Turbulento
Turbulento Rulebook
Table of Contents
Table of Contents
Components
- 1 game board (the bottom part of the packaging, used as the board)
- 18 wooden balls
- 16 tiles (game pieces), each with an animal picture on one side
- 16 stickers
- 30 cards
- 1 rulebook
Setup
Place the bottom part of the packaging, which serves as the game board, in the middle of the table so that all players can reach it easily.
Before the first game, the tiles must be prepared: stick one sticker onto the flat side of each tile. Place the 16 tiles picture side up on the game board, leaving a little space between the tiles.
The tile with the Unlucky Bird is placed face down.
Shuffle the cards and place them face down as a draw pile next to the game board. Each player takes four wooden balls and holds them in hand. Balls that are left over are removed from the game.
Goal of the Game
Your task in the game is to watch carefully and remember where the animals are hiding in the hay. The player who, at the end, has found the most animals and collected the most balls wins.
Gameplay
The players take turns clockwise. The player who was most recently on a farm begins.
1. Draw a Card
The first player draws the top card from the draw pile and looks at it. The card shows an animal that also appears on one of the tiles lying on the game board. The card is then placed face up, starting the discard pile on which all revealed cards will be placed from now on.
2a. Drop the Ball
Next, this player drops a ball from a height of about 20 cm onto the tile showing the animal shown on the revealed card. The goal is to hit the tile so that it turns over. Remember well which animal is under which tile.
- If the correct tile turns over, the player gets the ball back, and the next player takes a turn.
- If the correct tile does not turn over, or a wrong tile turns over, the ball stays on the game board. The next player then takes a turn and reveals a new card.
- If, with one throw, two tiles turn over and the tile with the revealed animal is among them, the player may take two balls, provided that two are already on the game board; otherwise, just one.
- If a tile turns over and jumps onto another tile, the attempt has failed. The tile is put back picture side up, and the ball unfortunately stays on the game board.
- If the ball jumps out of the game board, the player unfortunately gets nothing. The ball goes back onto the game board, and the next player takes a turn.
2b. Search for the Animals
If a player reveals a card and the corresponding animal can no longer be found among the revealed tiles, the player must search for it in the hay. To do so, the player turns over a tile that is already lying face down and checks whether the animal being searched for was found.
- If the player has found the correct animal, the tile stays face up on the game board, and the player receives a ball from the game board as a reward. If there is no ball on the game board, the player unfortunately gets nothing. The next player takes a turn.
- If the player uncovers a wrong animal, the tile is put back face down. Then the other players also have the opportunity, in a bonus round, to find the correct tile.
Bonus Round
The next player in turn opens the bonus round and may turn over one tile without first revealing a new card. Tiles may be turned over in turn, for as long as necessary, until a player finds the correct animal, or until the player who originally revealed the card is up again. That player, however, may not turn over another tile.
The player who finds the correct animal may take one ball from the game board as a reward. Incorrectly revealed tiles are immediately put back face down.
If the animal could not be found in a bonus round, the card goes onto the discard pile.
The game continues with the player who opened the bonus round revealing a new card.
The Unlucky Bird
If a player has bad luck and reveals the Unlucky Bird, the player must give one ball from his or her hand back and place it on the game board. The tile with the Unlucky Bird is likewise put back face down.
End of the Game
There are two ways for the game to end:
- The game ends when all cards have been revealed. The player with the most balls wins.
- The game ends when a player has to leave his or her last ball lying on the game board. The player who, at that moment, has collected the most balls wins.
Variant: Memory
Alternatively, the 30 cards can also be used to play the classic game of Memory. To do this, before the game begins, all cards are turned face down, thoroughly shuffled, and spread out so that all players can reach and see the cards well. The balls are not needed.
Goal
Each player must try to collect as many pairs as possible.
Gameplay
The youngest child begins. The child reveals two arbitrary cards so that the pictures are visible to everyone, and checks whether he or she has found a matching pair with two identical pictures. If the child has found a pair, the child may keep it and place it in front of him or her. Then the next player takes a turn.
If two cards are revealed that show different pictures, they must be turned face down again. Everyone should remember well where they lie. Then the next player takes a turn.
End of the Game
The game is over when no cards are left. The winner is the player who collected the most pairs.
Now for some animal fun!