Verflixxt! kompakt
Verflixxt! kompakt Rulebook
Table of Contents
Table of Contents
Object of the Game
You try to use luck and tactics to collect as many Plus and Good Luck path tiles as possible, and to avoid Minus path tiles. The Good Luck tiles are especially interesting, because they convert Minus tiles you have taken into Plus tiles.
When all the pieces are on the finish tile, you count up who managed to gather the most points.
Contents
- 26 Path tiles
- 1 Start tile
- 1 Finish tile
- 10 pawns (3 red, 3 blue, 2 green, 2 yellow)
- 6 Guards
- 1 Wurminator figure with stand
- 1 die
Setup
Before the first game, carefully punch out all the parts from the punch-board. Place the Wurminator in its stand.
Shuffle the path tiles well. Then lay out the Start tile, the path tiles, and the Finish tile in a spiral in the middle of the table. Look at the picture on the back of the box for guidance. The order of the path tiles is arbitrary, though, and different every game.
Place the six Guards on the first six positive path tiles — that is, on the Plus and Good Luck tiles nearest the start field.
Each player chooses a color. Playing with two, each player gets three pawns. Playing with three or four, each player takes two pawns. Place your pawns on the start field. You do not need the Wurminator for the basic game. It is used in the Wurminator Variant, described later.
The youngest player begins and receives the die.
How to Play
Rolling and Moving
When it is your turn, you roll the die and must then move one of your own pawns or a Guard. Then your left-hand neighbor takes their turn.
You may always move one of your own pawns. A Guard can only be moved if at least one other piece is still standing on the Guard's path tile. This can also be a piece belonging to another player. If only Guards are standing on a path tile, you may not move them!
Always move forward as many path tiles as the die shows. However, if you move a pawn or a Guard onto the Finish tile, any remaining points from the roll are forfeited.
Any number of pawns and/or Guards may stand on a single path tile.
Taking a Path Tile
If you move your pawn away from a path tile on which you were standing alone, you must take that tile and lay it face up in front of you. If at least one other piece and/or a Guard is still on the tile, the tile stays in place.
Removing path tiles creates gaps in the course. Simply skip over these gaps and do not count them as part of your move. To keep the course manageable, move the path tiles closer together from time to time.
Tactical tip: Think carefully about which of your pawns to move in order to reach a desirable Plus or Good Luck tile. Sometimes, though, it is better to move a Guard instead. This can prevent an opponent from grabbing a valuable tile on their next turn. Or you can place a Guard together with one of your own pawns, so that on your following turn you can safely move that pawn away from a nasty Minus tile.
The Value of the Path Tiles
A Plus tile is worth as many points as its value shows.
A Minus tile counts as that many minus points as its value shows.
A Good Luck tile converts your highest Minus tile into a Plus tile at the end of the game. For example, if you have a -10 tile, you can turn it into 10 plus points with a Good Luck tile! With several Good Luck tiles, you can convert several Minus tiles accordingly. Should you have more Good Luck tiles than Minus tiles, the extra ones are simply forfeited.
The End of the Game
The round ends when all pawns are on the Finish tile. A player who has all of their pawns on the Finish tile may no longer move.
Now you add up all the values of your Plus tiles together with the converted values of your Minus tiles (converted by Good Luck tiles). You then subtract your remaining Minus tiles from this total.
Here is an example:
1 + 3 + 6 + 9 + 8 − 5 − 2 = 20 points
(Two Good Luck tiles converted a -9 and a -8 Minus tile into +9 and +8; the remaining -5 and -2 Minus tiles were subtracted from the total.)
The Wurminator Variant
The Wurminator makes the game even more exciting and even more "verflixxt"! At the start of the round, it is placed with the pawns on the start field.
The rules of the basic game apply throughout. The following, however, is different:
If you roll a "1" or a "2", you may additionally move the Wurminator forward by the number rolled, on top of your regular move. You may also simply leave it standing.
If the Wurminator is in last position, behind all other pieces (Guards excepted), it must be moved on a roll of "1" or "2".
You may always decide whether to move the Wurminator before or after your own move.
How It Works
If the Wurminator moves onto a tile where one or more pawns are standing, every affected player must take the lowest unclaimed Minus tile from the course, for each of their own pawns on that tile, and place it in front of themselves.
The order goes around the table starting with the player who rolled the die. If there is no unclaimed Minus tile left, the player instead places their own lowest Minus tile back onto the course, directly in front of the Finish tile. If they do not own one, nothing happens.
The Wurminator never takes a path tile itself, even if it is the last piece to move away from one.
If you move your pawn or a Guard onto the Wurminator's tile, nothing happens.
Pawns are safe from the Wurminator on the Finish tile. If it reaches the Finish tile, it is immediately placed back on the Start tile and begins a new round. It will then most likely be in last position again and must be moved accordingly on a roll of "1" or "2".
The Guards can be moved in this variant whenever at least one pawn and/or the Wurminator is standing with them.
End of the Wurminator Game
The game ends as in the basic game, when all pawns are on the Finish tile. Now you count: who has the most points this time?
Note on the Wurminator Rule
Do you already own the original game "Verflixxt", No. 26 363 9? Then you can use your Wurminator there as well.