Triles
Triles Rulebook
Table of Contents
Table of Contents
Game Setup
Arrange the tiles in one or more face down piles, or place them in a draw bag: the players will draw tiles from this supply. Draw a single tile and place it face up in the middle of the play area. Each player should draw a 'hand' of 8 tiles and place them in front of him in such way that the faces of the tiles are not visible to the opponent, but the opponent can count the number of tiles.
One player should choose a colour (black or white), and the other player will choose who will place the first tile.
Player Turns
Players take alternate turns until the game ends. On his turn a player adds one or more (see - Bonus for loop in own colour) tiles to the arrangement of tiles in the play area. Each tile must be placed touching edge to edge with at least one other tile, and match touched tiles with respect to the colour of the black and white lines.
The player must extend at least one line of his colour, but is not allowed to create dots in his colour or to end a line of his colour on the played tile with a half-dot end-piece unless he extends another line of his colour at the same time.
Fig. 1: Two legal moves by black. Although the top tile ends a black line at a half-dot, it is legal because it does not end the line on the played tile.
Fig. 2: Two illegal moves by black (on the left – the player creates a black dot; on the right – the player ends a line of his colour on the played tile).
Special case
If a player cannot place a tile legally (i.e. the player is not able to extend one of his lines) then the player must draw a new tile, and end his turn (he can't place the tile he drew in the same turn).
Bonuses
Bonus for opponent's dot
If a player places his tile legally and creates a dot in the opponent's colour, the opponent has to draw another tile for each dot.
Bonus for loop in own colour
If a player places his tile legally and creates a loop (of any length) in his own colour, he is awarded with another turn. If that turn also creates another loop then player has another turn, and so on. The simplest loop is a circle as shown in Fig. 3, below.
Fig. 3: White creates a loop, and earns another turn.
Bonus for wedge
If player places his tile in such way that it touches two tiles already in play, then he chooses one of his tiles and gives it to his opponent. An example of a "wedge" play is shown in Fig. 4, below.
Fig. 4: Player makes a 'wedge' play.
Several bonuses can accumulate. An example is shown in Fig. 5, below. The black player, after his turn, gives the white player one tile (bonus for wedge), the white player has to draw a tile (bonus for opponent's dot) and the black player is awarded with an additional turn (bonus for loop in his own colour).
Fig. 5: The black player earns three bonuses.
Game End
The player who first disposes of all the tiles from his hand wins the game. If there are no tiles left in the supply, a player who can't make a legal move in his turn loses (even if his opponent has more tiles in his hand).
Variants
Visible hands
The tiles in a player's hand are face up so they are visible to their opponent.
Visible supply
The next tile to be drawn from the supply is face up, and so is visible to both players. When a player has to draw a tile he takes the face up tile and places another tile face up for the next draw.
Own Dots
A player is allowed to create dots in his own colour but he has to draw a tile for each dot he creates.