Undaunted: North Africa FAQ
240 questions players ask · Updated Nov 13, 2026 · Full rulebook
Components
Setup
- How many objective points are in North Africa Scenario 1, and what do the Italians need to win?
- Do some North Africa scenarios start with a tile already under control?
- Why does the Scenario 4 setup put the tank driver in the light truck instead of the tank?
- How do I find which solo cards to use for a given solo scenario?
- Do new units enter the map during a North Africa game?
How to Play
- Can a soldier in a vehicle take a card action and also enter, exit or reposition with the same card?
- Can one card take a soldier out of a vehicle, act, and climb back in, or move him to another vehicle?
- Does getting in or out of a vehicle cost an action, and can a scout drive a tank without playing a scout card?
- Can a soldier inside a vehicle use his card's actions without leaving the vehicle?
- Can a soldier swap seats with another soldier in the same vehicle, even a suppressed one?
- Can a soldier outside a vehicle use a card to swap seats with a friendly soldier inside it?
- What is the difference between repositioning and switching seats, and can one card replace a soldier in a seat?
- Can any soldier enter any vehicle, including non-tank specialists getting into a tank?
- In the first round, do players bid for initiative or does the scenario's starting initiative decide it?
- Is the card used to bid for initiative discarded, and can it still be played or inspired?
- When you hunker down a card, do the matching copies in your deck leave the game too?
- When a hit removes a unit's last card, is its counter removed from the board too?
- Can I look through the enemy's removed cards to see how many remain?
- Can the soldier in a vehicle seat use the vehicle's action, and is the card discarded after playing it?
Actions
- Can an Attack action be used to suppress a soldier or a vehicle?
- Which attacks can hit a vehicle, and can a regular soldier damage a tank?
- Does Navigate move the vehicle, or does it count as scouting?
- Can Navigate choose rough terrain, and can vehicles drive onto it?
- Can you take control of a tile while an enemy unit is on it?
- Can you take control of a tile the enemy controls when one of their units is on it?
- Does taking control flip both control markers in one action?
- Do you need a unit on a controlled tile to keep control of it?
- In North Africa Scenario 1 solo, does a scout take control of a tile, or must a rifleman flip the marker?
- Can you demolish a structure the enemy controls, or one with enemy units on its tile?
- Can a Demolition action hit a structure on a distant tile, or must an Engineer stand on the same tile?
- Can a regular Attack destroy a structure?
- Does a structure on a tile give defence to the units standing on it?
- Can Inspire return a Command card, such as a Lieutenant or the Warrant Officer?
- When Inspire returns a played card to hand, can its free vehicle move happen again?
- Can bot cards override normal rules, such as exit, move and enter in one action, or Inspire 2?
- Can you attack a soldier inside a vehicle directly?
- When a vehicle is hit, who chooses which soldier inside is injured?
- How do you suppress a soldier inside a vehicle, and which defence applies?
- When is a vehicle disabled?
- Can a soldier in a disabled vehicle use the seat's vehicle action, such as Control?
- When a vehicle is destroyed, do the soldiers inside die too?
- How is the range bonus counted, and is there a line-of-sight rule or range limit?
- Does Strafe hit every enemy counter on a tile, or just one?
- Can using Recon run out the Fog of War cards?
- When you Bolster, can you choose any cards from the supply?
- Can a Scout move one tile ahead and then return to its starting tile with the second move?
- Does a Scout action give a Fog of War card for each tile it scouts, or only for controlled tiles?
- Can you attack a suppressed unit and make it lose a card?
- Can the British demolish a building the Italians control, and does the Italian control marker stay?
- Must the movement start on an escape tile to escape, or can escape happen partway through a move?
Example Round
Game End
- Is a unit neutralised once its last card has been removed from the game?
- Does disabling a vehicle or killing its driver count as neutralising it for a win condition?
- Can a game of North Africa end in a draw?
- How does the Scout escape in Scenario 7 (Libyan Taxi Service), and can it ride out in the Pilot Truck?
- When exactly is Beyond All Hope triggered?
- What happens when a player can no longer complete their victory condition?
- When does the game end in Undaunted: North Africa, when an objective is met or when all enemies are eliminated?
- Do objective markers stay on the board after the Italians control them?
- When a unit escapes, are its cards removed from the game?
- Can a unit escape on foot through an escape marker?
- What does 'escape' mean on the LRDG solo cards in Scenario 5?
- If the LRDG destroys a structure the Italians control, do the Italians keep its objective points?
- Can the LRDG take control of an Italian-held tile without demolishing its structure?
- What does a soldier token with no cards left still do?
- Can a game tie when one side must defeat soldier tokens and the other must control a tile?
- In solo Scenario 8, can you win by Beyond All Hope after the enemy Staff Sergeant's cards are gone but his counter remains?
- Can a unit escape onto an escape marker tile when enemy units are already there?
- In Scenario 8, is the enemy side pinned when its last combat counters remain on the board?
GeneralExpansion
- Do the roadblock rules apply to every scenario that has a roadblock token?
- In Scenario 203, does the LRDG Staff Sergeant drive the Patrol Truck on the bot's turn?
- In the Reinforcements solo example, does the Rifleman control action refer to Rifleman A or Rifleman B?
- Can the new Reinforcements tanks be used in the original Normandy scenarios?
- What does 'secure' mean for a bot's tile in Reinforcements, and is a tile secure when the bot does not control it?
- How are ties resolved when bot tiebreakers still leave options equal?
- When a bot unit is removed, does the bot search its supply as well as the discard pile and deck?
- Can Undaunted: Normandy and Undaunted: North Africa be combined or merged?
- Can more than one mine be placed on the same tile edge?
- If I cross an edge holding an enemy mine on my own turn, do I take the casualty then?
- In North Africa Scenario 5 solo, where does the bot place a unit that lies between two seats?
- On bot cards, does 'objective' mean a tile with points, and can the bot hold one without scoring?
- Can units pass through roadblocks without destroying them?
- Does a unit defending on a roadblock use the roadblock's higher defence value?
Undaunted: ReinforcementsExpansion
- Can you use the Control action on a tile the enemy controls to flip their marker back to scouted when an enemy unit is on that tile?
- Can you take control of a tile with an enemy unit on it when the enemy does not control that tile?
- How many actions does it take to take control of an enemy-controlled tile that has no unit on it?
- Does the Reinforcements control rule change also apply to North Africa?
- Can the revised Control rule from Reinforcements be used with the standard Normandy scenarios?
- Can a solo bot take control of a tile where your unit stands if you do not control that tile?
- Does a suppressed unit keep control of a tile it holds?
- Can you attack an enemy unit that is suppressed?
- Where does the card go after an Air Support action?
- Does the Advance destination tile need to be controlled?
- Which units can use the Advance action, and can several tanks move together?
- Can a generic Bolster action, such as the Platoon Sergeant's, add tanks?
- Is the American spawn point C in Scenario 101 a typo, since there is no American squad C?
- Where does a bolstered tank appear on the board?
- How does the Platoon Sergeant's Bolster A and Bolster B card resolve on the 1-4 result in Normandy scenario 1?
- If one part of a bot card's action cannot happen, such as an empty bolster deck or no legal move, does the bot still do the rest?
- What does Bolster Random mean on the solo cards, and is the Bolster Unique chart used for it?
- Does the bot Platoon Guide always bolster first, and then guide another unit to take its action?
- When a solo card's bolster instruction differs from the Platoon Sergeant's card, which one applies, and does 'Bolster, Bolster' mean two bolsters?
- What does 'matching' mean on a Squad Leader bot card, and does it also need the same rank?
- Does a bot leader that bolsters only its own squad roll on the Unique Bolster table?
- If a bot card calls for three bolsters under Unique Bolster, is the die rolled for each bolster?
- Are Fog of War cards part of the bot's bolster decks during solo setup?
- Should the bot's bolster decks be set up face down?
- In Normandy scenario 10, which bolster decks does the German bot use, and do Scout A and Scout B go into them?
- In Barenton scenario 101, is the German Platoon Guide set aside in supply rather than in the deck?
- In Normandy scenario 5, is the German Platoon Guide included in the starting deck?
- What changes to the German starting deck in Normandy scenario 8's setup?
- Does the specialist-only restriction on the German RE N 3B card apply to every line?
- Where do the bot's sniper cards go in a Reinforcements solo setup?
- Can the bot's scout exit one vehicle and enter another within a single action?
- Is the Italian Mechanic's special attack a grenade or an SMG?
- Do the Italian rifleman and scout start inside a vehicle in North Africa scenario 10?
- If a grenade hits a vehicle with occupants, how many hits does the vehicle take, and how many occupants are hurt?
- How does the bot choose which tile its mortar targets when several tiles could be picked?
- Does the bot's mortar keep blasting its current tile when another tile has only one more population?
- Can a mortar blast hit tanks?
- Do tanks count toward population for the Mortar's target priority?
- Does an Attack, Suppress or Mortar Blast on a solo bot unit place a control marker?
- When a Scout moves through unscouted tiles, does it scout every tile it passes through?
- Can a Scout enter a tile that has not been scouted yet, or one the player has already controlled?
- Does a bot Scout still treat a scouted objective as an objective?
- How does the bot Scout choose an objective in Normandy scenario 4?
- When a bot Scout has two objective destinations that tie, can it move the full two tiles to the farther one?
- When a bot Scout's best objective is adjacent but a second valid tile is also reachable, does the bot scout both in one move?
- In Normandy scenario 1, when two Scout objectives tie, what breaks the tie?
- When a bot Scout's destination options tie on value and cover, how is the tie resolved?
- When a bot Scout can reach several tiles, which destination and route does it pick?
- What does [A>B] mean on a US bot card?
- Does the German Scout move in Normandy solo scenario 5 despite the boxed move text on card 18B?
- If none of a bot Scout's option C tiles are possible, what does it do?
- Does a bot Scout that is standing on an objective move on?
- Why does the Scout in Normandy scenario 2 scout tiles before going to the objective?
- When a Scout's current tile is secure, what does the bot Scout do?
- On a bot Scout card 2D, when is an objective destination chosen over the 2C tiles?
- How does a solo bot Scout pick its intermediate tile when no objective is in range and the Rifleman clause applies?
- Does a tile the bot controls also count as scouted for solo card instructions?
- Will the solo bot's Rifleman move onto objectives the human controls?
- What does a Drive instruction mean when the vehicle is disabled, such as for an LRDG bot unit or the Italian Rifleman in scenario 202?
- Where do the LRDG bot's units start in Scenario 5?
- When more than one bot Rifleman could take the Platoon Guide's movement, which one moves?
- Does the Platoon Guide get a second action in an ordinary two-player game?
- What does a 'then' action on a bot card mean, such as Platoon Guide's 'Bolster, then Rifleman action'?
- How does the Platoon Guide card work in solo mode, and what if the numbers do not match the moved unit?
- Does a Solo AI card with a repeated Command line perform that command twice?
- On a Solo AI card, does the Move line mean the same thing as Scout?
- Does the bot gain Fog of War cards when it scouts?
- What happens to the bot's Fog of War cards that are not in its draw deck, or that it has not cleared?
- What is a threatened objective for the bot?
- What makes a tile 'secure' for a bot card?
- For a bot card's 'Tile is secure' check, is the tile tested the one the counter is on or the destination?
- On bot cards, does 'you' mean the player or the bot?
- What does the 'Tile is secure' condition mean for the bot's solo actions?
- Does a bot Rifleman stay on its tile if the player has no unit there with a Control action?
- How does a bot Rifleman pick a destination when no objective is within one tile?
- Does a bot Rifleman stand and shoot when no uncontrolled objective is within one tile?
- On a bot card, does 'uncontrolled objective' mean an objective the bot does not control, or one you do not control?
- In Normandy scenario 1, does a bot Scout's 'uncontrolled objective' exclude objectives any player controls?
- What tie-break order applies when a bot Rifleman cannot reach a threatened or uncontrolled objective within one tile?
- In Normandy scenario 2, do value and cover break ties for the US bot Rifleman?
- In Normandy scenario 2, what does the US bot Rifleman's 'threatened objective' step mean?
- On solo card 8A, does 'not occupied by Rifleman' mean the bot's own Rifleman?
- Is there a misprint in the solo play example on page 18 of the Reinforcements rulebook?
- Can the bot discard a card whose actions are useless, such as a Tank Commander with no crew left to bolster?
- Does a bot Rifleman remember its earlier move toward a distant objective on its next activation?
- When a bot Rifleman's first options do not apply, does it attack or move?
- Does a bot Rifleman move to an adjacent scouted objective even when its main target is not scouted?
- When a bot movement option says move toward a tile closer to an objective, which adjacent tile does it take, and must it also meet a scouted-within-two-tiles restriction?
- When a bot Rifleman's attack target is chosen, does the tile's cover count when the attacker shares the tile?
- Does a bot Rifleman take a Control action on a tile that has no objective, and why does its Control line come first?
- Can the bot's Schutze B secure a tile when riflemen are on it?
- For the German bot's Rifleman in Normandy scenarios 6 and 9, what counts as an objective?
- Can a US scout or rifleman ever be on a Threatened objective in Normandy scenario 2?
- When a hit lands on a bot unit, in what order are the bot's discard, deck, Recon card and bolster decks searched?
- When is a bot combat counter removed after a successful attack, and why does its marker stay on the board once its hand and discard cards are gone?
- On the bot's turn, does each control marker on a bot combat counter discard a bot card?
- When do you place a control marker on a bot unit after a successful attack, and when is it removed?
- If the bot has initiative and hits your unit, does it place a control marker on your unit?
- When a bot unit is successfully attacked on your turn, are face-up cards in the bot play area removed first?
- When the bot successfully attacks a player unit, which card is removed first?
- If you successfully attack a bot unit during your initiative turn, does its matching card in the bot's hand also apply?
- When damaging a bot unit, is its face-down Recon card checked?
- Who wins a tie for initiative on the first turn, and does a tied bid let the bot keep the initiative token?
- How are bot cards with equal initiative values ordered?
- Do face-down Recon cards from the previous round count as drawn first when the bot's initiative values tie?
- Do a bot Scout's Recon draws still count as the bot's normal draw of three cards at the start of its next turn?
- When the bot wins initiative, does its initiative card go to its play area, and does the player keep the initiative card when the player wins?
- Can you look at the bot's discard pile before choosing your initiative card?
- Can the Platoon Sergeant's Command action reshuffle the card being played back into the bot deck?
- On the bot's attack instruction II, does the bot shoot enemies elsewhere if it is not on an objective with enemies?
- Which unit does the solo bot attack when a card gives no cover or target rule?
- What do the Dangerous Units listed in the solo setup mean?
- How do you read the priority list on a bot's solo action card?
- When a bot option lists several destinations, must you roll for the destination or choose one that works?
- If a bot Squad Leader must inspire two matching cards but only one matches, does it still inspire, and does the bot inspire up to two cards?
- Does the Inspire rule in the solo variant apply to the human player as well as the bot?
- If the bot's bolster action has only one card left to bolster, does it bolster or skip to the next action?
- Can a bot sniper target a unit in the front seat of an armoured vehicle?
- Do rifle grenades count range when they are fired?
- Do grenade attacks target friendly units or units with an armoured defence value?
- How does a Grenade action work against units inside a vehicle?
- Does the bot's machine gunner suppress a target that is already suppressed?
- When does the bot machine gunner's Line III move activate?
- Can a suppressed bot soldier recover, and what happens when its card comes up?
- Does a bot unit re-suppress an enemy that is already suppressed, or does it move on to the next card line?
- What does a Machine Gunner bot do when its move target is not scouted?
- If an attack rolls several dice, can it cause more than one casualty?
- When a Rifleman takes a casualty and both a specialist and a standard Rifleman card are available, who chooses the card removed?
- If the bot's Attack card lists a target order, which order applies?
- When an Enemy on tile Attack line is resolved, can it target an enemy vehicle such as a patrol truck?
- In a solo triggered Attack line, who is the attack target?
- Which bolster deck does the Lieutenant use in bot scenario 204, and is the printed Unique bolster correct?
- How does the bot Squad Leader Inspire use the solo card number when it differs from the regular card?
- Can the Reinforcements solo mode be used with the Normandy and North Africa scenarios?
- Which solo cards belong to which scenario in Reinforcements?
- Can Reinforcements be played on its own?
- Can Reinforcements vehicles be used in the original Normandy and North Africa scenarios?
- Can the 4-player mode from Reinforcements be used with the original scenarios?
- Do you need extra components to play Reinforcements with four players?
- How must teammates communicate in a four-player team game?
- In a 4-player game, who takes a casualty when a hit lands on a vehicle with units from two players?
- In a 4-player game, who takes the Fog of War card when the Conceal action is used?
- Does the Reinforcements friendly fire rule apply in solo mode?
- When can mines cause friendly fire?
- When friendly fire from a bomb hits a passenger in an Italian vehicle, who chooses the casualty?
- Which Italian soldiers can place mines?
- In North Africa, do removed units or counters ever come back into play?
- When do the reinforcement-deck units come into play?
- Are the North Africa and new German specialists used in solo scenarios?
- Does the revised Reinforcements edition still need the solo errata?
- Should the Antitank Rifleman solo card 8A for scenario 204 read Gunner or Rifleman?
- How many cards go into a bolster deck for a scenario?
- Can a rifleman enter a scouted tile when the scout that marked it belongs to another platoon?