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Uradalom

Uradalom Rulebook

Table of Contents

Table of Contents

  • Goal
  • Components
  • Setup
  • Terrain Symbols
  • Manor House Cards (Udvarház)
  • A Side
    • A Side Round
    • Bonus Dice (A Side)
  • B Side
    • B Side Round
  • Tokens (Optional, Recommended)
  • Scoring
    • Penalties (A Side)
    • Penalties (B Side)
    • Final Result
    • B Side Only Scoring Rules
  • Extra Goals
  • Solo Mode (A Side)
    • Solo Rating (A Side)
  • Solo Mode (B Side)
    • Solo Rating (B Side)

Goal

The aim is to draw the most valuable terrain onto your estate board and so score as many points as possible. The game is played round by round and ends when every player has filled every empty cell on their sheet. Then the scoring takes place. The winner is the player with the most points.

Playing time: 20-40 minutes. Number of players: 1-6.

Components

  • 36 dice (6 in each of six colours)
  • 6 dice trays
  • 6 two-sided tokens
  • 50 two-sided player sheets
  • 11 Manor House cards (Udvarház)
  • 6 shared goal cards
  • 12 secret goal cards

Each player sheet is a grid of cells. The printed key shows the six terrain types, their symbols, and the scoring.

Setup

Each player receives one sheet from the pad. If the sheets run out, more can be printed from the rules page of the publisher's website (kelleresmayer.hu).

Then decide which version to play:

  • A side is tactical and takes longer. It involves more combinations and less luck.
  • B side is faster. It allows less tactics and depends more on luck.

After you have decided, take 6 dice:

  • A side: choose one colour and take all six dice of that colour.
  • B side: take one die of each colour.

You will also need a tray to pass the dice on, and optionally a token to mark when you are ready.

Terrain Symbols

The six dice values match the six terrain types:

ValueTerrainSymbolColour in the key
1Field (Szántó)Wheat sprigsYellow
2Mountain (Hegy)PeakGrey
3Forest (Erdő)TreeGreen
4River (Folyó)Wavy lineWhite
5Cottage (Házikó)HouseRed
6Lake (Tó)Oval outlineBlue

On the B side, each die's colour and its number together determine what is drawn: the colour gives the terrain symbol (see the colour key on the sheet) and the number gives how many cells are drawn. On the A side, the number alone gives the terrain.

Manor House Cards (Udvarház)

These may be used in both the A side and the B side. They are required only if the secret goal cards are also used. A Manor House card shortens the game, but it can also make it more challenging.

Each player rolls two dice and draws the pattern of the card matching the total onto any place on their sheet. This becomes the centre of the estate (the lord's residence). The Manor House card changes the length of the game: with it the game lasts 5 rounds; without it the game lasts 6 rounds.

A Side

A Side Round

  1. Choose 6 dice from the supply. Roll them and place them on the dice tray discs. Once this is done, each player chooses one die from their own tray, places it in front of them, and draws the symbol matching the die's value into an empty cell on their sheet. (For example, a player who chooses a 3 draws a forest in an empty cell of the board.)
  2. Pass the dice trays to the player sitting to your left, clockwise, so that the values on the dice are not changed.
  3. Choose one of the dice you received, take it off the tray, draw the symbol matching its value on your sheet, and pass the tray on to the next player.
  4. Repeat until no dice remain on the trays. When this happens, the round ends.
  5. The second round begins. Everyone rolls six dice again, chooses, draws, and passes as before. However, the direction is now reversed, so the dice are passed counter-clockwise.
  6. Continue in this way. The game lasts 5 rounds if the Manor House card is used; otherwise it lasts 6 rounds.

Important: The game ends when every player has filled every empty cell on their board. Where a player fills all 36 cells, that player's game ends in that round. The remaining players finish the round.

Bonus Dice (A Side)

If none of the numbers shown on the dice suits you, you can modify them with bonuses. You may increase or decrease the value of a chosen die by one or two points, or you may choose any value you like.

Bonus icons:

  • +1; +2
  • -1; -2
  • Any value

Important: each bonus may be used only once. At the end of the game, you receive negative points according to how many bonuses you used (see Scoring).

B Side

The B side is similar to the A side, but on the B side one die is chosen each time, so more cells are filled and the game is shorter. The element of luck is greater.

B Side Round

  1. Choose one die of each colour and take them. Everyone rolls their six dice and places them on their own tray.
  2. Once all dice are placed, each player chooses one die from their own tray, places it in front of them, and draws the symbol matching the die's colour in as many empty cells as the die's number shows. The cells do not have to be next to each other. (For example, a green die showing four pips means four forests are drawn on the board.) Once drawn, put the chosen die aside.
  3. Pass the trays to the player to your left, clockwise, so that the values on the dice are not changed.
  4. Each player also takes the die with the highest number from the other tray, but does not draw it on their board. That die is removed from play. (If several dice share the highest number, the player decides which one to remove.)
  5. Pass the tray on and choose a die from the tray you received to build into your estate. Remove the highest-numbered die from the other tray in the same way.
  6. Continue until all dice have been removed from the trays. When this happens, a new round starts. Sort the dice again so that each tray holds dice of different colours. Roll, and the new round begins.
  7. The game ends when a player has filled every cell.

Important: if a player fills all 36 cells, the game ends for that player in that round. If a player chooses a die whose number is greater than the number of empty cells left on the sheet, they receive -2 points for each cell they cannot draw. (For example, if only 2 empty cells remain and the player takes a green die showing a 4, they draw two forests into the empty area and note -2 x 2, that is -4 points, which will be subtracted from their total at the end of the game.) If a player fills all of their cells during a round, the dice and tray they would have received when passing are removed from the game.

Tokens (Optional, Recommended)

The game includes six two-sided tokens. Their use is optional but recommended. Place one token in front of you with the coloured side up. Decide which die you want to take from the tray in front of you. When everyone is ready, turn your tokens over. Once everyone has turned their token, take the chosen die at the same time.

Scoring

At the end of the game, every player counts up their points. The scoring is similar for both sides.

Important: when counting, diagonals do not count (unless a goal card overrides this).

Scoring steps:

  1. Field (Szántó): for contiguous (adjacent) field cells: 1 cell = 1 point; 2 cells = 3 points; 3 cells = 5 points; 4 cells = 7 points; 5 cells = 10 points. Each additional contiguous field cell gives +3 points.
  2. Mountain (Hegy): for the forests next to it. The mountain's value depends on the number of adjacent forests: 1 forest = 2 points; 2 forests = 4 points; 3 forests = 6 points; 4 forests = 9 points.
  3. Forest (Erdő): each forest is worth 1 point on the board.
  4. River (Folyó): rivers are worth 1 point each on their own. However, if a river starts from a mountain and ends in a lake, the river cells between them are worth 3 points each. (Several rivers can start from the same mountain, and several rivers can end in the same lake.)
  5. Cottage (Házikó): each cottage gains 2 points for each adjacent forest and each adjacent lake. (A maximum of 8 points can be gained per cottage.)
  6. Lake (Tó): for contiguous (adjacent) lake cells: 1 cell = 1 point; 2 cells = 3 points; 3 cells = 5 points. Each additional lake cell gives +2 points.

If shared or secret goal cards were used during the game (see Extra Goals), write the points they earned in the appropriate place on the sheet.

Penalties (A Side)

On the A side, deduct penalty points for the bonuses used: one bonus = -1 point; two bonuses = -3 points; three bonuses = -6 points.

Penalties (B Side)

On the B side, deduct points where a player could not draw all the cells indicated by a die (see the B Side Round). Each such cell counts as -2 points.

Final Result

Add up all the plus and minus points. Once you have the total, that is the final score. The player with the most points wins. If there is a tie, the winner is the player who used fewer bonuses. If that still does not separate the players, the winner is the player with more cottages built on their estate.

B Side Only Scoring Rules

On the B side only, the following extra bonuses also apply:

  • A player who completes every cell in the first round receives +10 points.
  • A player who completes every cell in the second round receives +5 points.
  • The first player to fill all cells receives +8 points.
  • The second player to fill all cells receives +4 points. (If there are two players, or if there is more than one first finisher, the second place does not receive extra points.)

It is possible for several players to finish in the same round; in that case all of them receive the extra points.

Extra Goals

Once you have learnt the basic game, the cards can make it more interesting. Suggestion: do not use these extra cards in your first games. There are two types of goal. You decide which to play with; you can also use both.

Shared goals: at the start of the game, draw some shared goal cards according to the number of players:

  • 2-3 players: one card
  • 4-5 players: two cards
  • 6 players: three cards

Place the cards in the centre of the table. At the end of the game, the player who best fulfils each task receives the number of bonus points shown on the card.

Secret goals: each player draws two cards and chooses one, which they place in front of them without showing it to the others. Return the other card to the box. The secret goal is revealed at the end of the game and may score extra victory points if the player has fulfilled it.

Important: if you want to use secret goals, you must also use the Manor House cards.

Solo Mode (A Side)

Setup: take two dice trays and place six dice of one colour on each. Roll two six-sided dice and take the estate card matching the total. Draw the pattern on the estate card onto your board. Take a sheet, a token, and a felt-tip pen.

Gameplay:

  1. Roll all the dice. Place the six dice of one colour on one tray and the other six dice (a different colour) on the other tray, without turning the dice.
  2. The player chooses which tray starts and places the token next to that tray. Then:
    • Choose one die from each tray so that the two dice total 7. (For example, if Peti takes a 4 from the tray marked by the token, he must take a 3 from the other tray to make 7.)
    • Use the number on the die from the active tray (the one with the token) to draw the terrain type matching that number into an empty cell of the sheet.
    • Move the token to the other tray.
    • Continue until you can no longer take two dice totalling 7 from the trays. Then a new round begins.
  3. At the start of a new round, move the token to the other tray (it becomes the active tray). Roll both six-die sets and place them on the trays (only dice of one colour per tray).
  4. The game lasts until every cell is filled. Then scoring takes place.

Scoring is the same as in the multiplayer mode.

Solo Rating (A Side)

  • 0-50 points: Well, you should try that again! Your estate is rather bleak.
  • 51-60 points: You can do better! The lord is not satisfied with the view.
  • 61-70 points: Quite good!
  • 71-80 points: Clever! The lord is pleased with the view.
  • 81-90 points: Excellent work! A splendid view opens over the estate.
  • 91+ points: Magnificent! How did you do that? The lord has never seen anything so beautiful.

Solo Mode (B Side)

The game works as it does with two players. Take two trays, and on each place one die of each colour (6 dice per tray). Take a board, a token, and a felt-tip pen. Place the token next to one tray and roll both sets of dice separately, then place them on the trays.

Round:

  • The rules are as for the 2-6 player game, with these differences:
    • The player chooses a die from the tray marked with the token, and draws the terrain matching the die's colour into as many empty cells as the die's number shows (the cells do not have to be next to each other). Once drawn, set the die aside. (For example, Peti chooses a green die showing a 4, so he draws four forests on his board.)
    • The player also removes the highest-number die from the other tray, without drawing it on the board. That die is removed. (If several dice share the highest number, the player decides which to remove.)
    • Move the token to the other tray and choose a die from there to build into the estate. Remove the highest-numbered die from the other tray in the same way.
  • The round continues until all dice have been removed from the trays. When this happens, a new round starts. Sort the dice again so that every tray holds dice of different colours, roll, and begin the new round.
  • The game ends when the player has filled every cell. Then scoring takes place.

Important: if a player fills all 36 cells, the game ends for that player in that round. If the player chooses a die whose number is higher than the number of empty cells left, they receive -2 points for each cell they cannot draw. (For example, if Peti has only 2 empty cells left but takes a green 4, he draws two forests into the empty area and notes -2 x 2, that is -4 points, which will be subtracted from his total at the end of the game.)

Scoring: the same as the 2-6 player B side, with one exception: there are no points for finishing first.

Solo Rating (B Side)

  • 0-70 points: Well, you should try that again! Your estate is rather bleak.
  • 71-80 points: You can do better! The lord is not satisfied with the view.
  • 81-90 points: Quite good!
  • 91-100 points: Clever! The lord is pleased with the view.
  • 101-110 points: Excellent work! A splendid view opens over the estate.
  • 111+ points: Magnificent! How did you do that? The lord has never seen anything so beautiful.