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Tótems: El Juego de Cartas

Tótems: El Juego de Cartas Rulebook

Table of Contents

Table of Contents

  • Game Contents
  • Card Anatomy
  • Totem Abilities
    • Ability - The Sword
    • Ability - The Eye
    • Ability - The Shield
    • Ability - Requisition
  • Reveal
  • Game Objective
  • Game Setup
  • How to Play
  • Player Turn
    • Action - Attack
    • Action - Restock
    • Action - Exchange
    • Action - Discard
    • Before Ending Your Turn
  • End of the Game

Game Contents

  • 52 Totem Cards
  • 2 Summary Cards
  • Rulebook

Card Anatomy

The number on the cards represents the Totem's Power Level. 1 is the weakest, and 13 the most powerful.

Cards with numbers ranging 1 to 9 will feature an icon just below the number. These icons displays the card's own ability, always associated to a colour.

Totem Abilities

The cards abilities are activated a single time once they successfully attack or defend. To show this, the card will be displayed horizontally.

Ability - The Sword

Allows this card to be used alongside any other when attacking, summing their Power Levels against a Totem defending your opponent. This will cancel the second card's ability.

Ability - The Eye

Upon successfully attacking or defending, it will reveal an enemy defensive Totem. This will counter the revealed Totem ability.

Ability - The Shield

Grants total immunity the first time it's revealed while played defensively.

Ability - Requisition

Allows the player to draw a card from the main deck upon successfully attacking or defending, even out of turn.

Reveal

  • Any totem card facing down in the play area is hidden. Flipping the card is called 'revealing' a card. Revealed Totems will remain in the play area until defeated.

Game Objective

Defeat every Totem within the enemy play area.

Game Setup

  • Choose the first player at random.
  • Shuffle the Totems deck and deal 7 cards to each player.
  • Players choose 4 cards and place them facing down in front of them, creating their play area to place the defensive totems. The cards that remain in the players' hands and their abilities will be used through the game.
  • The rest of the cards will form the draw deck. Next to it, as the game unfolds, a discard pile will be created.

The source includes an example of game setup, with the labelled Play Area, Discard Pile and Totem Deck.

How to Play

Players take turns in clockwise order, performing different actions.

Players can check hidden cards in their play area at any time given.

Player Turn

  • Starts taking a card from the Totem deck.
  • The Player is then forced to perform one of the 4 following actions before ending their turn:

Action - Attack

Using a Totem in your hands to attack the enemy's defending Totems.

Consider the following:

  • If the defending (enemy) Totem is hidden, it is then flipped and revealed.
  • If the enemy Totem has already been revealed, it can be attacked only by cards with equal or superior Power Level.

There are two possible outcomes:

  • If the attacking Totem has a lower Power Level than the defending one, the earlier will be discarded. The defending Totem will remain revealed and its ability will be activated.
  • In case the attacking Totem Power Level is equal or superior to the defending one, the earlier will have its ability activated and both will be discarded.

In the case that the attack is successful, a second attack may be performed if wanted (max. 2 per turn). If the attacker wins the first attack and has no cards in hand, they must draw one from the main deck, and their turn ends.

Action - Restock

If the player has less than 4 Defending Totems, they can be restocked using the ones in their hands. You may have up to 4 Totems defending.

Action - Exchange

Exchanging a hidden Totem with a Totem from your hand.

Action - Discard

Discard a card from your hand and draw one from the main deck.

Before Ending Your Turn

After performing one of these actions and checking that there are a maximum of 6 cards in their hand, a player's turn ends. The leftover cards must be discarded.

End of the Game

  • Ending 1: The player that defeats every enemy Totem will claim victory.
  • Ending 2: Once there are no cards left in the main deck, the player who drew the last card will take one final turn.
  • The player with the most Totems wins the game.
  • If both players have the same number of Totems, all concealed cards are revealed, and their Power Levels are summed. The player with the highest total wins. Reaching a tie is possible.