RulesPal
Chat
Rulebook
Twisted Cryptids: Unicorn Frenzy Mini-Expansion! thumbnail

Twisted Cryptids: Unicorn Frenzy Mini-Expansion!

Expansion for Twisted Cryptids

Twisted Cryptids: Unicorn Frenzy Mini-Expansion! Rulebook

Table of Contents

Table of Contents

  • Unicorn Frenzy Mini-Expansion
    • Unicorn Meeple
    • Unicorn Chaos Magic Cards

Unicorn Frenzy Mini-Expansion

Adding the Unicorn Frenzy Mini-Expansion to Twisted Cryptids introduces a new and chaotic mechanic to the game. After completing standard setup, shuffle the Unicorn Chaos Magic deck and place it face up within reach of all players, then place the Unicorn meeple on the Site with the most Hiding Spot tokens. If multiple Sites tie for the most Hiding Spot tokens, the First Player chooses on which of those Sites to place the Unicorn meeple. Once you have completed setup, the play area should look something like the setup diagram in the booklet (Unicorn Chaos Magic deck placed face up within reach, Unicorn meeple on the Site, discard pile and Current Event pile beside the board).

Each round, the Unicorn will move around The Wilderness. If enough Humans find the Unicorn, you're at the mercy of the Unicorn's whims. When playing with this expansion, make the following modifications to gameplay:

  • At Dusk (after determining the Site at which the Encounter occurs), if the Unicorn's current Site has at least 5 Humans, the First Player will resolve the top card of the Unicorn Chaos Magic deck.
  • During the Night, before the First Player has moved or placed their Hiding Spot, do the following:
    1. Move the top card of the Unicorn Chaos Magic deck to the bottom of the deck, exposing the next card in the deck.
    2. Count the number of Humans on the Unicorn's current Site, then move the Unicorn that number of Sites clockwise.
    3. If the Unicorn ends its movement on a Site with no Hiding Spots, continue moving the Unicorn clockwise until it is on a Site with at least one Hiding Spot.

Unicorn Meeple

The Unicorn meeple denotes the Unicorn's current Site for the round. You can try to move Humans to or from this Site depending on whether you want to help or prevent the Unicorn from unleashing its chaos.

Unicorn Chaos Magic Cards

Unicorn Chaos Magic tells you how the Unicorn will affect the game during the current round if enough Humans are around. Some Unicorn Chaos Magic will help you, and some will set you back.

The Unicorn Chaos Magic deck contains six cards:

  • Run, You Fools! – On the Site of the Encounter, Extract all Humans of the Flavor that has the fewest (but at least 1) Humans on the Site.
  • Look at Me...I'm Gorgeous! – Attract 1 Human of each Flavor to the Site of the Unicorn.
  • Everyone Loves Me – Each player with a Hiding Spot on the Site of the Encounter gains 2 Myth.
  • Secret Secrets Are No Fun – Each player without a Hiding Spot on the Site of the Encounter gains 2 Myth.
  • I Own 51% of This Site – Move all Hiding Spots on the Site of the Unicorn to their corresponding Stacks.
  • Don't Get It Twisted – Each player with a Hiding Spot on the Site of the Encounter loses 3 Myth.