Urland expansion
Urland expansion Rulebook
Table of Contents
Table of Contents
1. How to play with the new genes
With 3 players remove "Nocturnal" and "Gills". Shuffle the expansion genes separately from the original ones.
At game start and after the first auction turn up one less of the original genes and draw one of the new genes instead. After the second auction turn over two new genes.
Advanced players can shuffle all genes together and play the usual gene schedule. The different card backs of the genes do not really hurt.
2. The new genes
The ten new genes are listed below as printed on their cards. Their names and effects are transcribed from the card photo.
Symbiote Score extra points for coexistance.
Hard Shelled Eggs Your young Ichtos can be placed on an adjacent land.
Nocturnal Take turns as Dummy (with 5 players also as environment player).
Mutation Exchange this gene against one gene of a player in front of you.
Photogenic Score 2 extra points at game end.
Slime Trail Ichtos landing after you need more actions.
Volcanic Sensing Have a look at each drawn scoring disk.
Conflict Avoidance Instead of dying retreat into water.
Sexual Scent Reproduce on adjacent land with water reproduction.
Gills After scoring your Ichtos can return to water.
Note: "coexistance" in the Symbiote card text is spelled as printed on the card.