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Rulebook
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Uisge

Uisge Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Goal
  • Turns
  • Jumping
  • Sliding (crown stones only)
  • Connectivity Rule
  • Example

Components

  • 6 light stones
  • 6 dark stones
  • 1 game board (7 columns by 6 rows, lettered A–F and numbered 1–7)

Setup

  • Each player takes six stones of one colour and places them as shown in the starting-position diagram ("Grundstellung"), with the blank side facing up.
  • The colours are determined by lot. Light begins.

Goal

  • The first player to turn all six of their own stones crown-side up wins.

Turns

  • Players alternate turns. On a turn, a player makes one move: either a jump or a slide, as described below.

Jumping

  • A stone may jump over an adjacent stone in a horizontal or vertical direction. The stone jumped over may be the player's own stone or an opponent's stone.
  • The landing square must be empty.
  • After jumping, the jumping stone is turned over. A blank stone becomes a crown stone, and a crown stone becomes a blank stone.

Sliding (crown stones only)

  • Blank stones may not slide; they can only jump.
  • Crown stones may also slide, moving exactly one square in any direction: horizontally, vertically, or diagonally, onto an empty adjacent square.
  • A crown stone is not turned over when it slides.

Connectivity Rule

  • Every jump or slide is allowed only if, afterwards, all twelve stones are still connected to one another in a horizontal or vertical direction.
  • Any move that would break the connection of the twelve stones is not allowed.

Example

  • The diagram shows that the stone on B6 may slide to C5, but may not jump to D6.