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Uprising: Allies of Azuhl

Expansion for Uprising: Curse of the Last Emperor

Uprising: Allies of Azuhl Rulebook

Table of Contents

Table of Contents

  • Ally Cards
    • Altruist
    • Tenacious Defender
    • Blood for Blood
    • Fifty-Fifty
    • Wrath of the Titan
    • Artificer
    • Shepherd's Bounty
    • Fenced Goods
    • Marauders
    • Nethersea Voyage
    • Hold the Line
    • Aspect of Night
    • Imperial Fortification
    • Reparations
    • Omnipresence
    • Oathbreaker's Will
    • Pathfinder
    • Ruler of the Wastes
    • Wisdom
    • Torrent of the Than

Ally Cards

Altruist

ALWAYS When you flip a hex, another player may resolve the effects. Other players may do the same choosing you.

Tenacious Defender

ALWAYS When you build Walls and/or Towers, you can also build them on other players' Havens.

Blood for Blood

ALWAYS Remove 1 of your Basic or Elite Units from the game, to return another player's Basic or Elite Unit from the Graveyard to a hex with no enemy Units.

Fifty-Fifty

ALWAYS Flip this, to roll 1 brown die with a star face and predict the outcome. If you were right, add the die/dice to another player's roll.

Wrath of the Titan

ALWAYS Discard 1 Bane, to add its effect to another player's combat.

Once per combat

Artificer

ALWAYS Flip this, to give 1 of your Items to another player, even if they could not use it.

Shepherd's Bounty

ACTIONS When you would gain resources, you may give ALL to another player instead.

Fenced Goods

ALWAYS Flip this, when any Items would be discarded from the Market, to buy 1 for its Salt cost and give it to any other player, who could use it.

Marauders

ACTIONS You may use the Command Action to move another player's Units and Heros, and they may command yours.

Nethersea Voyage

ALWAYS Discard any 1 of your Quests, to add its bonus die to another player's roll outside of combat.

Once per roll

Hold the Line

ALWAYS Flip this, when a player suffers a negative effect from a Quest, Legion or Horde to suffer it yourself instead.

Aspect of Night

ALWAYS Discard this, to place your Hero on an explored hex with a Horde or Legion, adjacent to another player's Haven or Units.

Imperial Fortification

ALWAYS You may remove 1 of your Units from play to place 1 Wall and Tower on another player's haven.

Reparations

ALWAYS When you flip a feat, you may give the effect to another player.

Omnipresence

ALWAYS You can use your Items in another player's combat.

On your Hero's hex

Oathbreaker's Will

ALWAYS Pay 1 Salt to exchange 1 die of another player with a purple die in a roll outside of combat.

Before rolling

Once per roll

Pathfinder

ALWAYS You may flip your feats, to give their effects to an adjacent hero.

Ruler of the Wastes

ACTIONS Discard this, to place any Units and/or Hero of another player in an explored empty Ice Waste.

Wisdom

ALWAYS If you solve a Quest, you may give ALL effects and rewards to another player.

Torrent of the Than

ALWAYS Flip a Druid, another player may reroll up to 2 dice.

OR

Place 1 red gem on your Quest Action to flip a Druid faceup.