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Undaunted: Normandy – Promo Scenario 16: The Bridge at La Fière thumbnail

Undaunted: Normandy – Promo Scenario 16: The Bridge at La Fière

Expansion for Undaunted: Normandy

Undaunted: Normandy – Promo Scenario 16: The Bridge at La Fière Rulebook

Table of Contents

Table of Contents

  • Scenario Objectives
  • Starting Initiative
  • Starting Cards
  • Special Rules
  • Setup

Scenario Objectives

US objective: Control 1 objective point.

German objective: Pin the US forces (no US Riflemen on the board).

Starting Initiative

The US player starts with the initiative.

Starting Cards

Deck: D. Supply: S. Return all Combat Cards not listed in the above tables to the box.

US side

CardDeck (D)Supply (S)
Platoon Sergeant10
Platoon Guide00
Squad Leader A10
Squad Leader B10
Squad Leader C00
Rifleman A23
Rifleman B23
Rifleman C00
Scout A1

German side

CardDeck (D)Supply (S)
Platoon Sergeant10
Platoon Guide00
Squad Leader A10
Squad Leader B10
Squad Leader C00
Rifleman A14
Rifleman B14
Rifleman C00
Scout A1

Note: the printed starting-cards table is a grid of Deck and Supply icons. The counts above were read from those icons; blank cells on the printed grid are shown here as 0.

Special Rules

Paradrop: When the US player takes a card action with a combat card and the corresponding combat counter is not on the board, roll two 10-sided dice and sum the result. Place the combat counter on the matching board tile (if the result is 0, re-roll). Place a US scouted marker on the board tile, but do not add a Fog of War card to the US player's discard pile. Then perform the action with the combat card as normal. The US player does not use spawn markers in this scenario, but if a combat counter is removed from the board it can be replaced using this special rule.

When placing tokens on tiles during step 6 of setup, paradrop US Riflemen A and B.

Setup

Set up the map using the tiles listed below. The printed scenario book shows the layout as a picture (four rows of tiles, with tile 15A printed upside down in the top row); the picture is reproduced here as a table. Each tile's shield value and tokens are as shown on the printed map.

Tiles: 2B, 3B, 4B, 5A, 6A, 7A, 8A, 9A, 10A, 11A, 12B, 13A, 14A, 15A, 16B, 17B, 18A

TileShield valueTokens on tile
15A (top row, printed upside down)0None
18A0German cross marker; Gunners 4 C; tan flag marked 1
14A0None
13A0None
2B2None
4B0None
3B0None
16B2None
17B

Note: the printed page gives no legend for the shield values, the square markers, the German cross markers or the tan flag. They are listed as printed. Tile 9A shows two shield values. Step 6 of setup, referred to in the Special Rules, is a step of the base Undaunted: Normandy setup.

2
Scout B12
Scout C00
Machine Gunner A12
Machine Gunner B12
Machine Gunner C00
Mortar00
Sniper00
Fog of War28
2
Scout B12
Scout C00
Machine Gunner A12
Machine Gunner B12
Machine Gunner C21
Mortar00
Sniper00
Fog of War28
3
None
5A1None
6A1None
7A2None
12B0None
8A2Square marker A; German cross marker; Gunners 4 A; Scouts 5 A; Riflemen 4 A
9A3 and 1None
10A1None
11A1Square marker B; German cross marker; Riflemen 4 B; Gunners 4 B; Scouts 5 B