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Transformers Deck-Building Game: Bonus Pack 1 thumbnail

Transformers Deck-Building Game: Bonus Pack 1

Expansion for Transformers Deck-Building Game

Transformers Deck-Building Game: Bonus Pack 1 Rulebook

Table of Contents

Table of Contents

  • Expansion Contents
  • Playable Character
    • Jazz (Autobot)
  • Main Deck Cards
    • Sideswipe
    • Sunstreaker
    • Vortex
    • Frenzy
  • Source Note

Expansion Contents

  • 1 Playable Character card: Jazz (Autobot), with standee
  • 4 Main Deck cards: Sideswipe, Sunstreaker, Vortex, Frenzy

Playable Character

Jazz (Autobot)

Start of Turn: If you are on a Site, draw 1 card.

  • Ability 1: +1 Power.
  • Ability 2: Flip all adjacent cards face up.

Main Deck Cards

Sideswipe

Cost 2. Robot - Autobot.

+2 Power if Sunstreaker is in play or in the Matrix.

  • Ability 1: Draw 1 card.

Gain 1 VP.

Sunstreaker

Cost 3. Robot - Autobot.

+1 Power if you are on a space with an Adversary.

This card cannot be used to Assist.

  • Ability 2: Players cannot Assist this turn.

Gain 1 VP and 1 Energon.

Vortex

Cost 3. Robot - Decepticon.

Flight

Peek at 1 face-down card adjacent to an Adversary.

  • Ability 1: Target player discards 1 card.

Gain 1 VP and peek at an adjacent card.

Frenzy

Cost 2. Robot - Decepticon. Mini-Cassette.

  • Ability 1: Cards you control have Range 2 instead of their printed Range this turn.

Gain 1 VP.

Source Note

The card costs and icons are shown in the photograph; the rules text above is reproduced exactly as printed on the cards. Where a card's ability icon is not spelled out in the printed text, the ability is listed by its number as printed on the card.