Too Many Bones: Nugget
Too Many Bones: Nugget Rulebook
Table of Contents
Table of Contents
Dice Icon Key
- Bones (BP) - May use this in your Backup Plan.
- Bones, must use (BP) - Must use this in your Backup Plan.
- Mislead (I) - Remove a #Pt (or less) Baddie from Battle Mat and add to bottom of BQ (die can only be rolled if Baddies outnumber Gearlocs).
- Lucky Choice (A) - Any turn during which you don't roll Bones, immediately gain this benefit (lasts entire battle).
- Recover - Heal for # HP.
- Extra Dmg - Add # to the total Dmg applied to your target.
- Extra Def - Place # Def in an Active slot (or increase an Active Def Die by #).
- Extra Bones - Add # Bones to your Backup Plan.
- Improved Training (L) - During a single Training Attempt, you may ignore one Bones.
- Recover (A) - At the start of your turn, heal for # HP (lasts entire battle).
- Move Mods (A/BA) - Alter movement for you or your target by # (+Mod does not cost Dex) for the battle.
- Def Dice Mods (A/BA) - Alter Def Dice for you or your target by # (+Mod does not cost Dex to roll) for the battle.
Die placement key:
- A - Place in Active Slot.
- BA - Place die on Baddie (Active).
- BP - Place in Backup Plan.
- Ctr - Use as a counter.
- I - Use instantly.
- L - Place in a Locked Slot.
Skill Trees
◯ : Starts on Gearloc Mat. ★ : Not reliant on other Skills to train.
Initiative Die Numbers: 2, 3, 3, 4, 4, 5.
Each skill row lists its six die faces in order. The small number printed in the top-left corner of each face is the skill slot number shown on the sheet (listed as "faces numbered" below).
Transcription note: the sheet's skill grid is artwork. Each face below is read from that artwork against the Dice Icon Key above. Where a face shows an icon the key does not define, it is described as printed.
Gifted
From an early age, Nugget had a knack for finding things. She often seems to locate items without even trying. Luck is clearly on this Gearloc's side!
- Wildborn (star): faces numbered 1, 1, 1, 1, 1, 1. Faces: Bones (must use); Mislead 1; Mislead 1; Mislead 1; Mislead 5; Mislead 5. See Critical Nugget Details below.
- Lucky: faces numbered 2, 2, 2, 2, 2, 2. Faces: Lucky Choice Recover +1; Lucky Choice Extra Dmg +1; Lucky Choice Extra Def +1; Lucky Choice Extra Bones +1; blank; blank. See Critical Nugget Details below.
- Golden Touch: faces numbered 3, 3, 3, 3, 3, 3. Faces: Bones (must use); Bones (must use); Bones (must use); Bones (must use); Improved Training (L); Improved Training (L). See Critical Nugget Details below.
Keymaster
The eye of a keymaster can spot the most intricate of details. These details can lead to major advantages when exploited.
- Combat Proficiency (star): faces numbered 5, 5, 5, 5, 5, 5. Faces: Bones; Recover (A) +1; Move Mods (A/BA) +1; Def Dice Mods (A/BA) +1; Atk Dice Mods (A/BA) +1; Dex Mod (A) +1.
- Keen Eye: faces numbered 6, 6, 6, 6, 6, 6. Faces: Bones (must use); Bones (must use); Bones (must use); Bones (must use); Discover Loot (I); Trove Map (I).
- Locksmith: faces numbered 9, 9, 9, 9, 9, 9. Faces: Minor Lockpick 2; Minor Lockpick 2; Minor Lockpick 3; Minor Lockpick 3; Major Lockpick (L); Complete Unlock (L).
Propellist
Using her bolo, dagger, and even her longblade to reach any Baddie at any range, Makes Nugget a very competent propellist.
- Tinkered Bolo (star): faces numbered 7, 7, 7, 7, 7, 7. Faces: Move Mods (A/BA) -1; Move Mods (A/BA) -1; Move Mods (A/BA) -1; Def Dice Mods (A/BA) -2; Atk Dice Mods (A/BA) -1; Atk Dice Mods (A/BA) -2.
- Longblade (star): faces numbered 10, 10, 10, 10, 10, 10. Faces: Longsword 1; Longsword 1; Longsword 1; Longsword 1; Longsword 1; Longsword 2.
- Nugget's Dagger: faces numbered 11, 11, 11, 11, 11, 11. Faces: Bones; Draw Blood (no number printed on face); Draw Blood (no number printed on face); Draw Blood 1; Draw Blood 1; Draw Blood 2.
Sword Dancer
This is a battle art form that will catch opponents off guard and allow Nugget to quickly move from one Skill to the next.
- Dash (star): faces numbered 13, 13, 13, 13, 13, 13. Faces: Bones; Dash (A) +2; Dash (A) +2; Dash (A) +2; Dash (A) +2; Dash (A) +2.
- Tumble: faces numbered 14, 14, 14, 14, 14, 14. Faces: cluster of two small bone glyphs; cluster of two small bone glyphs; Increase Initiative (I) +7; Increase Initiative (I) +7; Increase Initiative (I) +7; Increase Initiative (I) +7.
- Side-step: faces numbered 15, 15, 15, 15, 15, 15. Faces: cluster of three small bone glyphs; cluster of three small bone glyphs; cluster of three small bone glyphs; Parry (A); Parry (A); Parry (A).
- Déjà Vu: faces numbered 16, 16, 16, 16, 16, 16. Faces: Bones; Bones; Bones; Bones; Extra Turn (I) +1; Extra Turn (I) +1.
Consumables
There are never enough of these to go around, it seems.
- Scrambler: faces numbered 4, 4, 4, 4, 4, 4. Faces: Scrambler die face (cube with circular arrows); Scrambler die face (cube with circular arrows); Scrambler die face (cube cluster); Scrambler die face (cube cluster); Scrambler die face (ring and cube, marked 1); Scrambler die face (ring and cube). See Scrambler (L) above.
- Gem Decoy: faces numbered 8, 8, 8, 8, 8, 8. Faces: Gem 1; Gem 1; Gem 5; Gem 5; Gem 5; Gem 20. See Critical Nugget Details below.
- Slingstones (◯ starts on Gearloc Mat): faces numbered 12, 12, 12, 12, 12, 12. Faces: Slingstones 0; Slingstones 1; Slingstones 2; Slingstones 3; Slingstones 4; Slingstones 5. See Critical Nugget Details below.
Backup Plan Breakdown
- Collect Stones - Increase Slingstones Die by 1.
- Revitalize - Heal Nugget for 2 HP.
- (no entry printed on the sheet)
- Disable - Add Disable Effect Die to any adjacent 5Pt (or less) Baddie.
- Coup De Grace - At End of Round, place Nugget on top spot of the Ini Meter.
- Upgrade to Innate +1!
Critical Nugget Details
- Targeting and Attacking - Nugget is Melee-Ranged, which allows her to choose any Gearloc position at the start of battle. Also, she may select any Baddie to be her target. This is important, as it allows her to use Skills such as Longblade to reach non-adjacent Baddies. However, she cannot use Atk Dice against a non-adjacent Baddie unless she uses Slingstones (see Slingstones below).
- Wildborn - Wildborn may only be rolled if there are more Baddies on the Battle Mat than Gearlocs. In those cases on Nugget's turn, roll this die, and apply it to any #Pt (or less) Baddie. This Baddie will be added to the bottom of the BQ. Once this Baddie returns to the Battle Mat, treat as if Baddie is entering for the first time.
- Lucky - Before battle, Nugget may place this die, desired side up, in an Active Slot. Each time her entire roll is devoid of Bones, her Lucky Die triggers, granting her the chosen benefit! This die does not Exhaust when reaping these rewards. Nugget can keep Lucky in the Active Slot for the entire battle if she wishes! If she removes this die or it gets removed for any reason, it gets Exhausted.
- Golden Touch - The first time Nugget personally defeats a Baddie each battle, immediately roll Golden Touch (does not cost Dex). Place a successful roll in a Locked Slot for Training later on, or place an unsuccessful roll into her Backup Plan (and try again next battle). After using Improved Training for a Training Attempt, place die back in Nugget's Skills Area.
- Slingstones - Slingstones starts on Nugget's mat (in slot #12) at value: 0. It will remain on her mat for the entire Adventure and is used to track her Slingstones count. Slingstones are needed in order for Nugget to use Atk Dice against a non-adjacent target. When targeting a non-adjacent Baddie, she must downtick the Slingstones Die by 1 for each Atk Die rolled against this target (2 Atk Dice would require 2 Atk Stat, 2 Dex, and 2 Slingstones). Nugget cannot roll more Atk Dice than available Slingstones (she does not need to use all her available Slingstones). Fortunate Discovery Loot maxes this Skill to 5 Slingstones when used.
- Gem Decoy - Roll this Skill when acquired and keep in a Locked Slot until used. Use during battle and Exhaust once reached by a Baddie.
Innate and Innate +1
- Innate - Treasure Seeker: Whenever Nugget draws Loot as an Encounter reward, draw an extra and discard one.
- Innate +1 - Treasure Hunter: Whenever Nugget draws Loot as an Encounter reward, draw an extra Loot.
Beginner Build Strat
- Stats: Nugget doesn't have a lot of survivability, so first priority is an HP or 2. Then, add at least 1 Stat to Def, Dex, and Atk (in that order). After that, it really comes down to the Tyrant she will be facing and who is in her party, but rarely can she go wrong with Dex.
- Skills: Longblade and Tinkered Bolo are Nugget's bread and butter! Next, grab Dash for added maneuverability. Think about going for Keen Eye to get some Trove Loot in play! If she goes this route, do it ASAP to start rolling it sooner!
Effect Dice Definitions
- Bleed Effect - This unit takes 1 True Dmg at the start of its turn (lasts entire battle).
- Disable Effect - This unit's Skills are suspended (lasts entire battle).