Vicious Gardens: Chaos Critters & Fancy Plants
Vicious Gardens: Chaos Critters & Fancy Plants Rulebook
Table of Contents
Table of Contents
Chaos Critters
Critter Cards
Critter Cards are added to gardens and are similar to Victory Cards, in that they give different gardeners bonus effects. Each Critter has a positive or adverse effect.
Set Up
Decide which Critter Cards to include in your game. We suggest playing with around four Critters, evenly balanced between positive and adverse effects. Of course, you can customize your game however you want. Once you select your Critters, shuffle them in the Specialist Deck.
Placing a Critter
To place a Critter in a garden, harvest one or more Plants of the same category (i.e. all Fruit) and place them under the Critter. The Critter and associated Plants may be placed in any garden. These associated Plants stay under the Critter throughout the game and move with the Critter if it moves. These Plants cannot be harvested.
Example: a Critter in a garden with two Fruit underneath it.
Moving a Critter
From a different gardener's garden:
You must harvest the same amount and type of Plants that is under the Critter, giving them to the gardener who currently has the Critter in their garden (instead of putting them in the Compost). For instance, if a Critter has three Fruit cards under it, you must harvest three Fruit and give them to the current owner of the Critter. These Plants go in the gardener's hand. The Critter and Plant cards underneath it move to a garden of your choice.
From your garden to another garden:
You must harvest the same amount and type of Plants that is under the Critter, giving them to the gardener whose garden you are moving the Critter to (instead of putting them in the Compost). For instance, if a Critter has three Fruit cards under it, you must harvest three Fruit and give them to the gardener you are moving the Critter to. These Plants go in the gardener's hand. The Plant cards underneath move with the Critter.
From your garden to the Retired Pile:
You must harvest the same amount and type of Plants that is under the Critter, placing them in the Compost Pile. For instance, if a Critter has three Fruit cards under it, you must harvest three Fruit from your garden and place them in the Compost pile. The Critter Card goes in the Retired pile and any Plant Cards that were underneath go in the Compost.
Critter Rules
You can place Pollinator and Pestilence cards on Critters much like placing them on Victory Cards. Similar rules apply.
Pollinated: If a Critter has a Pollinator on them, they cannot be moved by other gardeners. Plants may not be placed underneath the Critter (see 'Adding more Plants' below).
Afflicted: If a Critter has a Pestilence card on them, their effect is no longer active. If an afflicted Critter moves, Pestilence moves with it.
Adding more Plants
On your turn you may add more Plant cards under Critter cards in any garden so long as they match the Plant category under the Critter. This strategic tactic increases the harvest cost of moving the Critter from a garden.
Victory Cards
Four new Victory Cards are part of this expansion. These can be added to the set of Victory Cards. You can play these with or without the Critter Cards.
Fancy Plants
Fancy Plants
Fancy Plants provide end-of-game goals to gardeners. If a gardener achieves the goal listed on their Fancy Plant card, they receive an additional 8 points at the End of the Season!
Set Up
Before the game begins all gardeners quickly review the Fancy Plants cards and familiarize themselves with the End of Season goals listed on the cards. Then shuffle the cards and distribute to gardeners face-down. Gardeners do not reveal their Fancy Plants until adding points at the End of the Season.
End of the Season
At the End of the Season, if you reached the goal listed on your Fancy Plant card you receive an additional 8 points! Huzzah!