Trust Me, I'm a Superhero
Trust Me, I'm a Superhero Rulebook
Table of Contents
Table of Contents
Shazam!
To start the game, the Director will be the last person to watch a super hero movie. The Director will draw 3 'Calls for Help' and will pick one, discarding the other two.
Remember: Don't reveal your choice of Call until all players have each already secretly selected their Super and Power for the round.
Pow!
To begin, all other players each draw five "Supers" and five "Powers", then choose their favourite Super/Power combo and play it face down in front of them, creating their hero for the round.
Wow! You pick your powers before you even know what they're for.
Bam!
The Director reveals the Call for Help to the team, who will then take turns flipping their own Superhero over and trying to explain why they are best suited to the job.
Super Tip:
Arguing, heckling, and posturing about how your terrible powers are obviously better than others is encouraged!
Just don't expect to measure up to any reasonable expectations yourself!
Zing!
The Director will choose, handing that hero the 'Call for Help' card as a point, upon which that player is now the new Director for the next round.
The First Hero to successfully be chosen to answer 3 'Calls for Help' is the winner!