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Trishaw Frenzy

Trishaw Frenzy Rulebook

Table of Contents

Table of Contents

  • Game Objective
  • Game Components
  • Game Setup
  • Card Orientation
  • Gameplay
  • Round End
  • Game End
  • Square Types and Effects
  • Event Cards
  • Solo Mode
  • FAQ
  • Rider Reference

Game Objective

Navigate your Trishaw through a changing game board, strategically using Events to reach the end of Routes as fast as possible to earn the most Victory Points!

Game Components

(The source prints this heading as "Game Componets"; spelling corrected here.)

  • 9 Map Tiles
  • 12 Route Cards
  • 12 Event Cards
  • 36 VP Tokens
  • 4 Trishaw Meeples
  • 4 Player Aid Cards (Rider Reference)
  • 1 D6
  • 1 D4

Game Setup

  1. Shuffle the Map tiles, Route cards, and Event cards separately.
  2. Create a 3x3 grid of 9 Map tiles in random order and orientation.
  3. Place the shuffled Route cards and Event cards in 2 separate piles next to the Map grid.
  4. Give each player a Trishaw meeple. The player who most recently had a trishaw ride will start the game as the first Rider.
  5. The first Rider draws a Route card and places it face up with the orientation of the Route according to that Rider. This Route card will determine the route all Trishaw Riders should follow.

(The setup example in the source shows the Map grid, the Route card and Event card piles, and the Trishaw meeples placed on the grid. The caption reads: "Yellow is the first player".)

Card Orientation

The orientation of a card in relation to the Map is dependent on the Rider who drew it. The card will always be seen right side up from the viewpoint of that Rider.

This rule applies to both Route and Event cards.

For example, if Ali is facing the east side of the Map grid, the Route card that Ali draws will be placed in the same orientation of how Ali is viewing the Map, with the top side of the card facing the east side of the Map.

The Map tiles marked for rotation in Events and the Route direction flow of how all Trishaws move through the Map will be according to that same orientation.

Gameplay

On your turn:

  1. Roll the six-sided dice (D6) to determine how many squares your Trishaw will move.
  2. Ride/Move your Trishaw forwards on the squares along the Route according to the number rolled.
  3. Resolve the effect of the square you land on based on its type (see page 7).

Riders continue the steps above until a round ends. The game consists of 3 rounds, and each round ends when a Trishaw moves over the last square on the map according to the Route OR when the last Event card is drawn and resolved.

After a round ends, shuffle all the Map tiles, Route cards and Event cards, then make a new 3x3 Map. The Rider with the lowest total VP will be the new first player and draws a new Route card.

Round End

At the end of each round, Riders receive VP tokens based on their finishing position:

  • 1st: 6 VP
  • 2nd: 4 VP
  • 3rd: 2 VP
  • 4th: 1 VP

In the event of a tie, all tied Riders will receive the same VPs. For example: Ali and Beng are both on the same square and tie for 3rd place. They both receive a 2 VP token each.

Game End

After the 3rd round ends, the Rider with the highest total of Victory Points wins. If there is a tie, the Rider who has the most 6 VP tokens wins. If there is still a tie, the Rider who had received a 6 VP token at the first round wins.

Square Types and Effects

There are four types of squares on Map tiles. Each type activates an effect when you land on that square.

  • Arrow: Move your Trishaw to the square pointed at by the arrow. An arrow that points out of the edge of the Map grid connects to the opposite square of the board.
  • Event: Draw an Event card, reveal it right side up from your viewpoint, and choose to either:
    • a. Rotate 1 of the 3 highlighted Map tiles.
    • b. Follow the card's instructions (see page 08).
  • Beige: No effect.
  • Portal: Move to the next portal square as per the Route direction flow. If it is the last portal square, move to the 1st portal square. They work as a loop!

Note: Riders only resolve square effects when they land on them through dice movement, and not through card or arrow square effects.

Event Cards

Event cards have various effects that add excitement and unpredictability to the game. When a Rider draws an Event card, they must place the Event card in the same orientation of that Rider's viewpoint.

The top effect of an Event card:

  1. Choose 1 of the 3 Map tiles highlighted in deeper blue. ROTATE it by 90° increments in any direction.

The bottom effects of an Event card:

  1. Change the Route. Draw a new Route card and discard the old one.
  2. Choose 2 Map tiles with no trishaws. Swap their locations without any rotation.
  3. Choose a trishaw. Roll the D4 to move that trishaw backwards along the Route by the die number on top.
  4. GET 1VP. This will be included in your total of Victory Points at game end.
  5. Swap places with the closest trishaw.
  6. Roll the D4 to move forwards along the Route by the die number on top.

Solo Mode

The Solo variant of Trishaw Frenzy works the same way as the standard game, except that the Rider will be racing against an AI Trishaw with a few minor changes. (Total of 2 Riders in a Solo game)

  1. The AI Trishaw gets to roll and move first at the start of game.
  2. The orientation of all cards drawn always follows the viewpoint of the Solo Rider. (The AI is facing the Map from the same viewpoint as you are.)
  3. When the AI Trishaw lands on an event square, rotate the highlighted square (marked with an orange circle) 90 degrees clockwise or anti-clockwise depending on the arrow direction shown on the square.

Beat the AI 10 times to win the Solo Trishaw Rider Extraordinary Excellence Trophy (S.T.R.E.E.T.)!

FAQ

What if my Trishaw moves to a square that has another Trishaw on it?

Nothing happens. Trishaws can share the same square without any problems.

There are 2 (or more) Trishaws inside the same square when the round ends. How many VPs should Riders on the same square get?

Riders sharing the same square at the end of a round receive the same VPs according to their ranking.

For example: Ali, Beng, and Chandran are on the same square, while Danny is on a square behind them along the Route. In this case, Ali, Beng, and Chandran all receive a 6VP token each (1st player) while Danny receives a 1VP token (4th place).

Rider Reference

(Printed as a player aid card; reproduced here as printed.)

On Your Turn:

  1. ROLL the D6
  2. RIDE your trishaw forwards
  3. RESOLVE any square effect

Square Effects:

  • Arrow: Move your Trishaw to the square pointed at by the arrow.
  • Event: Draw an Event card. Resolve either the top or bottom effect.
  • Portal: Move to the next portal square. If it's the last, move to the first.

Scoring:

  • 1st: 6
  • 2nd: 4
  • 3rd: 2
  • 4th: 1

End of the Game: The game ends after 3 rounds. The Rider with the highest total VP is the winner!