UNO Junior
UNO Junior Rulebook
Table of Contents
Table of Contents
UNO Junior in a Nutshell
Get rid of all your cards by matching a card in your hand to the top card on the discard pile. You can match by color, number and, especially handy for younger players, ANIMAL! Elephant matches elephant and monkey matches monkey.
As the levels increase in difficulty, cards are added that skip players, reverse the direction of play or even make somebody draw extra cards!
Players: 2-4. Ages 3+.
Contents
56 cards as follows:
- 9 Blue animal cards - 0 to 8
- 9 Green animal cards - 0 to 8
- 9 Red animal cards - 0 to 8
- 9 Yellow animal cards - 0 to 8
- 4 Draw 1 cards - 1 in each color
- 4 Draw 2 cards - 1 in each color
- 4 Skip cards - 1 in each color
- 4 Reverse cards - 1 in each color
- 4 Wild cards
How to Play
On your turn, match the top card of the discard pile by color ("It's Blue!"), by number ("Number 5!") or by animal ("It's a Tiger!").
Get rid of all your cards by matching a card in your hand to the top card on the discard pile.
If you can't make a match, draw ONE card from the Draw Pile (if it matches the discard pile, play it!).
When you are down to your last card, yell "Uno!" If you don't and someone catches you, you have to draw TWO extra cards!
Keep going until someone is out of cards. They win!
Action Cards
Draw One Card
The next player in order must draw one card and miss their turn.
Draw Two Card
The next player in turn must draw two cards and miss their turn.
Skip Card
The next player in order is skipped.
Reverse Card
The direction of play reverses (if play is currently clockwise, then play changes to counterclockwise, and vice versa).
Wild Card
This card can be played at any time. The player then decides what color will continue play.
Levels
1. Beginner
For the youngest players just learning the game.
What they'll learn: Taking Turns; Color and Number Recognition.
What to do:
- Take out all the Action Cards (see Action Cards) from the deck.
- After shuffling the deck, deal five cards to each player.
- Make a Draw Pile and a Discard Pile with the remaining cards. The draw pile goes face down; the discard pile goes face up.
Parent tip: Have beginners lay their cards face-up so you can help them!
Parent tip: Begin by matching animals instead of numbers. You can even have them make the sound of the animal when they play the card! ROAR!
2. Intermediate
Add some action cards back into the deck to pick up the pace.
What they'll learn: Critical Thinking; Sorting and Classifying.
What to do: Add the Reverse, Skip and Wild cards BACK INTO the deck, but LEAVE OUT the Draw One and Draw Two cards.
Parent tip: You can play a Wild card any time you want no matter what is on the discard pile.
3. Advanced
Add the penalty cards to the deck to increase stakes!
What they'll learn: Logic; Problem Solving.
What to do: Add the Draw One and Draw Two cards to the deck so that you are now using the entire deck, including all Action Cards.
Parent tip: Remember, you can play an action card on top of a matching action card no matter the color.