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Veggies

Veggies Rulebook

Table of Contents

Table of Contents

  • Components
  • Goal
  • Setup
    • Setup for a 3-player game
  • How to Play
  • Rules for Adding Cards to Your Stand
  • End of the Game
  • Scoring
    • Scoring Example
  • 2-Player Variant
  • 4-Player Variant

Components

  • 40 cards
  • Notepad
  • Pencil

Each card is made up of 6 spaces. These spaces can contain:

  • Goods (strawberries, bananas, grapes, carrots, or mushrooms)
  • Empty crates, pallets, or barrels (even if closed, treat them as empty)
  • Rats

The small, brave workers and their forklifts are just a bit of humor — they have no rules effect.

Goal

Players stock goods in their own stands. The crates hold vegetables and fruit, some crates are empty, and in some you can find... rats! Players try to arrange their goods so as to score as many points as possible. Naturally nobody wants a rat in their stand — every rat gives penalty points!

Setup

  • Shuffle all the cards and form a deck (cards face down).
  • Reveal 3 cards from the deck. Lay them out in the middle of the table so every player can see them. This is the loading ramp.
  • Then deal each player 2 cards from the top of the deck. Hold them so opponents cannot see what is on them. Each of you chooses one of your cards and places it face up in front of you. The cards laid out in front of a player are called that player's stand.
  • You hold the second card in your hand.

Setup for a 3-player game

With 3 players, arrange the loading ramp (3 face-up cards) in the middle of the table with each player's starting stand card and held card near them, so each player's stand and the shared loading ramp are visible to everyone — the deck sits beside the loading ramp.

How to Play

The person who works in a warehouse (or the youngest player) starts the game. Play then proceeds clockwise.

On your turn you must add one card to your stand. This card can be either:

A. the card you are holding, or B. a card from the loading ramp.

A. If you choose to add the card you are holding to your stand:

  • after adding the card, take a new card from the top of the deck into your hand (do not reveal it to your opponents),
  • your turn ends, and the player to your left begins their turn.

B. If you choose to add a card from the loading ramp to your stand:

  • choose one of the three cards lying on the loading ramp and add it to your stand,
  • take a card from the top of the deck and place it face up on the ramp (so that 3 cards are available there again),
  • your turn ends, and the player to your left begins their turn.

Rules for Adding Cards to Your Stand

  • The card being added may be rotated in any way.
  • The card being added must satisfy one of the following conditions: a) it touches side to side (fully or partially) with the side of a card already in your stand, or b) it covers (fully or partially) a card already in your stand.

Note! Cards being added cannot be tucked underneath cards already in your stand. They must be laid beside or on top of the cards lying in your stand.

The rulebook illustrates this with a correct and an incorrect example: in the correct example, a new card is laid so that it touches the side of an existing card in the stand, or is laid on top of one, keeping every card's full face reachable from above. In the incorrect example, a new card is slid so that it would end up underneath a card already placed in the stand — covering the existing card from beneath instead of adding on top of or beside it — which is not allowed.

End of the Game

The game ends when every player has added 8 cards to their stand. Players then count up their score (recording it in the notepad).

Scoring

  • Each player checks which good in their stand forms the largest group. If several goods form an equally large, largest group, the player must choose one of them. They then announce their choice to the other players.

    A group is a cluster of spaces holding the same good that are adjacent to each other side to side.

  • Everyone then scores points for the goods announced by the players.

    Note! It can happen that two or three players announce the same good as their largest group. In that case, that good is only added once to the shared list of goods that everyone scores for — it is not counted twice just because two players named it.

  • Points for the goods announced by the players are counted as follows:

    • Count how many spaces make up the largest group of that good in your stand (e.g., 7 spaces).
    • Count how many groups of that good are in your stand — including the largest one (e.g., 5 groups).
    • Multiply the two values above. The result is the number of points scored (e.g., 7 × 5 = 35 points) — record it in the notepad.
    • Add together the points scored for all the goods announced by the players.
    • From that total, subtract penalty points for rats in your stand: each rat = 2 penalty points.

Scoring Example

Ola checks which good forms the largest group in her stand. Strawberries and grapes each take up 5 spaces, so she must choose one of these goods. Ola chooses strawberries and announces this to the other players. The other players announce the goods forming the largest groups in their own stands: Krysia — bananas, Michał — grapes, Patrycja — strawberries.

Every player will now score points in their own stand for 3 goods: strawberries, bananas, and grapes. Strawberries are the largest group of goods in two players' stands, but points for that good are still only counted once per player (each player scores their own stand for strawberries, bananas, and grapes, using their own group sizes).

Ola scores the points in her stand:

  • largest strawberry group (5 spaces) × number of strawberry groups (4 groups) = 20 points,
  • largest banana group (3 spaces) × number of banana groups (2 groups) = 6 points,
  • largest grape group (5 spaces) × number of grape groups (1 group) = 5 points.

Ola scored 31 points (20+6+5). From this result she must subtract negative points for rats: her stand has 3 rats = -6 points (each rat is -2 points). Ola therefore scored 25 points. She records this result in the notepad. The other players count the points in their own stands the same way.

  • The winner is whoever scored the most points. In case of a tie, the player with fewer rats in their stand wins. If it is still a tie, the players share the victory.

2-Player Variant

The game is played as described above. The difference is in how points are scored. At the end of the game, each player checks which goods in their stand form the 2 largest groups. The rest of the scoring rules do not change.

4-Player Variant

At the start of the game, split into 2 teams of two in any way you like. Play and scoring proceed as described above. At the end of the game, teammates add their scores together. The team with the higher score wins. In case of a tie, the team with fewer rats in their stands wins.

Note! We've prepared a bit of extra fun for you. We've put challenges on the sides of the box that you can take on. Can you complete every challenge? Have fun!