Undaunted: Normandy – Promo Scenario 14: Night Owls
Undaunted: Normandy – Promo Scenario 14: Night Owls Rulebook
Table of Contents
Table of Contents
Scenario Overview
- Setting: Normandy, July 1944.
- Starting initiative: US.
Objectives
- US objective: Control 6 objective points.
- German objective: Control 6 objective points.
Starting Cards
Each side begins with the combat cards listed below. Deck cards go into the player's deck; Supply cards go into the player's supply.
| Card | US Deck | US Supply | German Deck | German Supply |
|---|---|---|---|---|
| Platoon Sergeant | 1 | 0 | 1 | 0 |
| Platoon Guide | 0 | 0 | 0 | 0 |
| Squad Leader A | 0 | 0 | 1 | 0 |
| Squad Leader B | 1 | 0 | 1 | 0 |
| Squad Leader C | 0 | 0 | 0 | 0 |
Return all Combat Cards not listed in the above tables to the box.
Remember
The US Squad A has already lost multiple soldiers, including their Squad leader, and cannot be bolstered. This makes them particularly vulnerable to taking further casualties. Wiping Squad A off the board and taking the farmhouse (2B) is likely to be vital to German success in this scenario.
Setup
The printed setup page shows the map as a grid of tiles with the starting combat counters, objective and control markers, and the printed value on each tile. The tile arrangement and starting tokens are shown only in that picture; they are not reproduced in text here, so set the map up from the printed scenario book.
Tiles: The printed tile row is 1A, 2B, 4B, 5B, 6B, 7B, 8B, 9A, 10B, 11B, 12B, 13B, 14B, 15B, 16A. The row has empty slots between 2B and 4B (no tile numbered 3) and after 16A.