(s) - Model
The player can play 1 or 2 cards to model a maximum of 2 tiles at a time.
The icon means that the player moves the cards from the tile pile to the production line. There must be a free space to do so.
If the player plays a 2x card and there is only one free space, he can only model one tile.
Play White Card(s) - Glaze
The player can play 1 or 2 cards to glaze a maximum of 2 tiles at a time.
The icon means that the player turns the tile cards from the brown side to the white side and drops them to the line below. There must be a free space to do so on either the left, right or centre space.
If a player plays a 2x card and there is only one free space, they can only glaze one tile.
Play Grey Card(s) - Draw
The player can play 1 or 2 cards to draw a maximum of 2 tiles at a time.
The icon means that the player returns the white tile cards to the deck on the brown side up and moves a maximum of 2 grey tile cards to the production line. There must be free space to do so.
If the player plays a 2x card and there is only one free space, he can only draw one tile.
Play Blue Card(s) - Paint
A player can play all the cards they need to paint a maximum of 2 tiles at a time. Wild cards are used as only 1 of 3 colours.
The icon means that the player flips the grey tiles to blue and moves them to a pile on the workstation, leaving only the last painted tile visible.
The player plays all the necessary cards in order to fulfil the colours indicated on the tile cards. Colours that are played but not needed on the tile cards are ignored.
Special Actions
During their turn, the players can also perform special actions. They do not count as an action and can be performed before or after the main action that the player performs per turn. Players may perform several special actions per turn.
Special Action: Fulfil Order(s)
A player can exchange order cards for tiles that are already painted (painted tiles are removed from the game). There are tiles of 8 types ('A' to 'H') which is also indicated in the order cards. Several orders can be fulfilled on a single turn. Fulfilled orders are placed in a pile at the player's workstation. There are 6 orders available per game.
Special Action: Help from Master Alfredo
In order to use the help from Master Alfredo, the player needs to have the card visible in the workstation. To achieve this, the player will have to play a card with the function of calling Master Alfredo from the place where he is at that moment to the respective discard pile. This counts as 1 action and ends the player's turn. Master Alfredo can only be called again on the next turn so that a player can use it at least once. There are only 2 cards in the brown and white decks to call Master Alfredo. When the player uses Master Alfredo, it does not count as an action. The player passes Master Alfredo card to the player on their right and can perform 1 of the 4 tile production phases. It is a great opportunity to be able to execute 2 chained actions. For example, to Model and then Glaze the tiles that have been just modelled.
Special Action: Certification
There is a certification card on each deck. When picked, it moves to the workstation face up and below the respective level chart. The player can have several certification cards displayed in the workstation.
Effect: Whenever the active player wants to draw a card with the same colour of the certification, they can discard the top card of the deck and choose the next card. At the end of the game, a player can get more points if they have levelled up in the respective colour. If a player stays at level 1, that will have a 5 points penalty.
Special Action: Inspection (Removing Broken Tiles)
If the player plays an inspection card, 1 or 2 cards that are on the production line can be discarded back to the top of the tile deck (brown, white or grey if the tiles are already drawn). This symbolizes the removal of broken tiles. This special action does not count as an action and the player can re-occupy the production line with the action Model, Glaze or Draw depending on the tiles they want to replace.
There is only 1 inspection card in each of the brown, white and grey decks. If a player chooses to keep these cards in their hand until the end of the game, it will earn them 3, 8 or 15 points per 1, 2 or 3 cards respectively in their hand.
Benefits of Producing Tiles
When the players collaborate for the production of tiles, in any of the 4 phases of the process, they are always compensated. The last phase is painting and the player who paints the tiles wins victory points and consequently can also earn points from orders. However, producing in the earlier stages can also be very rewarding.
The player, when producing, can always produce 1 or 2 tiles. The compensation received is indicated at the bottom of the card of the level where the player is in the respective colour.
Produce 1 Tile
The player receives 2 cards of the colours (same or different) indicated on the level card, except for the painting (blue) in which the player only receives 1 card.
Produce 2 Tiles
The compensation for producing 2 tiles is shown with a "2 card" icon on the level card. It allows the player to level up (flip the card or win the higher level card). There is only 1 level 3/4 card of each colour and only the first player to rise to level 3 will win it, replacing the level 1/2 card (remove from game).
Level Card Reference
The level card shows, from left to right: the points at the end of the game (large diamond), the next level points (small diamond, where a level above exists), and the level number (square).
| Colour | Level | Points at end of game | Next level points |
|---|---|---|---|
| Brown | 1 | 1 | 5 |
| White | 2 | 4 | 8 |
| Grey | 3 | 20 | 30 |
| Blue | 4 | 5 | - |
Note: the level-card compensation icons (which resource cards are received for producing 1 or 2 tiles at each level) are shown only as pictograms in the source rulebook and are not fully legible in the text dump; they are not transcribed here. Consult the printed level cards.
Produce 2 Tiles - Level 2 and 4 (Production Bonus Cards)
At level 2 the player can choose to level up or receive a production bonus card from the bottom of the stack. At level 4 the player receives production bonuses from the top of the pile (highest number of points). Bonus cards received are stacked at the workstation.
ATTENTION: Producing 2 tiles is not the same as using 2 resource cards. For example: a player can paint only 1 tile using 3 resource cards. They don't get the benefit of producing 2 tiles but only 1.
End of Game and Final Scoring
When the production bonus stack or the grey tile card deck on the production line are depleted, all players, up to the last player, play just one more turn, so that everyone has played the same number of game turns.
When the game is over, the painting bonus card is given to the player who painted the most tiles during the game (on a tie the points are divided). Then the player adds all the victory points indicated by the blue tile icon of all the cards (level, tiles, orders, bonuses, Master Alfredo, certification and inspection).
- Each group of 3 different resource cards in hand is worth 5 points.
The player with the most victory points wins. In case of a tie, the player who painted the most tiles wins. If the tie remains, both players share the victory.
Scoring Example
Total 120 victory points:
- 5 VP: 1 set of 3 different cards in hand
- 30 VP: levels
- 35 VP: tiles and orders
- 12 VP: bonus tiles
- 20 VP: production bonus
- 5 VP: certifications (-5 brown + 10 blue)
- 8 VP: 2 inspection cards in hand
- 5 VP: Master Alfredo