Transformers Deck-Building Game: Bonus Pack 7
Transformers Deck-Building Game: Bonus Pack 7 Rulebook
Table of Contents
Table of Contents
Expansion Contents
- 2 Playable Character cards: Blaster (Autobot) and Nemesis Prime (Decepticon), each with its ALT-mode card
- 2 Mini-Cassette standees (matching the Blaster and Nemesis Prime characters)
- 4 Main Deck cards: Playback, Eject, Runamok, Runabout
Playable Characters
Blaster (Autobot)
Robot cards you play have +2 Range. Mini-Cassettes you play also have +1 Move.
- Ability 1: Reduce the Power of target Robot controlled by any player by 1 or reduce the cost of a Boss in the Matrix by 1. Use during any player's turn.
- Ability 2: Choose 1 card in your discard pile with cost 2-4 and play it. If it's a Mini-Cassette, it has +1 Power.
Nemesis Prime (Decepticon)
Each Autobot you play during your turn has +2 Power.
- Ability 1: You may buy 1 Adversary Robot this turn instead of battling it.
- Ability 2: Block an Attack against you (during any turn) and/or draw 1 card (during your turn).
ALT-Mode Playable Characters
These are the reverse-side cards of the two playable characters above.
Blaster ALT (Autobot)
Avoid Ambushes.
You may discard 1 non-Basic card to move to an adjacent space.
When battling Adversaries, -1 Power.
Nemesis Prime ALT (Decepticon)
Move 2.
When you flip an Adversary in your space faceup, gain 1 Energon and you may Convert prior to the Ambush.
When battling Adversaries, -1 Power.
Main Deck Cards
Playback
Cost 2. Robot - Autobot. Mini-Cassette.
Target player may draw 1 card if they control no Damage.
- Ability 2: Put 1 card from your discard pile into your h[and].
Gain 1 VP.
Eject
Cost 2. Robot - Autobot. Mini-Cassette.
Block.
You may flip a card in your space faceup.
- Ability 1: Confront/Assist: +1 Power for each Mini-Cassette any player controls.
Gain 1 VP.
Runamok
Cost 3. Robot - Decepticon.
You may destroy 1 card in your hand or discard p[ile].
- Ability 1: Target player in your space gains 1 Damage.
Gain 1 VP and 1 Energon.
Runabout
Cost 3. Robot - Decepticon.
You may destroy 1 card with cost 2-4 in your space. If you do, gain 1 Energon.
- Ability 1: Assist: +1 Power.
Gain 1 VP and you may destroy 1 card you control.