Treetop Trouble
Treetop Trouble Rulebook
Table of Contents
Table of Contents
Contents
- 1 tree house (game board)
- 1 elevator (small game board)
- 24 animal tiles
- 1 die with symbols
- Set of game instructions
Game Idea
A specific type of animal lives on each floor of the tree house and in the elevator. The animals however are still all over the place, scattered around in the different apartments, including the elevator. So the players first have to work out which of their animals is staying on which floor. The aim of the game is to be the first player to successfully get each animal into their correct home. This is accomplished by swapping the animals of your color on and off the elevator.
Game Set up
Place the tree house in the center of the table and the elevator on the right hand side of the lowest floor. Sort and pile the animal tiles according to their colors. Each player receives a pile of one color and shuffles it and places their pile face-down. Any color piles that are not needed are taken out of the game.
Now each player randomly places one animal tile on each floor and one in the elevator. He can secretly look at the one he places in the elevator. Get the die ready.
The set-up diagram labels the floors, from the top of the tree house down: floor: dove; floor: squirrel; floor: cricket; floor: mouse; floor: fox. The elevator is labelled: elevator: marten. The diagram captions are: game board; animal tiles on game board (backside of tiles face up).
How to Play
Has one of you already slept in a tree house? This player starts and rolls the die.
He now moves the elevator to the floor corresponding with the symbol on the die:
- 1 arrow: 1 floor up or down
- 2 arrows: 2 floors up or down
- stop symbol: the elevator is not moved
- star: elevator is moved to any floor or left where it is.
Important handling instructions for the elevator:
- You have to move the elevator as many floors as arrows shown on the die.
- You may only move the elevator in one direction.
Now the wild apartment swapping starts: All the players, starting with the one who rolled the die, take a turn and swap their color of animal tile in the elevator with their animal tile on the floor where the elevator stopped. While doing so they take look at the animal tile they are placing in the elevator. If a player thinks his animal is already on the proper floor he can forego his turn at swapping tiles.
Important: You are only allowed to look at the tile when you swap it.
Then it's the turn of the next player to roll the die. A new swapping round starts.
End of the Game
If it's the turn of a player and he thinks all his animals are in their corresponding apartments he shouts "All my animals are back home!". Now all the players check the animal tiles of this player, including the one in the elevator.
Are all the animals in the correct apartments?
- Yes? Great! The player wins and the game ends.
- No? That's a pity! The player shuffles his animal tiles face-down and distributes them once again on the free spots in the tree house and the elevator. He may look at the animal in the elevator. Then the game continues.
Important: An animal is at home when an animal is on the floor next to where its picture is shown on the game board.
Variation for younger children
When a player thinks all his animals are at home and says so, the ongoing swapping round is finished. Then you check together. If more than one player has brought their animals to the right apartments, they win together.