Transformers Deck-Building Game: Bonus Pack 3
Transformers Deck-Building Game: Bonus Pack 3 Rulebook
Table of Contents
Table of Contents
Expansion Contents
- 2 Playable Character cards: Ultra Magnus (Autobot) and Skywarp (Decepticon), each with an alternate-mode face and a matching standee
- 1 Scheme card: Garrus-9 Prison Break, with its rules card
- 1 Boss card: Overlord, Decepticon Phase-Sixer Boss
- 2 clear stands
Playable Characters
Ultra Magnus (Autobot)
Each time you activate an Energon ability on a card you control, that card has +1 Power.
- Ability 1: Put 1 Robot in your space into your Vault. This is not defeating it.
- Ability 2: Destroy 1 Robot in your Vault to gain Power equal to its printed cost (Range 0).
Ultra Magnus Alternate-Mode Face
Cost 2.
The first time you Convert to Bot mode this turn, draw 1 card.
Skywarp (Decepticon)
The first time you play a Starter during your turn, you may flip an adjacent card faceup.
- Ability 1: Destroy 1 card in your hand, then you may Convert.
- Ability 2: Target player discards their hand and draws an equal amount, minus 1.
Skywarp Alternate-Mode Face
Cost 2.
Flight: When you would Convert, you may Teleport to any space in the Matrix instead. If you cannot Convert for any reason, then you cannot use this ability.
Scheme
Garrus-9 Prison Break
Scheme - Boss - Special
Treat this card like a Boss until thwarted.
Ongoing: You cannot enter this space while an Adversary is in the Matrix. You pay 2 more Power to defeat Robots.
To Thwart: Contribute 7 Robots and/or Bosses from your Vault. For each one you contribute, gain 1 VP. If a Robot you contribute was defeated this turn, gain 2 VP instead.
Gain 1 non-Adversary Robot from under this (if any) and destroy the rest.
Garrus-9 Prison Break - Rules
There's been a prison break at the Garrus-9 Prison detention and rehabilitation facility! Both Autobot and Decepticon players must hunt down escaped Adversaries and return them to the facility. Once a combined 7 Robots or Bosses (regardless of faction) have been returned to the prison, the Scheme is thwarted!
Garrus-9 Prison Break is a special, faction-neutral Scheme that can be included in any mode of play (Co-op, Competitve, TvT, or 1vM) and works with both Autobots and Decepticons. However, it is not intended for use when playing the Infiltration Phase Variant.
See reverse side for Setup.
Note: the rules card's printed "Competitve" is transcribed as printed.
Setup: not transcribed. The rules card refers to its reverse side for Setup, and that side is not in the available photographs.
Boss
Overlord
Decepticon Phase-Sixer Boss
Printed header: cost-style numeral "12" at top left and "III" at top right, as shown on the card.
Reveal Attack: Reveal your hand, then discard all Robots. Then resolve an Ambush.
Start of Turn: Gain 1 Damage.
Ongoing: You cannot return Damage to the stack.
Gain 6 VP.
Source Note
The card text above is transcribed from full-size photographs of the printed cards (BGG images 7012451 and 7015341). Card names, costs and icons are as shown on the cards; ability icons not spelled out in printed text are listed by their printed number. The Overlord's top-left "12" and top-right "III" are printed on the card without an explanation in the pack's text and are noted here rather than interpreted.