Trek 12: Zen Trek
Trek 12: Zen Trek Rulebook
Table of Contents
Table of Contents
Rules
You MUST start at one of the two sides in one of the three circles pointed by an arrow. Then continue as usual until all the circles have been filled.
Each mountain has its own choice table for the result of the dice. You must fill in the circles of a mountain with the specific choice table for that mountain (for example, you cannot write in a circle of the white mountain using the choice table of the gray mountain). You may have crossed from one side to the other without having completed one of the two, but you must respect the corresponding choice table until the end of the game.
The "water" circles can NEVER be part of a rope path. They would bring you a 3-point malus in the end…
Have a pleasant trek!
Components Note
The Zen Trek card is a double-sided player board, printed in A4 and A5 versions. The printed sheet shows the three arrowed start circles on each side, the choice-table grids for the mountains (each marked with the symbols for the dice results: arrows, plus, minus, times), the water circles, and the Zen Trek score box. The choice-table contents themselves are not spelled out in the publisher's text; they are read from the printed board.
Source note: the rules above are the publisher's own rules text as printed on the Lumberjacks Studio page. The component note is a description of the printed board, not rules text.