Undaunted: Normandy – Promo Scenario 16: The Bridge at La Fière
Undaunted: Normandy – Promo Scenario 16: The Bridge at La Fière Rulebook
Table of Contents
Table of Contents
Scenario Objectives
US objective: Control 1 objective point.
German objective: Pin the US forces (no US Riflemen on the board).
Starting Initiative
The US player starts with the initiative.
Starting Cards
Deck: D. Supply: S. Return all Combat Cards not listed in the above tables to the box.
US side
| Card | Deck (D) | Supply (S) |
|---|---|---|
| Platoon Sergeant | 1 | 0 |
| Platoon Guide | 0 | 0 |
| Squad Leader A | 1 | 0 |
| Squad Leader B | 1 | 0 |
| Squad Leader C | 0 | 0 |
| Rifleman A | 2 | 3 |
| Rifleman B | 2 | 3 |
| Rifleman C | 0 | 0 |
| Scout A | 1 |
German side
| Card | Deck (D) | Supply (S) |
|---|---|---|
| Platoon Sergeant | 1 | 0 |
| Platoon Guide | 0 | 0 |
| Squad Leader A | 1 | 0 |
| Squad Leader B | 1 | 0 |
| Squad Leader C | 0 | 0 |
| Rifleman A | 1 | 4 |
| Rifleman B | 1 | 4 |
| Rifleman C | 0 | 0 |
| Scout A | 1 |
Note: the printed starting-cards table is a grid of Deck and Supply icons. The counts above were read from those icons; blank cells on the printed grid are shown here as 0.
Special Rules
Paradrop: When the US player takes a card action with a combat card and the corresponding combat counter is not on the board, roll two 10-sided dice and sum the result. Place the combat counter on the matching board tile (if the result is 0, re-roll). Place a US scouted marker on the board tile, but do not add a Fog of War card to the US player's discard pile. Then perform the action with the combat card as normal. The US player does not use spawn markers in this scenario, but if a combat counter is removed from the board it can be replaced using this special rule.
When placing tokens on tiles during step 6 of setup, paradrop US Riflemen A and B.
Setup
Set up the map using the tiles listed below. The printed scenario book shows the layout as a picture (four rows of tiles, with tile 15A printed upside down in the top row); the picture is reproduced here as a table. Each tile's shield value and tokens are as shown on the printed map.
Tiles: 2B, 3B, 4B, 5A, 6A, 7A, 8A, 9A, 10A, 11A, 12B, 13A, 14A, 15A, 16B, 17B, 18A
| Tile | Shield value | Tokens on tile |
|---|---|---|
| 15A (top row, printed upside down) | 0 | None |
| 18A | 0 | German cross marker; Gunners 4 C; tan flag marked 1 |
| 14A | 0 | None |
| 13A | 0 | None |
| 2B | 2 | None |
| 4B | 0 | None |
| 3B | 0 | None |
| 16B | 2 | None |
| 17B |
Note: the printed page gives no legend for the shield values, the square markers, the German cross markers or the tan flag. They are listed as printed. Tile 9A shows two shield values. Step 6 of setup, referred to in the Special Rules, is a step of the base Undaunted: Normandy setup.