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Trekking Through History FAQ

37 questions players ask · Updated Nov 12, 2026 · Full rulebook

Game SetupPlaying the GameClock and End of DayFinal ScoringTime WarpsSolo Mode

Game Setup

  • How many Time Crystals does each player start with?
  • Are the rightmost Departures Row spots worth more at setup?

Playing the Game

  • Can you take Ancestor cards one after another in the same trek?
  • When you take an Ancestor card, do you still slide and refill the History row?
  • Can you add a card to a trek if its date is earlier than the trek's last card?
  • Where do you place a gained Experience token on the Itinerary?
  • Can an Experience token go on background art that is not a circle on the Itinerary?
  • Where can a Wild Experience token go on the Itinerary?
  • Can you gain a Wild token into a colour column that is already full?
  • When does the Departures Row refill during a turn?

Clock and End of Day

  • Where does your pocket watch go if you stop at 12 o'clock without earning the punctuality bonus?
  • Does every player who lands exactly on 12 o'clock get the 3-point punctuality bonus?
  • Can you take a trek card whose hours carry your pocket watch past 12 o'clock?
  • What is the player order at the start of Day 1, Day 2 and Day 3?
  • Do you keep your Itinerary and unspent resources after the day ends?

Final Scoring

  • Do you score your last active trek at the end of the game, even if it has only one card?
  • Do you need every column filled to score a horizontal bar reward on an Itinerary?
  • Is there an extra bonus for completely filling an Itinerary card beyond its printed bonuses?
  • Can you score more than 100 points in Trekking Through History?
  • Do history cards score points by themselves during play?

Time Warps

  • Does Time Warp 24 pay its 2 VP when a pocket watch lands on another player's watch at 12 o'clock?
  • Can you use Time Warp 11 when your trek has only one card?
  • On Time Warp 12, do you gain the benefits printed on the History cards you take?
  • What does Time Warp 10's top 3 cards mean, and are the revealed cards shown to all players?
  • What cards can you gain with Time Warp 8?
  • When a Time Warp lets you gain a card, do you also get the playmat benefits?
  • Do you get the playmat benefit when you reserve a card with Time Warp 6?
  • Do you pay the time cost when you add a card reserved with Time Warp 6 later?
  • Does adding a reserved card to your trek use up your turn?
  • When you activate a Time Warp, does it replace your card choice, and does a Time Warp that gains a card pay that card's time cost?
  • On Time Warp 19, do you collect the red token by passing a space or only by landing on it?
  • Can every player use the single Time Warp available each day?

Solo Mode

  • Does the solo Historian spend time crystals to cut a 4- or 5-hour card to 3 hours, even when it has too few crystals?
  • Will the solo Historian spend time crystals to hit the 12 o'clock punctuality bonus?
  • Does the solo Historian get the 3-point punctuality bonus if its pocket watch lands exactly on 12 o'clock?
  • When the solo Historian gains an Ancestor card, does it move 3 hours on the clock or pay a time cost?
  • When can the solo Player Ability (spend one hour to discard up to 2 Departures Row cards) be used?