Undaunted: Normandy – Promo Scenario 13: Castle Itter
Undaunted: Normandy – Promo Scenario 13: Castle Itter Rulebook
Table of Contents
Table of Contents
Scenario Objectives
Coalition objective: Pin German forces (no German Rifleman A or B on the board).
German objective: Control 3 objective points.
Starting Initiative
The Coalition starts with the initiative.
Starting Cards
Deck: D. Supply: S.
Coalition side
| Side | Card | Deck (D) | Supply (S) |
|---|---|---|---|
| US | Platoon Sergeant | 1 | 0 |
| US | Squad Leader A | 1 | 0 |
| US | Rifleman A | 2 | 3 |
| US | Scout A | 1 | 2 |
| US | Machine Gunner A | 1 | 2 |
| US | Fog of War | 2 | 8 |
| German | Squad Leader C |
German side
| Card | Deck (D) | Supply (S) |
|---|---|---|
| Platoon Sergeant | 1 | 0 |
| Squad Leader A | 1 | 0 |
| Squad Leader B | 1 | 0 |
| Rifleman A | 2 | 3 |
| Rifleman B | 2 | 3 |
| Scout A | 1 | 2 |
| Scout B | 1 | 2 |
| Machine Gunner A | 1 | 2 |
| Machine Gunner B | 1 |
Special Rules
Castle Itter: Tile 1B (Castle Itter) follows the same rules as a hill, with a variable cover bonus of 3/1.
Coalition: In this scenario, one player controls a coalition of German and US troops. All US cards, combat counters, and control markers, as well as all German squad C combat counters and cards, are controlled by the Coalition player. When the Coalition player shuffles their deck they should do so without looking at the card backs.
During the game the number of German and US cards in the Coalition player's hand, discard, and supply is open information.
Setup
Set up the map using the tiles listed below, in this order. The printed scenario book shows the tile layout as a diagram; the diagram is a picture and is not reproduced here.
Tiles: 1B, 2A, 3A, 4A, 5A, (blank space), 7A, 8B, 9A, 10A, 11B, 12A, 13A, 14A, 15A, 16A, 17B, 18B
Note: the printed tile row has an unlabelled blank space between 5A and 7A, reproduced here as "(blank space)".