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Ubongo: Star Wars – Das Erwachen der Macht thumbnail

Ubongo: Star Wars – Das Erwachen der Macht

Ubongo: Star Wars – Das Erwachen der Macht Rulebook

Table of Contents

Table of Contents

  • Game Idea
  • Contents
  • Before the First Game
  • Setup
  • How to Play
    • Each Round
    • Second Chance Round
  • Scoring
  • End of the Round
  • New Round
  • Game End
  • Variant for Jedi Masters
  • Solo Game Variants

Game Idea

Each player receives a set of 12 tiles. At the start of the round, each player receives a new task card. Using the special dice, it is determined if players will solve using the light side or dark side of the Ubongo tiles. Then test your Jedi skills to solve the puzzle. Whoever completes his board the fastest, will move their space ship the furthest. Any other players which complete their board before the hourglass empties also receive points.

Whoever has the most points after 7 rounds wins.

Contents

  • 50 task cards
  • 4 x 12 tiles
  • 1 die
  • 1 hourglass
  • 4 spaceships with supporting feet
  • 1 scoreboard

Before the First Game

Carefully remove all of the tiles from the cardboard sheet and place the spaceships into the feet.

Setup

  • Take the 50 task cards. There are two difficulty levels:
    • On the blue side of the task cards are the simple tasks consisting of 3 tiles each.
    • On the red side are the more difficult tasks, which consist of 4 tiles each.
    • For the first game, we recommend you do the simple tasks with only 3 tiles. Flip all of the task cards so that the tasks with 3 tiles are face down. Place the stack in the center of the table. The tasks that are to be solved should be hidden (face-down).
  • Each player gets a set of 12 unique tiles. When there are less than 4 players, put remaining tiles back in the box. Place the scoreboard within reach of all players.
  • Each player selects a spaceship token and places it on the starting space of the scoreboard. Unused spaceships should be placed in the box.
  • Place the hourglass and dice within reach of the players.

How to Play

The game lasts 7 rounds.

Each Round

  • Each player takes a task card and places it in front of themselves. Flip the task card to the side being played.
  • The youngest player turns the hourglass and rolls the die. The symbol on the die indicates which side of the tiles is to be used to solve the task: light or dark.
  • All players quickly try to find the tiles from their 12 unique tiles that match the indicated tiles next to the symbol that was rolled.
  • Once you have all the required tiles, place the tiles on the board to completely cover the white squares of the puzzle. All white squares must be completely covered, none may remain showing. You may rotate the tiles to get them to fit, but you may not flip them to the other side.
  • As soon as you complete a task, call out, "Ubongo!"
  • Other players continue trying to complete their task cards before the timer runs out.
  • Once someone notices the timer has run out, they call, "Stop!" All players must stop immediately.

Second Chance Round

If the hourglass runs out and nobody has solved their task card, there is a second chance round. Turn the hourglass over and continue to attempt to solve your task cards. If the hourglass runs out again without anyone solving their task card, the round is ended and a new round begins.

Scoring

  1. The first player to complete their task card and say, "Ubongo!" moves their spaceship forward a number of spaces equal to the number of players in the game.
  2. The second fastest player moves one space less than the fastest player (in a 4-player game, this would be 3 spaces).
  3. The third fastest player moves one space less than the second fastest player.
  4. The fourth fastest player moves one space.

Anyone who completes a task card before the timer runs out will get points.

End of the Round

At the end of the round, place all used task cards in a discard pile.

New Round

Everyone takes and flips a new task card from the draw stack. The player to the left of the player who rolled the dice now rolls the dice and flips the timer to begin the new round.

Game End

The game ends after 7 rounds. The player whose spaceship has moved the furthest wins the game.

If there is a tie, the tied players play one more round without the use of the timer. The first person to complete their task card is the winner!

Translator's note: the introduction states that the winner is whoever has the most points after 7 rounds, while this section states that the winner is the player whose spaceship has moved the furthest. Both are transcribed as printed.

Variant for Jedi Masters

For a more challenging game:

  • The die is not used. Place it back in the box.
  • Remove the REY and C-3P0 & R2-D2 tiles from the game.
  • Each player will each still have 10 tiles in front of them.
  • Players then try to solve the puzzle with any combination of the 10 tiles available to them. However, at least one tile must be light side and one tile must be dark side. You are allowed to rotate and flip tiles as long as the light/dark tile requirement is met.
  • Play seven rounds with scoring being the same as the basic game.

Solo Game Variants

Using a timer/stopwatch:

  1. Solve as many puzzles as you can in 5, 10 or 20 minutes.
  2. Use a stopwatch to determine how long it takes you to complete 5, 10 or 20 puzzles.

In both variants, if you are struggling with a task card you may set it aside and take a new task card.

Record your results and try to set new records.