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Undaunted: Normandy – Promo Scenario 13: Castle Itter thumbnail

Undaunted: Normandy – Promo Scenario 13: Castle Itter

Expansion for Undaunted: Normandy

Undaunted: Normandy – Promo Scenario 13: Castle Itter Rulebook

Table of Contents

Table of Contents

  • Scenario Objectives
  • Starting Initiative
  • Starting Cards
  • Special Rules
  • Setup

Scenario Objectives

Coalition objective: Pin German forces (no German Rifleman A or B on the board).

German objective: Control 3 objective points.

Starting Initiative

The Coalition starts with the initiative.

Starting Cards

Deck: D. Supply: S.

Coalition side

SideCardDeck (D)Supply (S)
USPlatoon Sergeant10
USSquad Leader A10
USRifleman A23
USScout A12
USMachine Gunner A12
USFog of War28
GermanSquad Leader C

German side

CardDeck (D)Supply (S)
Platoon Sergeant10
Squad Leader A10
Squad Leader B10
Rifleman A23
Rifleman B23
Scout A12
Scout B12
Machine Gunner A12
Machine Gunner B1

Special Rules

Castle Itter: Tile 1B (Castle Itter) follows the same rules as a hill, with a variable cover bonus of 3/1.

Coalition: In this scenario, one player controls a coalition of German and US troops. All US cards, combat counters, and control markers, as well as all German squad C combat counters and cards, are controlled by the Coalition player. When the Coalition player shuffles their deck they should do so without looking at the card backs.

During the game the number of German and US cards in the Coalition player's hand, discard, and supply is open information.

Setup

Set up the map using the tiles listed below, in this order. The printed scenario book shows the tile layout as a diagram; the diagram is a picture and is not reproduced here.

Tiles: 1B, 2A, 3A, 4A, 5A, (blank space), 7A, 8B, 9A, 10A, 11B, 12A, 13A, 14A, 15A, 16A, 17B, 18B

Note: the printed tile row has an unlabelled blank space between 5A and 7A, reproduced here as "(blank space)".

1
0
GermanRifleman C23
GermanScout C12
2
Mortar03
Sniper03
Fog of War28