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Transformers Deck-Building Game: Bonus Pack 7 thumbnail

Transformers Deck-Building Game: Bonus Pack 7

Expansion for Transformers Deck-Building Game

Transformers Deck-Building Game: Bonus Pack 7 Rulebook

Table of Contents

Table of Contents

  • Expansion Contents
  • Playable Characters
    • Blaster (Autobot)
    • Nemesis Prime (Decepticon)
  • ALT-Mode Playable Characters
    • Blaster ALT (Autobot)
    • Nemesis Prime ALT (Decepticon)
  • Main Deck Cards
    • Playback
    • Eject
    • Runamok
    • Runabout

Expansion Contents

  • 2 Playable Character cards: Blaster (Autobot) and Nemesis Prime (Decepticon), each with its ALT-mode card
  • 2 Mini-Cassette standees (matching the Blaster and Nemesis Prime characters)
  • 4 Main Deck cards: Playback, Eject, Runamok, Runabout

Playable Characters

Blaster (Autobot)

Robot cards you play have +2 Range. Mini-Cassettes you play also have +1 Move.

  • Ability 1: Reduce the Power of target Robot controlled by any player by 1 or reduce the cost of a Boss in the Matrix by 1. Use during any player's turn.
  • Ability 2: Choose 1 card in your discard pile with cost 2-4 and play it. If it's a Mini-Cassette, it has +1 Power.

Nemesis Prime (Decepticon)

Each Autobot you play during your turn has +2 Power.

  • Ability 1: You may buy 1 Adversary Robot this turn instead of battling it.
  • Ability 2: Block an Attack against you (during any turn) and/or draw 1 card (during your turn).

ALT-Mode Playable Characters

These are the reverse-side cards of the two playable characters above.

Blaster ALT (Autobot)

Avoid Ambushes.

You may discard 1 non-Basic card to move to an adjacent space.

When battling Adversaries, -1 Power.

Nemesis Prime ALT (Decepticon)

Move 2.

When you flip an Adversary in your space faceup, gain 1 Energon and you may Convert prior to the Ambush.

When battling Adversaries, -1 Power.

Main Deck Cards

Playback

Cost 2. Robot - Autobot. Mini-Cassette.

Target player may draw 1 card if they control no Damage.

  • Ability 2: Put 1 card from your discard pile into your h[and].

Gain 1 VP.

Eject

Cost 2. Robot - Autobot. Mini-Cassette.

Block.

You may flip a card in your space faceup.

  • Ability 1: Confront/Assist: +1 Power for each Mini-Cassette any player controls.

Gain 1 VP.

Runamok

Cost 3. Robot - Decepticon.

You may destroy 1 card in your hand or discard p[ile].

  • Ability 1: Target player in your space gains 1 Damage.

Gain 1 VP and 1 Energon.

Runabout

Cost 3. Robot - Decepticon.

You may destroy 1 card with cost 2-4 in your space. If you do, gain 1 Energon.

  • Ability 1: Assist: +1 Power.

Gain 1 VP and you may destroy 1 card you control.