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Unlock! Epic Adventures: Die siebte Vorstellung thumbnail

Unlock! Epic Adventures: Die siebte Vorstellung

Unlock! Epic Adventures: Die siebte Vorstellung Rulebook

Table of Contents

Table of Contents

  • Game Material
  • Objective
  • Setup
  • Game Rules
  • Card Types
    • Objects (red or blue stripe at the top)
    • Machines (green stripe at the top)
    • Other Cards
  • Combining Objects
  • Discarding Cards
  • Penalties
  • Modifications
  • Using Machines
  • Hidden Objects
  • Hints
  • End of the Game
  • The App
    • Adventure Selection
    • Settings
    • In the Game
    • Hints / Machines
    • Rating
  • A Few Tips
  • Play Aid
    • Card Types

Game Material

IMPORTANT: Only look at the card deck of the adventure when you are playing it!

  • 1 Tutorial (10 cards)
  • 1 Adventure (60 cards) + 1 film poster

Objective

This card deck is a cooperative adventure. You enter mysterious places and have exactly 1 hour to complete your mission. In that hour you must master a variety of tasks and challenges.

Setup

To get to know the game, we recommend playing the tutorial first. It teaches the basic rules of UNLOCK! in a playful way. You can play the tutorial before you have read these instructions completely. Once you have decided on the adventure or the tutorial, take the corresponding card deck and do the following:

  • Lay the start card face up on the table so that the side with the text is visible.
  • Shuffle all other cards and place them as a deck, backs (with the numbers) facing up.
  • Place the device with the app (see page 11) on the table where everyone can see it well.
  • One of you reads the instructions on the start card aloud. And your adventure begins!

Note: You may take notes.

Every card has a unique sorting number on its back, so that before or after an adventure you can check whether the deck is complete, or sort it.

Game Rules

On the start card you will find instructions that usually lead you to the first location of the adventure. At this location, various numbers and letters are distributed. For each letter and each number there is a corresponding card in the card deck, marked accordingly on its back. The basic principle: if during an adventure you see a number or a letter on the card of a location or on any other card, find the corresponding card in the card deck, reveal it, and lay it face up on the table.

You are a team and must work together to pass the adventure before time runs out. Each of you may search for found cards in the card deck. You can divide this up among yourselves as you like. Only one thing is not allowed: you may split the deck into smaller piles, but you may not spread out all the cards individually on the table.

Card Types

There are different types of cards.

Objects (red or blue stripe at the top)

Objects are normally items that you can combine with other objects (see Combining Objects, page 6).

Tutorial example: Object 35 is a chest, a locked chest. You can combine this object with a blue number. To do so you must add both numbers. If the sum is the number of a card in the deck, you may reveal that card. Object 11 is a key. You can combine this object with a red number. To do so you must add both numbers. If the sum is the number of a card in the deck, you may reveal that card. You can request a hint by pressing the hint button in the app and entering the card number.

Machines (green stripe at the top)

You must enter the number of the machine into the app in order to use it (see Using Machines, page 9).

Tutorial example: Machine 69 is a device with 6 contacts: a device with contacts set at a spacing of 5 cm. This is a machine. Press the machine button in the app and enter the card number (69) to use it. IMPORTANT: Before you press OK, you should know how the machine works. Look around the room.

Other Cards

These cards include:

  • Locations, such as a room with the objects in it,
  • Results of interacting with objects,
  • Penalties you receive when you make mistakes,
  • Modifications (see page 8).

Combining Objects

Sometimes it is possible to combine objects with each other. For example, you could "combine" a key with a door. To do this, you add the numbers of the two cards that are shown in a red or blue circle respectively. The sum is then the card number that you must look for in the card deck. (It is of course not possible to add a letter to a number.)

GOLDEN RULE: Only one red number can ever be combined with one blue number.

Other combinations (blue + blue, red + red, blue + grey, etc.) are NEVER possible.

Example: You decide to combine the key (11) with the chest (35). You therefore look for card 46 (11 + 35) in the deck and reveal it. It works: you open the chest and discover another object in it.

Discarding Cards

At the top edge of some cards you will find crossed-out numbers or letters. These tell you to discard the corresponding cards, because you will not need them any more. It is best to put them straight back in the box.

Example: After you have opened the chest (46), you discard the key (11) and the locked chest (35).

Tutorial card text (46): "Great. You have opened the chest. Discard cards 11 and 35. Look closely at the picture. There are TWO things that are interesting. If you see a number, reveal the corresponding card. If you cannot get any further, you can press the "Hidden Object" button in the app."

Penalties

Some actions do not get you anywhere and are a waste of time. If you draw a penalty card, you follow the instructions on the card: in most cases a few minutes of time will be deducted from you. Such cards are always discarded afterwards.

Tutorial example (card 84): "It is a great idea, but doing the dog a favour and retrieving the sausage costs you time. Press the penalty button once."

Modifications

On some cards you will find so-called modifications. These are always red or blue numbers with a "+" in front. These numbers never refer to other cards in the deck. You must always combine them with the respective other colour. (Remember the Golden Rule!)

Example: You have restored the power (card 25) and thereby received a modification (+6). You can add it to a red number, but not to the card number (25).

Using Machines

To use a machine (green stripe at the top), you must enter its card number into the app. For a card with a letter, the number is below the letter. The app then displays the machine, which you can then use step by step. If you use it correctly and find the solution, the app tells you how to proceed. In most cases you receive a red number (which you can combine with a blue number as usual).

Example: Later in the adventure you find out how to use machine 69: you must connect the two middle contacts with the copper wire. To do this, you press the machine button in the app and enter the card number 69. Then you select the two middle contacts and confirm your selection. For this correct solution you receive a red number in the app. You can now combine this red number with the copper wire (16), which leads you to card 25 (16 + 9).

Careful! You can lose valuable time or even receive a penalty if you operate a machine incorrectly. Most of the time you must first find out how a machine works.

Hidden Objects

You will not always discover all objects at first glance. Therefore you must look at the cards very closely, because sometimes you can discover hidden numbers or letters. These refer to cards that you find in the deck and reveal as usual.

Note: If you cannot get any further at some point, you can press the "Hidden Object" button in the app, which gives you a hint to the next hidden object. In addition, at the start of an adventure you can activate the automatic help function for hidden objects. Then the app helps you automatically at the right time.

Example: Do you see the hidden number (16) inside the chest?

Hints

If you cannot get any further, you can request hints. To do so, press the hint button in the app and enter the card number you are stuck on.

If there are hints for a card with a letter, its card number is written small below the letter.

Note: For some cards you can request a further hint in the app (which is sometimes the solution), in case the first hint does not give you enough information.

End of the Game

The adventure ends when you solve the last puzzle and the timer stops. You can then look at your rating and see how well you did. The rating ranges from 0 to 5 stars.

The adventure does not end automatically when the timer runs out. You can keep playing until you have made it. Only your rating will not be as good if you needed more time than allowed.

The App

You can download the UNLOCK! app free of charge from the App Store (iOS) and Google Play (Android). You need it as a timer and for penalties, machines and hints. IT IS NOT POSSIBLE TO PLAY UNLOCK! WITHOUT THE APP. After downloading, no internet connection is needed to play. Start the app and choose your language. You then arrive at the adventure selection.

Adventure Selection

  • A: First choose your edition (in this case Epic Adventures). As a reminder: we recommend starting with the tutorial "Erste Schritte" (First Steps).
  • B: Then start this adventure (that is, Die siebte Vorstellung) by selecting it.
  • C: Settings: Here you can set music, timer, the help function for hidden objects, notifications and the language.

Settings

  • A. Music: Here you can switch the background music on or off.
  • B. Timer: Here you can deactivate the timer in order to play entirely without time pressure.
  • C. Notifications: Here you can activate or deactivate the notification.
  • D. Hidden Objects: Here you can activate or deactivate the automatic help function for hidden objects.
  • E. Language: Here you can choose the language.

In the Game

  • A. Remaining time: When the timer reaches 00:00, it counts upward from that point.
  • B. Start/Pause: You can pause and restart the game (and with it the timer).
  • C. Hint: Enter here the card number for which you need a hint.
  • D. Penalty: Some penalty cards tell you that you must press this button. You then lose a few minutes of time.
  • E. Machine: Here you can enter the card number of a machine in order to use it.
  • F. Log: Here you can look again at all hints you have already requested.
  • G. Hidden Object: If you cannot get any further, you can sometimes request hints about hidden objects here.

Hints / Machines

When you press the hint or machine button, a number pad is displayed with which you can enter a card number for a hint or a machine.

  • A. Number pad: Entry of a number or digit sequence. Delete the entry so far with the delete key.
  • B. Confirm: Confirm your entry by pressing "OK".
  • C. Close: This closes the number pad without entering a number or digit sequence.

Rating

As soon as you have finished the adventure, you automatically reach this view.

  • A. Statistics: These numbers give you a summary of your adventure. In the first line you see the time you needed and the number of hints requested. Below it is the time you lost through penalties and machines (and the number of penalties received in brackets).
  • B. Rating: The number of stars awarded (0 to 5) depends on how you did, and on the time needed and the number of hints requested.
  • C. Share: You can share your rating with your friends (internet connection required).

A Few Tips

Get organised:

  • Divide up the card deck so that each of you has a small pile, or place the partial piles within reach of all players.
  • Read the texts on the cards very carefully! Talk to each other and "think aloud".
  • The crossed-out letters and numbers can help you keep an overview and avoid mistakes. When you combine cards and thereby obtain a new card, it usually asks you to discard the combined cards. Only discard cards when you are told to.

Can't get any further?

  • Sometimes you have to keep playing to get more information about a combination or a machine.
  • Do not forget that you can have a hint given for many cards.
  • If you cannot get anywhere at all, it is usually because you have not discovered a hidden object. In that case, look again closely at all the cards you have not already discarded. You can also use the "Hidden Object" button in the app to receive hints.

Really can't get any further?

  • On the Unlock! product page at www.asmodee.de you will find the solution to this adventure. Caution, spoiler danger!

Play Aid

Card Types

  • Object (door, key ...): Add. Combine a red number with a blue number.
  • Modification: a blue number that modifies a red card; a red number that modifies a blue card. Add.
  • Grey cards: all other cards such as locations, interactions and penalties.
  • Machine: enter the card number in the app; solve the displayed puzzle.

THE GOLDEN RULE: ONLY ONE RED NUMBER CAN EVER BE COMBINED WITH ONE BLUE NUMBER.