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Ultimate Werewolf: Artifacts

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Ultimate Werewolf: Artifacts Rulebook

Table of Contents

Table of Contents

  • Setup
  • Gameplay
  • Impact on Games
  • Moderator Advice
  • Definitions
  • Artifact Fun
  • Artifact Reference
    • The Amber of Dawn
    • The Amulet of Protection
    • The Amethyst of Knowledge
    • The Blood of the Diseased
    • The Bow of Hunting
    • The Brand of the Villager
    • The Breath of the Old Man
    • The Cap of Idiocy
    • The Cauldron of Sorcery
    • The Citrine of Fortune
    • The Claw of the Werewolf
    • The Cloak of the Prince

Setup

Shuffle the Artifact card deck.

After each player receives their Ultimate Werewolf role card, deal out one face-down Artifact card to each player.

Gameplay

During the Ultimate Werewolf game, each player may reveal their Artifact card and use the special ability on the card. Some special abilities are One-time use upon reveal (indicated by a "1" in the lower right of each card) while the rest are Always in effect upon reveal (indicated by a "∞" in the lower right of each card).

To use an Artifact card, a player must declare that they wish to reveal an Artifact card first, and then (providing no one else has declared a wish to reveal) they may show the Artifact card and use the effect of the Artifact card. Everyone in the game sees all revealed Artifact cards.

Artifact cards may only be revealed one at a time (with the exception of Artifact cards that reveal other Artifact cards). In the case of a tie (when more than one player declares a wish to reveal simultaneously), the moderator determines the order in which Artifact cards are revealed. Artifact cards must be fully resolved before anyone else reveals another Artifact card.

Players may not reveal their Artifact card at night, after they are eliminated (but they may reveal their card during discussions right up to the vote), or when they are eliminated by other means, with the exception of the Rod of Reincarnation and the Scepter of Rebirth. Unrevealed Artifact cards of players who are eliminated go back in the deck unrevealed.

Some Artifact cards may no longer be relevant due to changes in the game, the number of players in the game, or the number of revealed/unrevealed Artifacts. Revealing an Artifact card when the criteria that it affects is not entirely present results in an activation of the Artifact card with no results. For instance, if a player reveals a Prism of Power Artifact card when there are fewer than 3 players that can be selected, that Artifact card is used up with no resulting impact on the game.

Artifact cards always overrule Ultimate Werewolf roles. For instance, the Cap of Idiocy will cause the Pacifist to vote to eliminate during the vote.

Impact on Games

Artifacts are very different than the power that Ultimate Werewolf role cards provide because Artifact cards are public once revealed. In most cases (unless the Artifact card says "secret" or "secretly"), the result of that ability is public knowledge as well. This means that all the player know what benefits (and drawbacks) players with revealed Artifact cards have.

During a game, players may mislead other players regarding the Artifact card that they have, as long as it has not been revealed. Once revealed, the Artifact card remains face up and is public knowledge to all players.

The Ultimate Werewolf Seer (or any other night viewer) always sees players as their Ultimate Werewolf card, not as any role that has changed due to an Artifact card.

Moderator Advice

Artifact cards lend a whole new dimension to Ultimate Werewolf games, and can be overwhelming for new players. Only add Artifact cards to games where most of the players have previously played a few games of Ultimate Werewolf.

Some players and groups will dislike certain Artifact cards (just as they dislike certain Ultimate Werewolf roles). Removing unwanted Artifact cards from the deck before shuffling can be done without hurting gameplay.

When setting up the game with less than 44 people (which most games are), use a ratio of 1:4 for determining how many of the "gem" cards (which all impact Artifact cards) to have in the game: 1 gem card for every 4 other Artifact cards. If you don't do this, you could occasionally get a game where you have too many gem cards, and the Artifact cards end up just being shuffled around the players without much impact on the game.

Definitions

Definitions from terms on Artifact cards:

Choose a Player: The choice is always made publicly (all players see who you choose). You may never choose yourself, and for all Always in effect upon reveal Artifact cards, you many not choose the same person twice in one game.

Each Day at Dawn: Some Always in effect upon reveal Artifact cards require the owner to take an action first thing in the morning, after the previous night's issues have been resolved. Each of these cards are used for the first time the day after they are revealed. This happens before any other discussion takes place. The Moderator determines the resolution order of these cards.

No Effect: Sometimes an Artifact card (like the Sapphire of Fate when all Artifact cards have been revealed or the Void of Nothingness) will have no effect. The result is that you do not get to use the effect (or even a modified effect) of that Artifact card.

Player: Anyone playing the Ultimate Werewolf game. With the exception of the Sheet of the Ghost, this means the player has not been eliminated from the game.

Reveal: An Artifact card is "revealed" and its special ability is activated when it is turned over and shown to all players in the game.

Secret/Secretly: Some Artifact cards allow you to obtain information secretly, which means no one but you is privy to that information. Of course, you may tell other players that information, but you may also mislead them if you wish.

Special Power: This is the ability of an Ultimate Werewolf card. Some Artifact cards remove special powers or transfer them. For instance, the Werewolf's special power is to wake up at night with the other wolves. If a player is a Werewolf and loses their special power, they do not wake up at night with the wolves. If they are the only wolf left, they do not wake up at night (though the Moderator will still say "wake up wolves," but no one is eliminated at night).

If a special power has already been used (such as the Witch using both of their potions), and an Artifact card removes that player's special powers, nothing happens to that player who was impacted by the Artifact card.

If an Artifact card transfers or duplicates a player's special power to someone else, the recipient of the power gets to use that power, even if the original player who had that power used it already.

Unrevealed: An Artifact card is unrevealed if is has not been turned over (revealing and activating it) yet.

Artifact Fun

Combine multiple Ultimate Werewolf Artifacts decks in order to have more than one of each Artifact card in play!

You can also give more than one Artifact card to each player. If you do so, Artifact cards which affect other Artifact cards affect only one of the Artifact cards held by the player impacted. The player playing the initial Artifact card chooses which Artifact card is impacted.

Artifact cards can also be used to provide incentives to players. For instance, the winning team of a game might be the only players to receive Artifact cards in the next game (or get an extra Artifact card in the next game).

You may limit Artifact cards to only players who wish to have them. A game where some players have Artifact cards and others do not works surprisingly well!

Artifact Reference

Card text as printed on the publisher's Artifact Reference card. Orange "1" Artifact cards are One-time use upon reveal. Green "∞" Artifact cards are Always in effect after reveal.

The Amber of Dawn

All players who have revealed One-time use upon reveal Artifact cards (including yourself) receive new Artifact cards. Before dealing, take the revealed One-time use upon reveal Artifact cards from all players and shuffle them back into the deck.

The Amulet of Protection

Each day at dawn, the holder of the Amulet must give it to a player who has not had it before. The player who has the Amulet cannot be eliminated.

The Amethyst of Knowledge

Choose a player with an unrevealed Artifact card and secretly view it. Then decide if you want that player to reveal their Artifact card now. If you decide that they do not reveal it now, you cannot force them to reveal it at a later time.

The Blood of the Diseased

Choose a player to become infected with disease. If the Werewolves eliminated that player, they don't get to choose a target the following night. If that player is eliminated during the day, this Artifact has no effect.

The Bow of Hunting

Choose a player who then chooses any other player, eliminating them instantly. Once this card is revealed, no players may speak until after the chosen player has targeted a player.

The Brand of the Villager

Choose a player to lose his special power.

The Breath of the Old Man

Choose a player to be eliminated the night after the next day (he stays in the game today, tonight, and tomorrow unless he is eliminated in another manner).

The Cap of Idiocy

Always vote to eliminate.

The Cauldron of Sorcery

Choose a player who must truthfully say if he is a regular Villager or not (he is not required to reveal his role, just to state if he is a regular Villager... or not).

The Citrine of Fortune

Exchange this Artifact card for a new one which must be revealed instantly.

The Claw of the Werewolf

You become a Werewolf, waking and targeting with them, keeping any Ultimate Werewolf role power you had intact. The Claw of the Werewolf may not be taken by the Diamond of Denial. You are now on the werewolf team and win or lose with the other Werewolves.

The Cloak of the Prince

You may not be eliminated during the day. You may not reveal this card after you are eliminated.

The Coin of Youth

You must say the name of your Ultimate Werewolf role at least once per day or you will be eliminated that night.

The Cudgel of the Old Hag

Each day at dawn, choose a player to leave the village during the day. That player may not be voted on.

The Diamond of Denial

Choose a player with a revealed Always in effect after reveal Artifact card and take that card from them, returning it to the deck. That player may no longer may use that Artifact card's power. The Claw of the Werewolf may not be taken by this Artifact card.

The Diary of the Insomniac

You are told if either of your neighbors woke up the previous night. The Moderator will not tell you which neighbor or if both were awake.

The Emerald of Jealousy

Choose a player with an unrevealed Artifact card. Take that Artifact card from them, revealing it for yourself. That player receives a new Artifact card.

The Eye of the Beholder

Each night, wake with the Seer. You see who the Seer chooses and if that choice is a Werewolf. The Seer may not communicate with you at night in any way.

The Flask of Dreams

Choose a player to lose his special role for two days (today, tonight, tomorrow and tomorrow night). The player gets his power back at dawn on the third day.

The Heart of Indifference

Each day at dawn, choose a player who may not vote.

The Mark of the Mayor

Your votes count as two votes when voting to eliminate players.

The Mask of Spellcasting

Each day at dawn, choose a player who may not speak that day.

The Mirror of the Doppelgänger

Choose a player and secretly view his Ultimate Werewolf card. You now also have that player's special power in addition to yours. If you have a role that is woken up at night, you'll wake at night separately and be able to use that power at that time. If that player is a Werewolf, you join the Werewolf team and wake at night with the werewolves. Once the Doppelgänger Artifact has been revealed, the Moderator should always call for the Doppelgänger to wake, even if the Doppelgänger saw a Werewolf.

The Mist of Aura

Choose a player. That player must truthfully say if he is special (not a normal Werewolf or Villager).

The Onyx of Destruction

Choose a player with an unrevealed Artifact card and remove it from the game (keeping the Artifact card unrevealed).

The Orb of Speculation

Choose two players. If both of them are Werewolves the village team wins and the game is over. If they are not, you are instantly eliminated. The moderator will only tell you if you are right or wrong. If there is only one Werewolf in the game, you still must choose two people (and you will be eliminated, as both of them cannot be Werewolves).

The Pendant of Pride

Choose a player and secretly show him your Ultimate Werewolf card.

The Prism of Power

Choose three players. That night, the Werewolves must choose one of those three as their target. If all chosen players cannot be eliminated by Werewolves (they are protected or they are Werewolves, etc.), the Werewolves do not get to eliminate anyone that night.

The Ring of Truth

Choose a player. He must tell you if he is a Werewolf.

The Rod of Reincarnation

If you are eliminated, reveal your Artifact card and stay in the game... but different. If you are any kind of Werewolf, you lose your special power (you do not wake up at night). If you are not a Werewolf, you get a new random Ultimate Werewolf role card. The Moderator will always give you a new role card so the other players don't know what you were before (if you were a Werewolf, ignore the role on the card). If revealed before you are eliminated, this card has no effect.

The Ruby of Kismet

Choose two players and have them reveal their Artifact cards in the order you choose (which then goes into effect as if the players themselves had revealed it).

The Sapphire of Fate

Choose a player with an unrevealed Artifact card and secretly view it. When that player reveals his Artifact card, both of you resolve it. The player with the original card resolves his first.

The Scepter of Rebirth

If you are eliminated, reveal your Artifact card and stay in the game. If revealed before you are eliminated, this card has no effect.

The Sheet of the Ghost

Ask a player who was eliminated the previous day to tell you a single letter.

The Shield of the Bodyguard

Each day at dawn, choose a different player who cannot be eliminated that night.

The Shroud of Shame

Each day at dawn, choose a player who must face away from the rest of the players. This player may still vote, and may still engage in conversation with the village, but they must continue to face away from the other players at all times. You may not choose the same player twice in one game.

The Skimmer of the Cursed

You are Cursed. If a Werewolf targets you at night, you become a Werewolf and join their team.

The Spear of Fury

Choose a player to be eliminated instantly, and show your Ultimate Werewolf card to everyone.

The Staff of the Seer

Choose a player and secretly view their Ultimate Werewolf card.

The Stone of Alteration

Secretly exchange your current Ultimate Werewolf card for another Ultimate Werewolf card. If you are a Werewolf, the Moderator will give you another Ultimate Werewolf card. If you aren't a Werewolf, he will give you a random card (which could be anything, including a Werewolf).

The Talisman of Trouble

Two players are eliminated during the day that this Artifact card is revealed.

The Void of Nothingness

This Artifact has no effect.

The Vote from Beyond

You may vote during the day, even if you have been eliminated. At night, you must close your eyes. You may not speak or accuse anyone.

The Wreath of Peace

Never vote to eliminate.

  • The Coin of Youth
  • The Cudgel of the Old Hag
  • The Diamond of Denial
  • The Diary of the Insomniac
  • The Emerald of Jealousy
  • The Eye of the Beholder
  • The Flask of Dreams
  • The Heart of Indifference
  • The Mark of the Mayor
  • The Mask of Spellcasting
  • The Mirror of the Doppelgänger
  • The Mist of Aura
  • The Onyx of Destruction
  • The Orb of Speculation
  • The Pendant of Pride
  • The Prism of Power
  • The Ring of Truth
  • The Rod of Reincarnation
  • The Ruby of Kismet
  • The Sapphire of Fate
  • The Scepter of Rebirth
  • The Sheet of the Ghost
  • The Shield of the Bodyguard
  • The Shroud of Shame
  • The Skimmer of the Cursed
  • The Spear of Fury
  • The Staff of the Seer
  • The Stone of Alteration
  • The Talisman of Trouble
  • The Void of Nothingness
  • The Vote from Beyond
  • The Wreath of Peace