Tramways: Tile Expansion Packs
Tramways: Tile Expansion Packs Rulebook
Table of Contents
Table of Contents
Components
- 1 Grand Station tile
- 1 Stock Exchange tile
- 1 Park tile
- 1 FunFair tile
- 2 Airport tiles
- 4 New Building cards
The Tiles
The Tramways Station
Setup
- Map: After you have built the city with modular boards, place the Station on the map, respecting the following rules:
- The Station cannot be adjacent to a parcel, but it can be adjacent to a pre-printed building.
- The Station cannot be built on water, but it can be in the mountains.
- If it is not possible to respect all of the rules above, rearrange or change the modular boards to enable the Station to be placed legally.
- Parcel cards: It is recommended to play with the advanced rules, which allow you to draft your starting parcel cards, rather than drawing them at random.
- Passengers: The Station covers 2 spaces, and it starts with 2 Passengers.
- Building cards: Next to the building cards, add p − 1 new building cards that show the Station (minimum 1 for one player, and 2 for two players). If you also have Grand Station, and wish to use 2 Stations, then also add p − 1 Station cards to the Auction deck, removing the same number of other random cards.
Note: References to p mean player count (the number of players).
General Aspects
The Station is a new type of building (S). The Station building card has 3 Action Icons. This card respects all the rules of the base game.
Game Round
Phase 2: Actions
Build or Upgrade Rails
Build New Rails on a Link
When you complete a link that connects to the Station, you must play one destination Action Icon, as usual; however, until you have acquired an S Action Icon (see the next step), you must play the destination icon for the other end of the link. For example, if a player builds his first complete link to the Station from a Residence, he has no choice but to play an R icon for the destination.
The first time you complete a link to the Station, you immediately take a Station building card, with the S Action Icon, into your hand (if any remain). As always, this card is immediately available for you to use, even in the very next action.
If you connect to the Station again, you do not get another Station building card; however, you could acquire one during Phase 1: Auction if your map has 2 Stations.
Upgrade an Existing Link
Nobody owns the Station, and it is not possible to upgrade it anyway.
Move a Passenger
A Passenger delivered to the Station stays there after the trip; do not remove the Passenger. However, there cannot be more than 2 Passengers on the Station at once. So, if a third Passenger arrives, discard it as is done for the other buildings.
End of Round
New Passengers also arrive at the Station, such that every round starts with 2 Passengers in the Station.
The Stock Exchange
Setup
- Map: After you have built the city with modular boards, place the Stock Exchange on the map, respecting the following rules:
- The Stock Exchange cannot be adjacent to a parcel, but it can be adjacent to a pre-printed building.
- The Stock Exchange can be built on water and/or in the mountains (or neither, of course). [Money is more important than Nature herself. =:)]
- If it is not possible to respect all of the rules above, rearrange or change the modular boards to enable the Stock Exchange to be placed legally.
- Parcel cards: It is recommended to play with the advanced rules, which allow you to draft your starting parcel cards, rather than drawing them at random.
- Passengers: The Stock exchange is a rectangle of 2 spaces, but no Passengers ever wait there.
General Aspects
The Stock Exchange is a great place for you crafty engineers to make more money!
Game Round
Phase 2: Actions
Build or Upgrade Rails
Build New Rails on a Link
When you complete a link that connects to the Stock Exchange, you must play one destination Action Icon, as usual; however, because there is no Action Icon that corresponds to the Stock Exchange, you must play the destination icon for the other end of the link. For example, if a player builds a complete link from a Residence to the Stock Exchange, he has no other choice: He must play an R icon for the destination.
Upgrade an Existing Link
Just like when Building New Rails, there is no Stock Exchange Action Icon, so upgrading a link connected to the Stock Exchange requires playing the destination icon for the other end of the link.
Upgrade an Existing Building
Nobody owns the Stock Exchange, and it is not possible to upgrade it anyway.
Move a Passenger
Because there is no Stock Exchange Action Icon, the Stock exchange is fortunately never a destination in Tramways… =:) …however, a Passenger can pass through the Stock Exchange, and it functions like a "stop" along the trip. That is to say that the respective link owners earn 1 HP for the link before it, and 1 HP for the link after it, as is true for any other Building (not counting the Park [Expansion #4], which — let's face it — is not really a building, now is it?). For transporting the Passenger through the Stock Exchange, you earn an additional $5. Specifically:
- HP to link owners: Same as base game (the Stock Exchange counts as a stop between links, like other Buildings).
- Final destination bonus: Same as base game (the Stock Exchange cannot be a final destination).
- $ to track owners: Same as base game, with one exception: When you move the Passenger momentarily onto the Stock Exchange during the trip, you earn $5 (the passenger collects dividends from the stock market). As always, be careful to do this in the right order along the trip.
End of Round
New Passengers never arrive at the Stock Exchange.
The Park
Setup
- Map: After you have built the city with modular boards, place the Park on the map, respecting the following rules:
- All 4 spaces orthogonally adjacent to the Park must be empty spaces (but they could be water or mountains), such that links can connect to all 4 sides of the Park.
- If it is not possible to respect this rule, rearrange or change the modular boards to enable the Park to be placed legally.
- Parcel cards: It is recommended to play with the advanced rules, which allow you to draft your starting parcel cards, rather than drawing them at random.
General Aspects
The Park is a special "building". Although it can never be a passenger's final destination, passing through the Park always reduces stress.
Game Round
Phase 2: Actions
Build or Upgrade Rails
Build New Rails on a Link
You can complete links by connecting to the Park, but (of course) you must play a Destination icon matching the other end of the link, because there is no Destination icon depicting the Park.
Example (diagram in the source): All three of the situations on the left are legal (assuming that each link is connected to a Building or owned Parcel on the other end).
Example (diagram in the source): In the double-action round, Orange builds a complete link of 1 Rail tile from the upper Residence to the Park. He plays 1 Build Rail action icon, and an R icon as a Destination icon; he discards 1 rail worker. Then he builds a complete link of 1 Rail tile from the Park to his Leisure in the upper-left corner. He plays 1 Build Rail action icon, and an L icon as a Destination icon; he discards 1 rail worker.
Next, Green builds a complete link of 3 Rail tiles from the Residence to the Park. He plays 3 Build Rail action icons, and an R icon as a Destination icon; he discards 1 rail worker. Then he builds a complete link of 1 Rail tile from the unowned Industry to the Park. He plays 1 Build Rail action icon, and an I icon as a Destination icon; he discards 1 rail worker.
Upgrade an Existing Building
Nobody owns the Park, and it is not possible to upgrade it anyway.
Move a Passenger
When you move the Passenger through the Park, you decrease your stress by 1. Because the Park is not a destination, the Passenger must continue the journey to a true destination. Strictly speaking the sequence is as follows:
- HP to link owners: Same as base game. 1½. Park bonus: Reduce your stress by 1.
- Final destination bonus: Same as base game (the Park cannot be a final destination).
- $ to track owners: Same as base game.
Example: In the next round of the game, Green moves a Passenger from the upper Residence to the unowned Industry in the upper-right corner, of course using his green links through the Park. He earns 2 Happiness Points. Because he passed through the Park, he decreases his stress by 1. At the Industry, he increases his stress by 1, and gets a Rail Worker. Finally, he gets $4 from his 4 track segments.
If Green had moved the Passenger to the Leisure, he would have moved the Passenger along his green link, through the park (decreasing his stress), but then would have had to switch to the orange link on the way out of the Park. Then Orange and Green each would earn 1 HP. Green would decrease his stress by 1, then he would get the Leisure benefit as usual (buying HP). Finally Green would earn $3, then pay Orange $1.
End of Round
A link that connects from a building or parcel to the Park is considered complete.
The Funfair
The new Funfair tile will grant you more Happiness Points during the game. The funfair wheel was designed by the great architect, Facete Oner, in 1901, and it was the tallest such wheel in the world until the construction of the Grand Roue de Paris.
Setup
- Map: After you have built the city from the modular boards, place the Funfair tile on the map, respecting the following rules:
- The Funfair cannot be adjacent to a parcel, but it can be adjacent to a pre-printed building.
- The Funfair cannot be built on water, but it can be in the mountains.
- If it is not possible to respect all of the rules above, rearrange or change the modular boards to enable the Funfair to be placed legally.
- The Funfair cannot be on the same modular board as the Grand Station.
- Parcel cards: It is recommended to play with the advanced rules, which allow you to draft your starting parcel cards, rather than drawing them at random.
- Passengers: The Funfair is a fun location, so do not supply it with Passengers: Passengers don't want to leave it to go home, or to work in an Industry or Commerce. It is only a Destination (see Move a Passenger below), or a stop along a route to another Destination.
Game Round
Phase 2: Actions
Build or Upgrade Rails
Build New Rails on a Link
If you build a link to the Funfair, you need to play two Destination Icons of your choice, which could be identical.
Example: If you connect a Residence to the Funfair, you would need to spend a Rail Worker, play the correct number of Rail icons plus 2 Destination icons (possibly the same), e.g. two C icons, or one R and one I icon, or an L icon and an I icon on the same card (and get one stress).
If you are using the New Building Cards from the Residence expansion, you can use the new F icon by itself as the Destination icon, rather than needing to use 2 Destination icons.
Example: Linking a Residence to the Funfair, you would still need to spend a Rail Worker, and play the correct number of Rail icons; however, instead of playing any 2 Destination icons, you could play just one F icon.
Move a Passenger
If you move a passenger to the Funfair as a Destination, you need to play 2 Destination icons of your choice, which could be identical. The Final Destination bonus for the Funfair allows you to buy HP for $2 each. In context, the sequence is as follows:
- HP to link owners: Same as base game.
- Funfair final destination bonus: Buy HP for $2 each. e.g. $10 gets you 5 HP.
- $ to track owners: Same as base game.
As with completing a link above, if you are using the New Building Cards from the Residence expansion, you can use the new F icon by itself as the Destination icon, rather than needing to use 2 Destination icons.
The Airport
Your citizens can use airplanes to travel faster than ever! Of course, flying is a bit pricey….
Setup
- Map: After you have built the city from the modular boards, place the 2 Airport tiles on the map, respecting the following rules:
- The Airports cannot be adjacent to a parcel, but can be adjacent to pre-printed buildings.
- The Airport tiles cannot be adjacent to each other.
- The Airports cannot be built on water, but they can be in the mountains.
- The Airports must be built on two non-adjacent modular boards (diagonally is not adjacent).
- If it is not possible to respect all of the rules above, rearrange or change the modular boards to enable the Airports to be placed legally.
- Parcel cards: It is recommended to play with the advanced rules, which allow you to draft your starting parcel cards, rather than drawing them at random.
- Passengers: Small City is not a tourist destination: New Passengers never appear at the Airports.
Game Round
Phase 2: Actions
Build or Upgrade Rails
Build New Rails on a Link
When you complete a link that connects to an Airport, you must play one Destination icon, as usual; however, because there is no Destination icon that corresponds to the Airport, you must play the Destination icon for the other end of the link.
Example: If you build a complete link from a Residence to the Airport, you have no other choice: You must play an R icon for the destination.
Move a Passenger
Airports are never a final destination; rather, the Airport tiles provide a new way to move your Passengers more quickly, making it easier to cross great distances on the map. Basically, when a Passenger moves to one of the Airport tiles, the Passenger immediately reappears on the other Airport tile, and cannot return to the first Airport tile. The Passenger must continue the trip to the Destination whose icon you played.
There is no additional cost to use the Airports; in fact, flying between the airports earns you an additional $5.
Example (diagram in the source): You are orange, and move a Passenger from R → pink link → small Airport → large Airport → green link → I. You must play a magnetic strip and an I. Pink and Green each get 1 HP. The Industry destination increases your stress by one, but grants you a Rail Worker. You pay Pink $1; the flight between Airports earns you $5; you pay Green $1.