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Underwater Cities: Mini-expansion thumbnail

Underwater Cities: Mini-expansion

Expansion for Underwater Cities

Underwater Cities: Mini-expansion Rulebook

Table of Contents

Table of Contents

  • Cards
  • Character Cards

Cards

OFF-SHORE DONATION

Advance 1 space on the Federation track for each connected metropolis you have, but no more than 3 spaces.

USE THE INFLUENCE

Move back 1 space on the Federation track to gain 2 points and build a desalination plant.

TRANSPORT HUB

During Production, each connected city with at least 3 tunnels produces 1 extra point and 1 extra credit.

REPLACE A TUNNEL

You may pay 1 biomatter to build a tunnel. Then upgrade it.

URBAN RESTRUCTURING

You may pay 1 credit and revert the upgrade of 1 structure to upgrade up to 2 other structures.

EXPRESS RENOVATION

When you use the action space shown to build tunnels, you may upgrade them at no cost.

EMBASSY

When you advance to the second space of the Federation track, gain 1 biomatter.

FEDERATION SUPPORT

Icon-only card: the card has no printed text box. Its rules are shown by its icons and are not transcribed here.

FEDERAL PRIORITY (first card)

At the end of the game, gain 3 points for each displayed pair of connected cities (one symbiotic, one non-symbiotic).

FEDERAL PRIORITY (second card)

At the end of the game, gain 4 points plus 2 points for each space you have advanced on the Federation track.

Character Cards

Two character cards (the woman with the headset, shown twice on the scan) carry icon-only rules with no printed text box or title. Their icons are not transcribed here; consult the physical cards.