Treasures & Traps: Expanded Realms 1
Treasures & Traps: Expanded Realms 1 Rulebook
Table of Contents
Table of Contents
Class Cards
Each Class Card names a hero and carries its own ability text. Each Class Card reads "This card remains in your realm."
Rogue
This card remains in your realm.
You get +1 on all Exit Rolls. If your Exit Roll on an ITEM is 3 more than the Exit Number, you may choose to place it in your realm instead of the discard pile.
Warlord
This card remains in your realm.
You get +1 on all Exit Rolls. When you attempt to defeat CREATURES you get an additional +1 on Exit Rolls.
Warlock
This card remains in your realm.
You get +1 on all Entry Rolls. You suffer -1 on all Exit Rolls.
Witch Doctor
This card remains in your realm.
As a free action, discard one of your companions to subtract 4 from any Entry Roll.
Wizard
This card remains in your realm.
When you play any non-treasure ITEM, you get +2 on its Entry Roll. You may use 2 actions to make a power Exit Roll. You get +3 on all power Exit Rolls.
New Cards
Each card below is listed with its printed Enter and Exit numbers, its card type, and its card text, as shown on the card.
Festival
- Card type: EVENT
- Enter: 1
- Exit: 4
Place the Festival in the wild lands. Subtract 1 from the Exit Number on all CREATURE and COMPANION cards in play. CREATURE cards can not enter play.
Ambush
- Card type: SURPRISE
- Enter: 2
- Exit: 0
Add or subtract 2 to any Entry or Exit Roll. Ambush may be played out of turn.
Illusionist
- Card type: COMPANION
- Enter: 2
- Exit: 3
Place the Illusionist in your realm. When attempting to play a card, put the card face down on the table. After the Entry Roll, reveal the card and declare any targets.
Prismatic Bracer
- Card type: TREASURE ITEM, SPECIAL TREASURE
- Enter: 5
- Exit: 4
Place the Bracer in your realm. Select the Bracer as a Bronze, Silver, or Gold TREASURE.
Prismatic Cape
- Card type: TREASURE ITEM, SPECIAL TREASURE
- Enter: 6
- Exit: 4
Place the Cape in your realm. Select the Cape as a Bronze, Silver, or Gold TREASURE. You may use 1 action to alter the TREASURE type.
Treasure Box
- Card type: TREASURE ITEM, SPECIAL TREASURE
- Enter: 4
- Exit: 0
Flip the top card of the deck onto the discard pile until you draw a TREASURE. That TREASURE automatically enters play as a free action.
Bounty Hunter
Shown on the pack's back cover art. Card type as printed: CREATURE.
- Enter: 2
- Exit: 0
Pick any CREATURE or COMPANION in play and discard it. That card has been defeated.
Transcriber's note: the Skeleton Key is also shown on the pack back cover (Enter 1, Exit 6, card type ITEM). Its card text is cut off in the photograph and cannot be read in full, so it is not transcribed here. Only the legible fragment, which refers to "the Key in your realm", "defeat PLACES, DOORS, or", and "you get +2 on the Exit Roll", is visible.
Gaps
- The back cover says the expansion adds 12 new cards and 10 Class Card heroes. Only 5 Class Cards were photographed (Rogue, Warlord, Warlock, Witch Doctor, Wizard), and only 6 new cards with full text (plus Bounty Hunter from the back art) were visible. The remaining cards are not transcribed.
- The two play variations are named on the back cover but their rules are not printed on any card photographed.
- No rule governs how a Class Card is chosen, dealt, or placed at setup. The card faces say only "This card remains in your realm." Setup for Class Cards is therefore not transcribed.