Tunnelz
Tunnelz Rulebook
Table of Contents
Table of Contents
Contents
- Tunnelz cube
- 16 blocks (8 black and 8 white)
- Red wand
- Game guide
Object of the Game
Connect a path of blocks from your side of the cube (white or black) to the opposite side to win!
Playing the Game
- Each player chooses a set of blocks (white or black).
- Player 1 inserts a block into a tunnel on any side of the cube. The block must be pushed completely into the cube a maximum of two spaces.
- Player 2 inserts a block into a tunnel on any side of the cube. It is permitted to push Player 1's block along a tunnel (see Inserting Blocks).
- Players continue playing in this manner, taking turns pushing blocks into the tunnels of the cube. A new block must be inserted on every turn.
Inserting Blocks
- A block must be pushed completely into the cube (two spaces) unless it is blocked by another block.
- You can use a block to push any of the blocks (your blocks or your opponent's blocks) through a tunnel. A row of blocks can be pushed until half a block is sticking out of the other end of the tunnel.
- If there are three blocks already in a tunnel, no other blocks may be inserted into the same tunnel.
- If your opponent has pushed one of your blocks two spaces through a tunnel, you can partially undo the move by pushing the line of blocks back one space with a new block. Neither
Note: the printed guide ends this bullet mid-sentence ("Neither") at the bottom of the panel, and the continuation is not printed on the page. It is transcribed as printed.
Connecting Your Blocks
Blocks of the same color must connect on at least one adjacent side to be part of a continuous path. They can overlap or connect end to end.
Examples of correct connections: the guide shows diagrams of several correct connections (in each, the connected blocks are joined along an adjacent side or end to end). The diagrams are not reproduced in text form.
Incorrect connection: Diagonals do not count as part of a continuous path.
Continuous Paths of Blocks
Here are some examples of continuous paths that start on one side of the cube and end at the opposite side. The guide shows three diagrams of correct paths; they are not reproduced in text form.
Incorrect connection: Diagonal paths are not permitted.
Tip: Rotate the cube in your hands to see the tunnels from all angles!
Winning the Game
The first player to connect a path of blocks from his or her side of the cube to the opposite side wins!
Draw
The game is a draw (no one wins) if both players use all of their blocks without connecting a path of their color to the opposite side of the cube.
Strategy Tips
- Block your opponent by inserting a block in a tunnel of the opposite direction, but remember, your opponent may be able to push your block out of the way!
- Remember, blocks can be inserted into any side of the cube. Inserting blocks into the red sides of the cube may set you up for a win.
- Always look for opportunities to push a line of blocks through the cube. Push your opponent's blocks out of the way or push your own blocks into an advantageous position.
- Look for ways to connect with more than just one block on a turn. This opens up more opportunities to make connecting pathways through the cube.
Removing the Blocks
Use the red wand to push blocks out of the cube.