Veiled Fate: Servants
Veiled Fate: Servants Rulebook
Table of Contents
Table of Contents
God Power Reference Card
Excerpt from the God Power reference card page (printed p. 5). The sentences on rebalanced God Power costs and the 8 replacement reference cards are omitted.
The new God Power, Command, is only used when playing with the Servants expansion. If playing without the Servants expansion, ignore this God Power.
Servants
The 3 Servants are neutral figures that roam the Quest regions, influencing the Demis' outcomes. When a Quest completes in a region with a Servant, the Quest will be influenced by their power.
Setup Changes
Place the 3 Servant cards near the board in easy reach of all players. These serve as reminders of what each Servant does. Place the Invictus mini on the Coast, the Penance mini on the Volcano, and the Vesper mini on the Canyons.
Invictus - Double Effects
Invictus's region's Quest will resolve each of its effects twice. A doubled smite has no effect on the smited Demi, but does earn Hadria 2 Renown if playing with the Hadria expansion. If resolving a coin flip effect, flip the coin and then double the outcome of the flip.
Penance - 2 Scorpions
Penance's region's Quest will start with a baseline vote of 2 Scorpions in addition to any votes.
Vesper - 2 Feathers
Vesper's region's Quest will start with a baseline vote of 2 Feathers in addition to any votes.
Command God Power
A new God Power, Command, becomes available to all players. It costs 0 Fate cards but still uses one of your actions.
Command allows a player to move a Servant of their choice to the next Quest region clockwise or counterclockwise around the board. (The Servants use the bridge to cross the Abyss, just like the Demis.)
Each Quest may only contain 1 Servant. When using the Command Power, move a Servant clockwise or counterclockwise to the next Quest region without a Servant.
Command card text: Move a Servant clockwise or counterclockwise to the next quest region without a Servant.