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Tutti Frutti

Tutti Frutti Rulebook

Table of Contents

Table of Contents

  • Contents
  • Aim of the Game
  • Setup
  • Playing the Game
  • Ending the Game

Contents

48 'Fruit' tiles printed on both sides.

Aim of the Game

To collect as many tiles as possible.

Setup

The tiles are spread out in the centre of the table (fig. 1).

Playing the Game

When the game starts, each player randomly takes a tile from the table and looks at both sides of it. Simultaneously, each player looks for a tile on the table which has a fruit identical to one shown on the tile he is holding. He picks up this new tile and places it on top of the first so that the identical fruits are facing each other.

Fig. 2: Fruit to Fruit connection.

A player with a pile of tiles (2 or more) looks for a tile on the table on which one of the fruits corresponds either to the fruit at the top of or at the bottom of his pile of tiles. Tiles are always stacked up with identical fruits facing each other. (fig. 3)

Important: the players can turn over the tiles on the table at any time to reveal another fruit.

Ending the Game

When there are no tiles left in the centre of the table or none of them correspond to the player's piles, the game ends. The highest pile of tiles is checked first of all: it needs to be ensured that all fruits facing each other in the pile are identical. If the player has not made a mistake, he wins the game. Otherwise, the second highest pile is checked: if there are no mistakes the player wins, otherwise the following piles are checked until a winner is found (fig. 4).

If there is a draw between two or more winning players with the same pile height, the game needs to be replayed!