Triplock: The Royal HQ Solo Pack
Triplock: The Royal HQ Solo Pack Rulebook
Table of Contents
Table of Contents
Characters
Zeddrick Castle (Scientist)
You may place your Skill bead on one of your Diagrams. While the bead is there, you may Alter the Diagram for free as often as you like.
The Royal HQ Rooms
The Royal HQ - Room 1
Goal: Reach Floor 1 (F1) and complete this Master Lock sequence, or Room wins.
Lock: Combo (L to R) with the Mechanism icons [pull icon], [gear icon], [padlock icon], [keypad icon].
Room Rules: Solo setup. Room has no turn; however, you must perform all current Floor rules at the end of each of your turns. Start on F6 (track your current Floor with solo die). Resolve only one Floor each turn.
- F6: If 2 or more Mechanisms are currently Disarmed, move to F3; otherwise move to F5.
- F5: Flip 1 Stack in the Visible Lock Area and move to F4, or 2 Stacks and move to F3.
- F4: Rotate Stacks. Discard a Diagram and move to F6; otherwise move to F2.
- F3: Move to F4 if you complete a Diagram this turn; otherwise move to F2.
- F2: Move to F5 if [pull icon] (Pull) is your leftmost Mechanism; otherwise move to F1.
- F1: Complete the Master Lock sequence.
Challenge Mode: F3 moves you to F1 (in place of F2).
The Royal HQ - Room 2
Goal: Disable the barrier by solving these steps in 8 rounds or fewer, or Room wins:
- Step 1: Complete sequence: Trip [sliders icon] [tool icon].
- Step 2: Complete 2 Diagrams.
- Step 3: Complete sequence: Trip [padlock icon] [pull icon].
- Step 4: Mechanism in Hidden Lock Area must have a Failsafe on top.
Room Rules: Solo setup. Room has no turn; however, any time a Mechanism's Failsafe is removed, Flip this Mechanism stack.
Challenge Mode: Sequence types for Step 1 and 3 are "Combo" instead of "Trip".
The Royal HQ - Room 3
Goal: Override the tablet's security by completing 4 Diagrams in 8 rounds or fewer, or Room wins.
Room Rules: Solo setup. Room goes first.
On Room's turn: Flip, then Rotate all 4 stacks. Next, remove the Failsafe from the stack in the Hidden Lock Area. If there is no top Failsafe to remove, Jam this stack: Place 2 Failsafe chips under the Mechanism. This Mechanism cannot be Flipped for the remainder of this challenge.
Failsafes for Jamming first come from the discarded Failsafes stack, if none exist there, you must use one from your Disarmed Failsafe stack.
Challenge Mode: Complete 6 Diagrams within the same 8 rounds.
The Royal HQ - Room 4
Goal: To commandeer a rift walker, 2 Characters must each choose a Task and complete it in 8 rounds, or the Room wins.
- Task: Earn 10 Points.
- Task: Complete Diagrams with each type of sequence (Collect, Combo & Trip).
Room Rules: Co-op setup. Remove stack from the Hidden Lock Area and place off the mat. While missing, you may still Rotate or Swap with this position. This stack is inaccessible until one Character completes their goal. At that point, place it on the open position on the Master Lock and continue.
Room goes last. On Room's turn, roll the Solo D6 die. 1-3: Rotate stacks in Visible Lock Area. 4-5: Flip all stacks. 6: Rotate all stacks and roll again.
Challenge Mode:
- Task: Earn 13 Points instead of 10.
- Task: Complete an additional Collect sequence (Collect x2, Combo & Trip).
Success? Go to: chiptheorygames.com/royalhqwin for epilogue and info on the next episode.